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authorbelugas <belugas@openttd.org>2006-10-02 00:28:31 +0000
committerbelugas <belugas@openttd.org>2006-10-02 00:28:31 +0000
commit2c45339e0ae0fa0b466b725eb2280a16a5b167d5 (patch)
tree824c32c54efb62eb8db1cd43c94dbe8c28a30b9a
parent21591b5219a99a9d798c43dc2d89e7d00475f7cd (diff)
downloadopenttd-2c45339e0ae0fa0b466b725eb2280a16a5b167d5.tar.xz
(svn r6612) -Codechange: Use accessors for hidden_state.
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
-rw-r--r--aircraft_gui.c12
-rw-r--r--depot_gui.c6
-rw-r--r--graph_gui.c2
-rw-r--r--player_gui.c2
-rw-r--r--roadveh_gui.c18
-rw-r--r--ship_gui.c15
-rw-r--r--train_gui.c17
-rw-r--r--vehicle_gui.c10
8 files changed, 50 insertions, 32 deletions
diff --git a/aircraft_gui.c b/aircraft_gui.c
index 8b503bd3c..97b88c062 100644
--- a/aircraft_gui.c
+++ b/aircraft_gui.c
@@ -552,10 +552,14 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number);
- uint32 h = IsAircraftInHangarStopped(v) ? 1 << 7 : 1 << 11;
-
- if (h != w->hidden_state) {
- w->hidden_state = h;
+ bool plane_stopped = IsAircraftInHangarStopped(v);
+
+ /* Widget 7 (send to hangar) must be hidden if the plane is already stopped in hangar.
+ * Widget 11 (clone) should then be shown, since cloning is allowed only while in hangar and stopped.
+ * This sytem allows to have two buttons, on top of each other*/
+ if (plane_stopped != IsWindowWidgetHidden(w, 7) || plane_stopped == IsWindowWidgetHidden(w, 11)) {
+ SetWindowWidgetHiddenState(w, 7, plane_stopped); // send to hangar
+ SetWindowWidgetHiddenState(w, 11, !plane_stopped); // clone
SetWindowDirty(w);
}
} break;
diff --git a/depot_gui.c b/depot_gui.c
index a72887212..83554a89d 100644
--- a/depot_gui.c
+++ b/depot_gui.c
@@ -71,7 +71,7 @@ static const byte widget_moves[] = {
/* Widget array for all depot windows.
* If a widget is needed in some windows only (like train specific), add it for all windows
- * and use w->hidden_state in ShowDepotWindow() to remove it in the windows where it should not be
+ * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be
* Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
@@ -968,8 +968,8 @@ void ShowDepotWindow(TileIndex tile, byte type)
+ (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
if (type != VEH_Train) {
- SETBIT(w->hidden_state, DEPOT_WIDGET_H_SCROLL);
- SETBIT(w->hidden_state, DEPOT_WIDGET_SELL_CHAIN);
+ HideWindowWidget(w, DEPOT_WIDGET_H_SCROLL);
+ HideWindowWidget(w, DEPOT_WIDGET_SELL_CHAIN);
}
/* Move the widgets to their right locations */
diff --git a/graph_gui.c b/graph_gui.c
index a24f17019..ee725b526 100644
--- a/graph_gui.c
+++ b/graph_gui.c
@@ -1010,7 +1010,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
case WE_CREATE: {
int i;
Player *p2;
- w->hidden_state = 0;
+
w->disabled_state = 0;
// Hide the player who are not active
diff --git a/player_gui.c b/player_gui.c
index 4065cd675..d227f485f 100644
--- a/player_gui.c
+++ b/player_gui.c
@@ -654,7 +654,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
if (!IsWindowOfPrototype(w, _other_player_company_widgets)) {
AssignWidgetToWindow(w, (p->location_of_house != 0) ? _my_player_company_bh_widgets : _my_player_company_widgets);
- if (!_networking) SETBIT(w->hidden_state, 11); // hide company-password widget
+ SetWindowWidgetHiddenState(w, 11, !_networking); // Hide company-password widget
} else {
if (p->location_of_house == 0) SETBIT(dis, 7);
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 01c8f459e..2a5066c1f 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -337,13 +337,19 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
break;
- case WE_MOUSELOOP:
- {
+ case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number);
- uint32 h = IsRoadVehInDepotStopped(v) ? 1 << 7 | 1 << 8 : 1 << 11 | 1 << 12;
-
- if (h != w->hidden_state) {
- w->hidden_state = h;
+ bool rv_stopped = IsRoadVehInDepotStopped(v);
+
+ /* Widget 7 (send to depot) must be hidden if the truck/bus is already stopped in depot.
