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author | smatz <smatz@openttd.org> | 2008-11-18 22:43:59 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-11-18 22:43:59 +0000 |
commit | 07e3c096b3b744ef1d094c9481faa31ec8d2034a (patch) | |
tree | fb5982346d711d936b8aa9f87eab53f416ab29d4 | |
parent | e1a36e90a44cf50ebcfa52ec8685e76230a22910 (diff) | |
download | openttd-07e3c096b3b744ef1d094c9481faa31ec8d2034a.tar.xz |
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
-rw-r--r-- | docs/landscape.html | 2 | ||||
-rw-r--r-- | src/openttd.cpp | 2 | ||||
-rw-r--r-- | src/road_cmd.cpp | 30 | ||||
-rw-r--r-- | src/road_cmd.h | 2 | ||||
-rw-r--r-- | src/road_map.h | 13 | ||||
-rw-r--r-- | src/town_cmd.cpp | 59 | ||||
-rw-r--r-- | src/town_gui.cpp | 7 |
7 files changed, 72 insertions, 43 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index 7dce5470f..99f4bee58 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -513,7 +513,7 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if not yet calculated)</li> + <li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li> <li>m3 bit 7 set = on snow or desert</li> <li>m7 bits 7..5: present road types <table> diff --git a/src/openttd.cpp b/src/openttd.cpp index 45ba09de9..be588e5d9 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2563,7 +2563,7 @@ bool AfterLoadGame() if (CheckSavegameVersion(103)) { /* Non-town-owned roads now store the closest town */ - InvalidateTownForRoadTile(); + UpdateNearestTownForRoadTiles(false); /* signs with invalid owner left from older savegames */ Sign *si; diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index bfa5075d1..4683f39e2 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -319,9 +319,9 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa DoClearSquare(tile); } else { if (rt == ROADTYPE_ROAD && IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) { - /* Promote ownership from tram or highway and invalidate town index */ - SetRoadOwner(tile, ROADTYPE_ROAD, GetRoadOwner(tile, (HasBit(rts, ROADTYPE_TRAM) ? ROADTYPE_TRAM : ROADTYPE_HWAY))); - SetTownIndex(tile, (TownID)INVALID_TOWN); + /* Update nearest-town index */ + const Town *town = CalcClosestTownFromTile(tile, UINT_MAX); + SetTownIndex(tile, town == NULL ? (TownID)INVALID_TOWN : town->index); } SetRoadBits(tile, ROAD_NONE, rt); SetRoadTypes(tile, rts); @@ -348,7 +348,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa } /* Don't allow road to be removed from the crossing when there is tram; - * we can't draw the crossing without trambits ;) */ + * we can't draw the crossing without roadbits ;) */ if (rt == ROADTYPE_ROAD && HasTileRoadType(tile, ROADTYPE_TRAM) && (flags & DC_EXEC || crossing_check)) return CMD_ERROR; if (flags & DC_EXEC) { @@ -1274,14 +1274,22 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt) } } -void InvalidateTownForRoadTile() +/** Updates cached nearest town for all road tiles + * @param invalidate are we just invalidating cached data? + * @pre invalidate == true implies _generating_world == true + */ +void UpdateNearestTownForRoadTiles(bool invalidate) { - TileIndex map_size = MapSize(); - - for (TileIndex t = 0; t < map_size; t++) { - if (IsTileType(t, MP_ROAD) && GetRoadOwner(t, ROADTYPE_ROAD) != OWNER_TOWN) { - /* GetRoadOwner(t, ROADTYPE_ROAD) is valid for road tiles even when there is no road */ - SetTownIndex(t, (TownID)INVALID_TOWN); + assert(!invalidate || _generating_world); + + for (TileIndex t = 0; t < MapSize(); t++) { + if (IsTileType(t, MP_ROAD) && !HasTownOwnedRoad(t)) { + TownID tid = (TownID)INVALID_TOWN; + if (!invalidate) { + const Town *town = CalcClosestTownFromTile(t, UINT_MAX); + if (town != NULL) tid = town->index; + } + SetTownIndex(t, tid); } } } diff --git a/src/road_cmd.h b/src/road_cmd.h index df92ecb3f..00235a3b3 100644 --- a/src/road_cmd.h +++ b/src/road_cmd.h @@ -8,6 +8,6 @@ #include "direction_type.h" void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt); -void InvalidateTownForRoadTile(); +void UpdateNearestTownForRoadTiles(bool invalidate); #endif /* ROAD_CMD_H */ diff --git a/src/road_map.h b/src/road_map.h index bc6639245..0131f2f05 100644 --- a/src/road_map.h +++ b/src/road_map.h @@ -189,10 +189,21 @@ static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o) static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o) { - assert(rt == ROADTYPE_ROAD || HasTileRoadType(t, rt)); + assert(HasTileRoadType(t, rt)); return (GetRoadOwner(t, rt) == o); } +/** Checks if given tile has town owned road + * @param t tile to check + * @return true iff tile has road and the road is owned by a town + * @pre IsTileType(t, MP_ROAD) + */ +static inline bool HasTownOwnedRoad(TileIndex t) +{ + assert(IsTileType(t, MP_ROAD)); + return HasTileRoadType(t, ROADTYPE_ROAD) && IsRoadOwner(t, ROADTYPE_ROAD, OWNER_TOWN); +} + /** Which directions are disallowed ? */ enum DisallowedRoadDirections { DRD_NONE, ///< None of the directions are disallowed diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index daa8a298b..58f9a5e32 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -94,12 +94,12 @@ Town::~Town() break; case MP_ROAD: - if (!IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && GetTownIndex(tile) == this->index) { - /* Town-owned roads get cleared soon, anyway */ - SetTownIndex(tile, (TownID)INVALID_TOWN); - break; + /* Cached nearest town is updated later (after this town has been deleted) */ + if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == this->index) { + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } - /* Fall-through */ + break; + case MP_TUNNELBRIDGE: if (IsTileOwner(tile, OWNER_TOWN) && ClosestTownFromTile(tile, UINT_MAX) == this) @@ -116,6 +116,8 @@ Town::~Town() MarkWholeScreenDirty(); this->xy = 0; + + UpdateNearestTownForRoadTiles(false); } /** @@ -1564,8 +1566,9 @@ CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { Town *t = new Town(tile); _generating_world = true; + UpdateNearestTownForRoadTiles(true); DoCreateTown(t, tile, townnameparts, (TownSizeMode)p2, p1); - InvalidateTownForRoadTile(); + UpdateNearestTownForRoadTiles(false); _generating_world = false; } return CommandCost(); @@ -2471,26 +2474,32 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold) Town *ClosestTownFromTile(TileIndex tile, uint threshold) { - if (IsTileType(tile, MP_HOUSE) || ( - IsTileType(tile, MP_ROAD) && HasTileRoadType(tile, ROADTYPE_ROAD) && - IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) - )) { - return GetTownByTile(tile); - } else if (IsTileType(tile, MP_ROAD)) { - TownID town_id = GetTownIndex(tile); - Town *town; - - if (town_id == INVALID_TOWN) { - town = CalcClosestTownFromTile(tile, UINT_MAX); - if (town != NULL) SetTownIndex(tile, town->index); - } else { - town = GetTown(town_id); - } + switch (GetTileType(tile)) { + case MP_ROAD: + if (!HasTownOwnedRoad(tile)) { + TownID tid = GetTownIndex(tile); + if (tid == (TownID)INVALID_TOWN) { + /* in the case we are generating "many random towns", this value may be INVALID_TOWN */ + if (_generating_world) CalcClosestTownFromTile(tile, threshold); + assert(GetNumTowns() == 0); + return NULL; + } - if (town != NULL && town->IsValid() && DistanceManhattan(tile, town->xy) < threshold) return town; - return NULL; - } else { - return CalcClosestTownFromTile(tile, threshold); + Town *town = GetTown(tid); + assert(town->IsValid()); + assert(town == CalcClosestTownFromTile(tile, UINT_MAX)); + + if (DistanceManhattan(tile, town->xy) >= threshold) town = NULL; + + return town; + } + /* FALL THROUGH */ + + case MP_HOUSE: + return GetTownByTile(tile); + + default: + return CalcClosestTownFromTile(tile, threshold); } } diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 48f8524b1..3ebe75286 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -725,14 +725,15 @@ public: this->HandleButtonClick(TSEW_RANDOMTOWN); _generating_world = true; + UpdateNearestTownForRoadTiles(true); t = CreateRandomTown(20, mode, size); + UpdateNearestTownForRoadTiles(false); _generating_world = false; if (t == NULL) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); } else { ScrollMainWindowToTile(t->xy); - InvalidateTownForRoadTile(); } } break; @@ -740,11 +741,11 @@ public: this->HandleButtonClick(TSEW_MANYRANDOMTOWNS); _generating_world = true; + UpdateNearestTownForRoadTiles(true); if (!GenerateTowns()) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); - } else { - InvalidateTownForRoadTile(); } + UpdateNearestTownForRoadTiles(false); _generating_world = false; break; |