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authorrubidium <rubidium@openttd.org>2007-08-19 09:38:30 +0000
committerrubidium <rubidium@openttd.org>2007-08-19 09:38:30 +0000
commit0fed821efbeb8930cf3c292db79148c2adee29f3 (patch)
treea6172830ac743f23f1b97516eefc1a629772000d
parentfda1c9d34a3f6d8c3edd103587e28758d703221b (diff)
downloadopenttd-0fed821efbeb8930cf3c292db79148c2adee29f3.tar.xz
(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
-rw-r--r--src/date.cpp6
-rw-r--r--src/gfx.cpp4
-rw-r--r--src/gfx.h2
-rw-r--r--src/misc.cpp2
-rw-r--r--src/network/network.cpp2
-rw-r--r--src/texteff.cpp129
-rw-r--r--src/texteff.hpp8
-rw-r--r--src/video/sdl_v.cpp2
-rw-r--r--src/video/win32_v.cpp2
-rw-r--r--src/window.cpp2
10 files changed, 81 insertions, 78 deletions
diff --git a/src/date.cpp b/src/date.cpp
index 315c35db8..6080ab895 100644
--- a/src/date.cpp
+++ b/src/date.cpp
@@ -182,7 +182,7 @@ static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
};
extern void WaypointsDailyLoop();
-extern void TextMessageDailyLoop();
+extern void ChatMessageDailyLoop();
extern void EnginesDailyLoop();
extern void DisasterDailyLoop();
@@ -245,7 +245,7 @@ void IncreaseDate()
/* yeah, increase day counter and call various daily loops */
_date++;
- TextMessageDailyLoop();
+ ChatMessageDailyLoop();
DisasterDailyLoop();
WaypointsDailyLoop();
@@ -309,7 +309,7 @@ void IncreaseDate()
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
- InitTextMessage();
+ InitChatMessage();
}
if (_patches.auto_euro) CheckSwitchToEuro();
diff --git a/src/gfx.cpp b/src/gfx.cpp
index ecbf97048..25c60dba0 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -62,7 +62,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
if (xo == 0 && yo == 0) return;
if (_cursor.visible) UndrawMouseCursor();
- UndrawTextMessage();
+ UndrawChatMessage();
blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
/* This part of the screen is now dirty. */
@@ -912,7 +912,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
UndrawMouseCursor();
}
}
- UndrawTextMessage();
+ UndrawChatMessage();
DrawOverlappedWindowForAll(left, top, right, bottom);
diff --git a/src/gfx.h b/src/gfx.h
index 1a13addd2..9d20328e5 100644
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -194,7 +194,7 @@ void UpdateWindows();
uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
-void DrawTextMessage();
+void DrawChatMessage();
void DrawMouseCursor();
void ScreenSizeChanged();
void HandleExitGameRequest();
diff --git a/src/misc.cpp b/src/misc.cpp
index 802b6aabc..b7c47fc9a 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -151,7 +151,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
InitializeCheats();
InitTextEffects();
- InitTextMessage();
+ InitChatMessage();
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);
diff --git a/src/network/network.cpp b/src/network/network.cpp
index afb217ed2..0752b0fd8 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -200,7 +200,7 @@ void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send
debug_dump_commands("ddc:cmsg:%d;%d;%s\n", _date, _date_fract, message);
#endif /* DUMP_COMMANDS */
IConsolePrintF(color, "%s", message);
- AddTextMessage(color, duration, "%s", message);
+ AddChatMessage(color, duration, "%s", message);
}
// Calculate the frame-lag of a client
diff --git a/src/texteff.cpp b/src/texteff.cpp
index d762c5bb6..256d20455 100644
--- a/src/texteff.cpp
+++ b/src/texteff.cpp
@@ -41,31 +41,33 @@ struct TextEffect {
};
-struct TextMessage {
+struct ChatMessage {
char message[MAX_TEXTMESSAGE_LENGTH];
uint16 color;
Date end_date;
};
+/* used for text effects */
static TextEffect *_text_effect_list = NULL;
-static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
+static uint16 _num_text_effects = INIT_NUM_TEXT_MESSAGES;
TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
-static bool _textmessage_dirty = false;
-static bool _textmessage_visible = false;
-static uint16 _num_text_effects = INIT_NUM_TEXT_MESSAGES;
+/* used for chat window */
+static ChatMessage _chatmsg_list[MAX_CHAT_MESSAGES];
+static bool _chatmessage_dirty = false;
+static bool _chatmessage_visible = false;
/* The chatbox grows from the bottom so the coordinates are pixels from
* the left and pixels from the bottom. The height is the maximum height */
-static const Oblong _textmsg_box = {10, 30, 500, 150};
-static uint8 _textmessage_backup[150 * 500 * 6]; // (height * width)
+static const Oblong _chatmsg_box = {10, 30, 500, 150};
+static uint8 _chatmessage_backup[150 * 500 * 6]; // (height * width)
-static inline uint GetTextMessageCount()
+static inline uint GetChatMessageCount()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
- if (_textmsg_list[i].message[0] == '\0') break;
+ if (_chatmsg_list[i].message[0] == '\0') break;
}
return i;
@@ -75,7 +77,7 @@ static inline uint GetTextMessageCount()
* @param color The colour this message is to be shown in
* @param duration The duration of the chat message in game-days
* @param message message itself in printf() style */
-void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
+void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...)
