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author | frosch <frosch@openttd.org> | 2013-02-06 17:51:05 +0000 |
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committer | frosch <frosch@openttd.org> | 2013-02-06 17:51:05 +0000 |
commit | 05203587b57c086d3891d3f4a336db00d52050b8 (patch) | |
tree | 88567f39833745076a343af5a7e7bc3489f0f4ee | |
parent | 5bffc704f9c5fd465ca196f2986683b1de9fadfb (diff) | |
download | openttd-05203587b57c086d3891d3f4a336db00d52050b8.tar.xz |
(svn r24975) -Fix [FS#5463]: Additional zoom in levels could glitch by a few pixels due to incorrect rounding.
-rw-r--r-- | src/viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index eac16a6e6..bfcc8d9d1 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1051,7 +1051,7 @@ static void ViewportAddLandscape() /* determine size of area */ { Point pt = RemapCoords(x, y, 241); - width = (_vd.dpi.left + _vd.dpi.width - pt.x + 95 * ZOOM_LVL_BASE) >> (6 + ZOOM_LVL_SHIFT); + width = (_vd.dpi.left + _vd.dpi.width - pt.x + 96 * ZOOM_LVL_BASE - 1) >> (6 + ZOOM_LVL_SHIFT); height = (_vd.dpi.top + _vd.dpi.height - pt.y) >> (5 + ZOOM_LVL_SHIFT) << 1; } |