diff options
author | alberth <alberth@openttd.org> | 2012-11-10 20:44:10 +0000 |
---|---|---|
committer | alberth <alberth@openttd.org> | 2012-11-10 20:44:10 +0000 |
commit | f7352871fab18f1517df2c1e08abe13d3caacb96 (patch) | |
tree | af8636b2b93e614cbd130d11292cdb87d0a659de | |
parent | 348ef7f12c4ed2cfa7dd6bcbbf34a920e79dafc1 (diff) | |
download | openttd-f7352871fab18f1517df2c1e08abe13d3caacb96.tar.xz |
(svn r24689) -Codechange: Add resolver classes for industries.
-rw-r--r-- | src/newgrf_debug_gui.cpp | 1 | ||||
-rw-r--r-- | src/newgrf_industries.cpp | 409 | ||||
-rw-r--r-- | src/newgrf_industries.h | 43 | ||||
-rw-r--r-- | src/table/newgrf_debug_data.h | 9 |
4 files changed, 321 insertions, 141 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index 32a93a5f2..a54f8ecc9 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -33,6 +33,7 @@ #include "newgrf_station.h" #include "newgrf_town.h" #include "newgrf_railtype.h" +#include "newgrf_industries.h" #include "widgets/newgrf_debug_widget.h" diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index 45c43c55b..ae2b43c8e 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -24,8 +24,6 @@ #include "table/strings.h" -static uint32 _industry_creation_random_bits; - /* Since the industry IDs defined by the GRF file don't necessarily correlate * to those used by the game, the IDs used for overriding old industries must be * translated when the idustry spec is set. */ @@ -159,14 +157,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout return count << 16 | GB(closest_dist, 0, 16); } -/** - * This function implements the industries variables that newGRF defines. - * @param object the object that we want to query - * @param variable that is queried - * @param parameter unused - * @param available will return false if ever the variable asked for does not exist - * @return the value stored in the corresponding variable - */ +/* XXX Temporarily kept for access by the industry tile resolver. */ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available) { const Industry *industry = object->u.industry.ind; @@ -348,83 +339,298 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, uint32 p return UINT_MAX; } -static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group) +/* virtual */ uint32 IndustriesScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const +{ + if (this->ro->callback == CBID_INDUSTRY_LOCATION) { + /* Variables available during construction check. */ + + switch (variable) { + case 0x80: return this->tile; + case 0x81: return GB(this->tile, 8, 8); + + /* Pointer to the town the industry is associated with */ + case 0x82: return this->industry->town->index; + case 0x83: + case 0x84: + case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported + + /* Number of the layout */ + case 0x86: return this->industry->selected_layout; + + /* Ground type */ + case 0x87: return GetTerrainType(this->tile); + + /* Town zone */ + case 0x88: return GetTownRadiusGroup(this->industry->town, this->tile); + + /* Manhattan distance of the closest town */ + case 0x89: return min(DistanceManhattan(this->industry->town->xy, this->tile), 255); + + /* Lowest height of the tile */ + case 0x8A: return Clamp(GetTileZ(this->tile) * (this->ro->grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFF); + + /* Distance to the nearest water/land tile */ + case 0x8B: return GetClosestWaterDistance(this->tile, (GetIndustrySpec(this->industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); + + /* Square of Euclidian distance from town */ + case 0x8D: return min(DistanceSquare(this->industry->town->xy, this->tile), 65535); + + /* 32 random bits */ + case 0x8F: return this->random_bits; + } + } + + const IndustrySpec *indspec = GetIndustrySpec(this->type); + + if (this->industry == NULL) { + DEBUG(grf, 1, "Unhandled variable 0x%X (no available industry) in callback 0x%x", variable, this->ro->callback); + + *available = false; + return UINT_MAX; + } + + switch (variable) { + case 0x40: + case 0x41: + case 0x42: { // waiting cargo, but only if those two callback flags are set + uint16 callback = indspec->callback_mask; + if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) { + if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) { + if (this->industry->prod_level == 0) return 0; + return min(this->industry->incoming_cargo_waiting[variable - 0x40] / this->industry->prod_level, (uint16)0xFFFF); + } else { + return min(this->industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF); + } + } else { + return 0; + } + } + + /* Manhattan distance of closes dry/water tile */ + case 0x43: return