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author | rubidium <rubidium@openttd.org> | 2009-08-19 15:27:55 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-08-19 15:27:55 +0000 |
commit | 0780dc8138ae6edf3aee217f48e7759804a95464 (patch) | |
tree | e463fd3bd91d9879b380d9ee4f009a52ecf503a3 | |
parent | 5a863925ee6c1ba78ec1ca59e73cebe2840d4345 (diff) | |
download | openttd-0780dc8138ae6edf3aee217f48e7759804a95464.tar.xz |
(svn r17222) -Fix [FS#3129, FS#3130]: with time tables vehicles would stay in the 'loading' state after they have finished loading
-rw-r--r-- | src/economy.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/economy.cpp b/src/economy.cpp index 94674a5b6..f3d4c7499 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1107,6 +1107,10 @@ void PrepareUnload(Vehicle *front_v) static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) { assert(v->current_order.IsType(OT_LOADING)); + + /* When we've finished loading we're just staying here till the timetable 'runs' out */ + if (HasBit(v->vehicle_flags, VF_LOADING_FINISHED)) return; + assert(v->load_unload_time_rem != 0); /* We have not waited enough time till the next round of loading/unloading */ |