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author | maedhros <maedhros@openttd.org> | 2007-05-24 09:24:46 +0000 |
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committer | maedhros <maedhros@openttd.org> | 2007-05-24 09:24:46 +0000 |
commit | 2832a95f259b5dd45c2654a7a6acc8c519660504 (patch) | |
tree | d551a0862b40f2cf6d93e0fabd130dd77fdbb6cc | |
parent | 6b176e74c8d3c78c95fecfca1a9b882a7d33cd17 (diff) | |
download | openttd-2832a95f259b5dd45c2654a7a6acc8c519660504.tar.xz |
(svn r9909) -Fix (r9897): Highlight road tunnels properly when building them.
-rw-r--r-- | src/road_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_gui.cpp b/src/road_gui.cpp index ce8faaf3d..3723f675f 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -339,7 +339,7 @@ static void BuildRoadToolbWndProc(Window *w, WindowEvent *e) case WE_PLACE_PRESIZE: { TileIndex tile = e->we.place.tile; - DoCommand(tile, 0x200 | _cur_roadtype, 0, DC_AUTO, CMD_BUILD_TUNNEL); + DoCommand(tile, 0x200 | RoadTypeToRoadTypes(_cur_roadtype), 0, DC_AUTO, CMD_BUILD_TUNNEL); VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile); break; } |