GetClosestWaterDistance(this->tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); + + /* Layout number */ + case 0x44: return this->industry->selected_layout; + + /* Company info */ + case 0x45: { + byte colours = 0; + bool is_ai = false; + + const Company *c = Company::GetIfValid(this->industry->founder); + if (c != NULL) { + const Livery *l = &c->livery[LS_DEFAULT]; + + is_ai = c->is_ai; + colours = l->colour1 + l->colour2 * 16; + } + + return this->industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24); + } + + case 0x46: return this->industry->construction_date; // Date when built - long format - (in days) + + /* Get industry ID at offset param */ + case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->industry->location.tile, false), this->industry, this->ro->grffile->grfid); + + /* Get random tile bits at offset param */ + case 0x61: { + TileIndex tile = GetNearbyTile(parameter, this->tile, false); + return this->industry->TileBelongsToIndustry(tile) ? GetIndustryRandomBits(tile) : 0; + } + + /* Land info of nearby tiles */ + case 0x62: return GetNearbyIndustryTileInformation(parameter, this->tile, INVALID_INDUSTRY, false, this->ro->grffile->grf_version >= 8); + + /* Animation stage of nearby tiles */ + case 0x63: { + TileIndex tile = GetNearbyTile(parameter, this->tile, false); + if (this->industry->TileBelongsToIndustry(tile)) { + return GetAnimationFrame(tile); + } + return 0xFFFFFFFF; + } + + /* Distance of nearest industry of given type */ + case 0x64: return GetClosestIndustry(this->tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), this->industry); + /* Get town zone and Manhattan distance of closest town */ + case 0x65: return GetTownRadiusGroup(this->industry->town, this->tile) << 16 | min(DistanceManhattan(this->tile, this->industry->town->xy), 0xFFFF); + /* Get square of Euclidian distance of closes town */ + case 0x66: return GetTownRadiusGroup(this->industry->town, this->tile) << 16 | min(DistanceSquare(this->tile, this->industry->town->xy), 0xFFFF); + + /* Count of industry, distance of closest instance + * 68 is the same as 67, but with a filtering on selected layout */ + case 0x67: + case 0x68: { + byte layout_filter = 0; + bool town_filter = false; + if (variable == 0x68) { + uint32 reg = GetRegister(0x101); + layout_filter = GB(reg, 0, 8); + town_filter = HasBit(reg, 8); + } + return GetCountAndDistanceOfClosestInstance(parameter, layout_filter, town_filter, this->industry); + } + + /* Get a variable from the persistent storage */ + case 0x7C: return (this->industry->psa != NULL) ? this->industry->psa->GetValue(parameter) : 0; + + /* Industry structure access*/ + case 0x80: return this->industry->location.tile; + case 0x81: return GB(this->industry->location.tile, 8, 8); + /* Pointer to the town the industry is associated with */ + case 0x82: return this->industry->town->index; + case 0x83: + case 0x84: + case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported + case 0x86: return this->industry->location.w; + case 0x87: return this->industry->location.h;// xy dimensions + + case 0x88: + case 0x89: return this->industry->produced_cargo[variable - 0x88]; + case 0x8A: return this->industry->produced_cargo_waiting[0]; + case 0x8B: return GB(this->industry->produced_cargo_waiting[0], 8, 8); + case 0x8C: return this->industry->produced_cargo_waiting[1]; + case 0x8D: return GB(this->industry->produced_cargo_waiting[1], 8, 8); + case 0x8E: + case 0x8F: return this->industry->production_rate[variable - 0x8E]; + case 0x90: + case 0x91: + case 0x92: return this->industry->accepts_cargo[variable - 0x90]; + case 0x93: return this->industry->prod_level; + /* amount of cargo produced so far THIS month. */ + case 0x94: return this->industry->this_month_production[0]; + case 0x95: return GB(this->industry->this_month_production[0], 8, 8); + case 0x96: return this->industry->this_month_production[1]; + case 0x97: return GB(this->industry->this_month_production[1], 8, 8); + /* amount of cargo transported so far THIS month. */ + case 0x98: return this->industry->this_month_transported[0]; + case 0x99: return GB(this->industry->this_month_transported[0], 8, 8); + case 0x9A: return this->industry->this_month_transported[1]; + case 0x9B: return GB(this->industry->this_month_transported[1], 8, 8); + /* fraction of cargo transported LAST month. */ + case 0x9C: + case 0x9D: return this->industry->last_month_pct_transported[variable - 0x9C]; + /* amount of cargo produced LAST month. */ + case 0x9E: return this->industry->last_month_production[0]; + case 0x9F: return GB(this->industry->last_month_production[0], 8, 8); + case 0xA0: return this->industry->last_month_production[1]; + case 