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authorcelestar <celestar@openttd.org>2005-04-11 21:10:47 +0000
committercelestar <celestar@openttd.org>2005-04-11 21:10:47 +0000
commit4601cd136691314d554baded5bbda4407ba777d1 (patch)
tree70fbb867099346bb7ca81ff1b32520beebd6e187
parent2397ff86e65b2569fbc9e14e70991f44c29a0db6 (diff)
downloadopenttd-4601cd136691314d554baded5bbda4407ba777d1.tar.xz
(svn r2185) -Fix: Made sure that the realistic acceleration does not freeze trains anymore
-rw-r--r--train_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/train_cmd.c b/train_cmd.c
index a25e89dbd..55563530a 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -231,7 +231,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
if (mode == AM_ACCEL) {
- return (force - resistance) / (mass * 4);
+ return max((force - resistance) / (mass * 4), 2);
} else {
return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
}