+ * Widget 11 (clone) should then be shown, since cloning is allowed only while in depot and stopped.
+ * This sytem allows to have two buttons, on top of each other.
+ * The same system applies to widget 8 and 12, force turn around and refit. */
+ if (rv_stopped != IsWindowWidgetHidden(w, 7) || rv_stopped == IsWindowWidgetHidden(w, 11)) {
+ SetWindowWidgetHiddenState(w, 7, rv_stopped); // send to depot
+ SetWindowWidgetHiddenState(w, 8, rv_stopped); // force turn around
+ SetWindowWidgetHiddenState(w, 11, !rv_stopped); // clone
+ SetWindowWidgetHiddenState(w, 12, !rv_stopped); // refit
SetWindowDirty(w);
}
}
diff --git a/ship_gui.c b/ship_gui.c
index bf1114d1c..7d8cfa868 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -477,13 +477,16 @@ static void ShipViewWndProc(Window *w, WindowEvent *e)
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
break;
- case WE_MOUSELOOP:
- {
+ case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number);
- uint32 h = IsShipInDepotStopped(v) ? 1 << 7 : 1 << 11;
-
- if (h != w->hidden_state) {
- w->hidden_state = h;
+ bool ship_stopped = IsShipInDepotStopped(v);
+
+ /* Widget 7 (send to depot) must be hidden if the ship is already stopped in depot.
+ * Widget 11 (clone) should then be shown, since cloning is allowed only while in depot and stopped.
+ * This sytem allows to have two buttons, on top of each otherother*/
+ if (ship_stopped != IsWindowWidgetHidden(w, 7) || ship_stopped == IsWindowWidgetHidden(w, 11)) {
+ SetWindowWidgetHiddenState(w, 7, ship_stopped); // send to depot
+ SetWindowWidgetHiddenState(w, 11, !ship_stopped); // clone
SetWindowDirty(w);
}
}
diff --git a/train_gui.c b/train_gui.c
index 5f3e7b93f..9e5a6986f 100644
--- a/train_gui.c
+++ b/train_gui.c
@@ -564,12 +564,17 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number);
- uint32 h;
-
- assert(v->type == VEH_Train);
- h = CheckTrainStoppedInDepot(v) >= 0 ? (1 << 9)| (1 << 7) : (1 << 12) | (1 << 13);
- if (h != w->hidden_state) {
- w->hidden_state = h;
+ bool train_stopped = CheckTrainStoppedInDepot(v) >= 0;
+
+ /* Widget 7 (send to depot) must be hidden if the train is already stopped in hangar.
+ * Widget 13 (clone) should then be shown, since cloning is allowed only while in depot and stopped.
+ * This sytem allows to have two buttons, on top of each other.
+ * The same system applies to widget 9 and 12, reverse direction and refit*/
+ if (train_stopped != IsWindowWidgetHidden(w, 7) || train_stopped == IsWindowWidgetHidden(w, 13)) {
+ SetWindowWidgetHiddenState(w, 7, train_stopped); // send to depot
+ SetWindowWidgetHiddenState(w, 9, train_stopped); // reverse direction
+ SetWindowWidgetHiddenState(w, 12, !train_stopped); // refit
+ SetWindowWidgetHiddenState(w, 13, !train_stopped); // clone
SetWindowDirty(w);
}
break;
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 51596726b..b5068a0b9 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -1393,12 +1393,12 @@ static void CreateVehicleListWindow(Window *w)
/* Hide the widgets that we will not use in this window
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
- SETBIT(w->hidden_state, VLW_WIDGET_OTHER_PLAYER_FILLER);
+ HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
} else {
- SETBIT(w->hidden_state, VLW_WIDGET_SEND_TO_DEPOT);
- SETBIT(w->hidden_state, VLW_WIDGET_AUTOREPLACE);
- SETBIT(w->hidden_state, VLW_WIDGET_STOP_ALL);
- SETBIT(w->hidden_state, VLW_WIDGET_START_ALL);
+ HideWindowWidget(w, VLW_WIDGET_SEND_TO_DEPOT);
+ HideWindowWidget(w, VLW_WIDGET_AUTOREPLACE);
+ HideWindowWidget(w, VLW_WIDGET_STOP_ALL);
+ HideWindowWidget(w, VLW_WIDGET_START_ALL);
}
/* Set up the window widgets */