0xA1: return GB(this->industry->last_month_production[1], 8, 8); + /* amount of cargo transported last month. */ + case 0xA2: return this->industry->last_month_transported[0]; + case 0xA3: return GB(this->industry->last_month_transported[0], 8, 8); + case 0xA4: return this->industry->last_month_transported[1]; + case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8); + + case 0xA6: return this->industry->type; + case 0xA7: return this->industry->founder; + case 0xA8: return this->industry->random_colour; + case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255); + case 0xAA: return this->industry->counter; + case 0xAB: return GB(this->industry->counter, 8, 8); + case 0xAC: return this->industry->was_cargo_delivered; + + case 0xB0: return Clamp(this->industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days) + case 0xB3: return this->industry->construction_type; // Construction type + case 0xB4: return Clamp(this->industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days) + } + + DEBUG(grf, 1, "Unhandled industry variable 0x%X", variable); + + *available = false; + return UINT_MAX; +} + +/* virtual */ const SpriteGroup *IndustriesResolverObject::ResolveReal(const RealSpriteGroup *group) const { /* IndustryTile do not have 'real' groups */ return NULL; } -static uint32 IndustryGetRandomBits(const ResolverObject *object) +/* virtual */ uint32 IndustriesScopeResolver::GetRandomBits() const { - const Industry *ind = object->u.industry.ind; - return ind != NULL ? ind->random: 0; + return this->industry != NULL ? this->industry->random : 0; } -static uint32 IndustryGetTriggers(const ResolverObject *object) +/* virtual */ uint32 IndustriesScopeResolver::GetTriggers() const { - const Industry *ind = object->u.industry.ind; - return ind != NULL ? ind->random_triggers : 0; + return this->industry != NULL ? this->industry->random_triggers : 0; } -static void IndustrySetTriggers(const ResolverObject *object, int triggers) +/* virtual */ void IndustriesScopeResolver::SetTriggers(int triggers) const { - Industry *ind = object->u.industry.ind; - assert(ind != NULL && ind->index != INVALID_INDUSTRY); - ind->random_triggers = triggers; + assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY); + this->industry->random_triggers = triggers; } -/** - * Store a value into the object's persistent storage. - * @param object Object that we want to query. - * @param pos Position in the persistent storage to use. - * @param value Value to store. - */ -void IndustryStorePSA(ResolverObject *object, uint pos, int32 value) +/* virtual */ void IndustriesScopeResolver::StorePSA(uint pos, int32 value) { - Industry *ind = object->u.industry.ind; - if (ind->index == INVALID_INDUSTRY) return; + if (this->industry->index == INVALID_INDUSTRY) return; - if (object->scope != VSG_SCOPE_SELF) { - /* Pass the request on to the town of the industry. */ - TownStorePSA(ind->town, object->grffile, pos, value); - return; - } - - if (ind->psa == NULL) { + if (this->industry->psa == NULL) { /* There is no need to create a storage if the value is zero. */ if (value == 0) return; /* Create storage on first modification. */ - const IndustrySpec *indsp = GetIndustrySpec(ind->type); + const IndustrySpec *indsp = GetIndustrySpec(this->industry->type); uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0; assert(PersistentStorage::CanAllocateItem()); - ind->psa = new PersistentStorage(grfid); + this->industry->psa = new PersistentStorage(grfid); } - ind->psa->StoreValue(pos, value); + this->industry->psa->StoreValue(pos, value); } -static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type) +/** + * Get the grf file associated with the given industry type. + * @param type Industry type to query. + * @return The associated GRF file, if any. + */ +static const GRFFile *GetGrffile(IndustryType type) { - res->GetRandomBits = IndustryGetRandomBits; - res->GetTriggers = IndustryGetTriggers; - res->SetTriggers = IndustrySetTriggers; - res->GetVariable = IndustryGetVariable; - res->ResolveRealMethod = IndustryResolveReal; - res->StorePSA = IndustryStorePSA; - - res->u.industry.tile = tile; - res->u.industry.ind = indus; - res->u.industry.gfx = INVALID_INDUSTRYTILE; - res->u.industry.type = type; - - res->callback = CBID_NO_CALLBACK; - res->callback_param1 = 0; - res->callback_param2 = 0; - res->ResetState(); - const IndustrySpec *indspec = GetIndustrySpec(type); - res->grffile = (indspec != NULL ? indspec->grf_prop.grffile : NULL); + return (indspec != NULL) ? indspec->grf_prop.grffile : NULL; +} + +IndustriesResolverObject::IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits, + CallbackID