{
char buf[MAX_TEXTMESSAGE_LENGTH];
const char *bufp;
@@ -91,45 +93,45 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
Utf8TrimString(buf, MAX_TEXTMESSAGE_LENGTH);
/* Force linebreaks for strings that are too long */
- lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
+ lines = GB(FormatStringLinebreaks(buf, _chatmsg_box.width - 8), 0, 16) + 1;
if (lines >= MAX_CHAT_MESSAGES) return;
- msg_count = GetTextMessageCount();
+ msg_count = GetChatMessageCount();
/* We want to add more chat messages than there is free space for, remove 'old' */
if (lines > MAX_CHAT_MESSAGES - msg_count) {
int i = lines - (MAX_CHAT_MESSAGES - msg_count);
- memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
+ memmove(&_chatmsg_list[0], &_chatmsg_list[i], sizeof(_chatmsg_list[0]) * (msg_count - i));
msg_count = MAX_CHAT_MESSAGES - lines;
}
for (bufp = buf; lines != 0; lines--) {
- TextMessage *tmsg = &_textmsg_list[msg_count++];
- ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
+ ChatMessage *cmsg = &_chatmsg_list[msg_count++];
+ ttd_strlcpy(cmsg->message, bufp, sizeof(cmsg->message));
/* The default colour for a message is player colour. Replace this with
* white for any additional lines */
- tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
- tmsg->end_date = _date + duration;
+ cmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
+ cmsg->end_date = _date + duration;
bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
}
- _textmessage_dirty = true;
+ _chatmessage_dirty = true;
}
-void InitTextMessage()
+void InitChatMessage()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
- _textmsg_list[i].message[0] = '\0';
+ _chatmsg_list[i].message[0] = '\0';
}
}
-/** Hide the textbox */
-void UndrawTextMessage()
+/** Hide the chatbox */
+void UndrawChatMessage()
{
- if (_textmessage_visible) {
+ if (_chatmessage_visible) {
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
/* Sometimes we also need to hide the cursor
* This is because both textmessage and the cursor take a shot of the
@@ -143,20 +145,20 @@ void UndrawTextMessage()
*/
if (_cursor.visible) {
- if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
- _cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
- _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
- _cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
+ if (_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x &&
+ _cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width &&
+ _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height &&
+ _cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) {
UndrawMouseCursor();
}
}
- int x = _textmsg_box.x;
- int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
- int width = _textmsg_box.width;
- int height = _textmsg_box.height;
+ int x = _chatmsg_box.x;
+ int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
+ int width = _chatmsg_box.width;
+ int height = _chatmsg_box.height;
if (y < 0) {
- height = max(height + y, min(_textmsg_box.height, _screen.height));
+ height = max(height + y, min(_chatmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
@@ -164,33 +166,33 @@ void UndrawTextMessage()
}
if (width <= 0 || height <= 0) return;
- _textmessage_visible = false;
+ _chatmessage_visible = false;
/* Put our 'shot' back to the screen */
- blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
+ blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
/* And make sure it is updated next time */
_video_driver->MakeDirty(x, y, width, height);
- _textmessage_dirty = true;
+ _chatmessage_dirty = true;
}
}
/** Check if a message is expired every day */
-void TextMessageDailyLoop()
+void ChatMessageDailyLoop()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
- TextMessage *tmsg = &_textmsg_list[i];
- if (tmsg->message[0] == '\0') continue;
+ ChatMessage *cmsg = &_chatmsg_list[i];
+ if (cmsg->message[0] == '\0') continue;
/* Message has expired, remove from the list */
- if (tmsg->end_date < _date) {
+ if (cmsg->end_date < _date) {
/* Move the remaining messages over the current message */
- if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
+ if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1));
/* Mark the last item as empty */
- _textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
- _textmessage_dirty = true;
+ _chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
+ _chatmessage_dirty = true;
/* Go one item back, because we moved the array 1 to the left */
i--;
@@ -198,27 +200,27 @@ void TextMessageDailyLoop()
}
}
-/** Draw the textmessage-box */
-void DrawTextMessage()
+/** Draw the chat message-box */
+void DrawChatMessage()
{
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
- if (!_textmessage_dirty) return;
+ if (!_chatmessage_dirty) return;
/* First undraw if needed */
- UndrawTextMessage();
+ UndrawChatMessage();
if (_iconsole_mode == ICONSOLE_FULL) return;
/* Check if we have anything to draw at all */
- uint count = GetTextMessageCount();
+ uint count = GetChatMessageCount();
if (count == 0) return;
- int x = _textmsg_box.x;
- int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
- int width = _textmsg_box.width;
- int height = _textmsg_box.height;
+ int x = _chatmsg_box.x;
+ int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
+ int width = _chatmsg_box.width;
+ int height = _chatmsg_box.height;
if (y < 0) {
- height = max(height + y, min(_textmsg_box.height, _screen.height));
+ height = max(height + y, min(_chatmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
@@ -226,34 +228,35 @@ void DrawTextMessage()
}
if (width <= 0 || height <= 0) return;
- assert(blitter->BufferSize(width, height) < (int)sizeof(_textmessage_backup));
+ assert(blitter->BufferSize(width, height) < (int)sizeof(_chatmessage_backup));
/* Make a copy of the screen as it is before painting (for undraw) */
- blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
+ blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
_cur_dpi = &_screen; // switch to _screen painting
- /* Paint a half-transparent box behind the text messages */
+ /* Paint a half-transparent box behind the chat messages */
GfxFillRect(
- _textmsg_box.x,
- _screen.height - _textmsg_box.y - count * 13 - 2,
- _textmsg_box.x + _textmsg_box.width - 1,
- _screen.height - _textmsg_box.y - 2,
+ _chatmsg_box.x,
+ _screen.height - _chatmsg_box.y - count * 13 - 2,
+ _chatmsg_box.x + _chatmsg_box.width - 1,
+ _screen.height - _chatmsg_box.y - 2,
PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background
);
- /* Paint the messages starting with the lowest at the bottom */
+ /* Paint the chat messages starting with the lowest at the bottom */
for (uint y = 13; count-- != 0; y += 13) {
- DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
+ DoDrawString(_chatmsg_list[count].message, _chatmsg_box.x + 3, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].color);
}
/* Make sure the data is updated next flush */
_video_driver->MakeDirty(x, y, width, height);
- _textmessage_visible = true;
- _textmessage_dirty = false;
+ _chatmessage_visible = true;
+ _chatmessage_dirty = false;
}
+/** Text Effects */
static void MarkTextEffectAreaDirty(TextEffect *te)
{
MarkAllViewportsDirty(
diff --git a/src/texteff.hpp b/src/texteff.hpp
index 2ce1aebb0..e05af98d2 100644
--- a/src/texteff.hpp
+++ b/src/texteff.hpp
@@ -22,10 +22,10 @@ void DrawTextEffects(DrawPixelInfo *dpi);
void UpdateTextEffect(TextEffectID effect_id, StringID msg);
void RemoveTextEffect(TextEffectID effect_id);
-void InitTextMessage();
-void DrawTextMessage();
-void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
-void UndrawTextMessage();
+void InitChatMessage();
+void DrawChatMessage();
+void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...);
+void UndrawChatMessage();
/* misc_gui.cpp */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 002142de3..6c33e379b 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -512,7 +512,7 @@ void VideoDriver_SDL::MainLoop()
} else {
SDL_CALL SDL_Delay(1);
_screen.dst_ptr = _sdl_screen->pixels;
- DrawTextMessage();
+ DrawChatMessage();
DrawMouseCursor();
DrawSurfaceToScreen();
}
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index e945ba680..58bd5c034 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -884,7 +884,7 @@ void VideoDriver_Win32::MainLoop()
GdiFlush();
#endif
_screen.dst_ptr = _wnd.buffer_bits;
- DrawTextMessage();
+ DrawChatMessage();
DrawMouseCursor();
}
}
diff --git a/src/window.cpp b/src/window.cpp
index 9cbbafc1f..9be96bf53 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1867,7 +1867,7 @@ void UpdateWindows()
FOR_ALL_WINDOWS(wz) {
if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
}
- DrawTextMessage();
+ DrawChatMessage();
/* Redraw mouse cursor in case it was hidden */
DrawMouseCursor();
}