callback, uint32 callback_param1, uint32 callback_param2) + : ResolverObject(GetGrffile(type), callback, callback_param1, callback_param2), + industries_scope(this, tile, indus, type, random_bits), + town_scope(NULL) +{ +} + +IndustriesResolverObject::~IndustriesResolverObject() +{ + delete this->town_scope; +} + +/** + * Get or create the town scope object associated with the industry. + * @return The associated town scope, if it exists. + */ +TownScopeResolver *IndustriesResolverObject::GetTown() +{ + if (this->town_scope == NULL) { + Town *t = NULL; + if (this->industries_scope.industry != NULL) { + t = this->industries_scope.industry->town; + } else if (this->industries_scope.tile != INVALID_TILE) { + t = ClosestTownFromTile(this->industries_scope.tile, UINT_MAX); + } + if (t == NULL) return NULL; + this->town_scope = new TownScopeResolver(this, t, this->industries_scope.industry->index == INVALID_INDUSTRY); + } + return this->town_scope; +} + +IndustriesScopeResolver::IndustriesScopeResolver(ResolverObject *ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits) + : ScopeResolver(ro) +{ + this->tile = tile; + this->industry = industry; + this->type = type; + this->random_bits = random_bits; } /** @@ -439,68 +645,13 @@ static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *i */ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile) { - ResolverObject object; - const SpriteGroup *group; - - NewIndustryResolver(&object, tile, industry, type); - object.callback = callback; - object.callback_param1 = param1; - object.callback_param2 = param2; - - group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object); + IndustriesResolverObject object(tile, industry, type, 0, callback, param1, param2); + const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object); if (group == NULL) return CALLBACK_FAILED; return group->GetCallbackResult(); } -uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available) -{ - const Industry *industry = object->u.industry.ind; - TileIndex tile = object->u.industry.tile; - - if (object->scope == VSG_SCOPE_PARENT) { - return TownGetVariable(variable, parameter, available, industry->town, object->grffile); - } - - switch (variable) { - case 0x80: return tile; - case 0x81: return GB(tile, 8, 8); - - /* Pointer to the town the industry is associated with */ - case 0x82: return industry->town->index; - case 0x83: - case 0x84: - case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported - - /* Number of the layout */ - case 0x86: return industry->selected_layout; - - /* Ground type */ - case 0x87: return GetTerrainType(tile); - - /* Town zone */ - case 0x88: return GetTownRadiusGroup(industry->town, tile); - - /* Manhattan distance of the closest town */ - case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255); - - /* Lowest height of the tile */ - case 0x8A: return Clamp(GetTileZ(tile) * (object->grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFF); - - /* Distance to the nearest water/land tile */ - case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); - - /* Square of Euclidian distance from town */ - case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535); - - /* 32 random bits */ - case 0x8F: return _industry_creation_random_bits; - } - - /* None of the special ones, so try the general ones */ - return IndustryGetVariable(object, variable, parameter, available); -} - /** * Check that the industry callback allows creation of the industry. * @param tile %Tile to build the industry. @@ -516,9 +667,6 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin { const IndustrySpec *indspec = GetIndustrySpec(type); - ResolverObject object; - const SpriteGroup *group; - Industry ind; ind.index = INVALID_INDUSTRY; ind.location.tile = tile; @@ -530,13 +678,8 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin ind.founder = founder; ind.psa = NULL; - NewIndustryResolver(&object, tile, &ind, type); - object.GetVariable = IndustryLocationGetVariable; - object.callback = CBID_INDUSTRY_LOCATION; - object.callback_param2 = creation_type; - _industry_creation_random_bits = seed; - - group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object); + IndustriesResolverObject object(tile, &ind, type, seed, CBID_INDUSTRY_LOCATION, 0, creation_type); + const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object); /* Unlike the "normal" cases, not having a valid result means we allow * the building of the industry, as that's how it's done in TTDP. */ @@ -589,8 +732,7 @@ static int32 DerefIndProd(int field, bool use_register) void IndustryProductionCallback(Industry *ind, int reason) { const IndustrySpec *spec = GetIndustrySpec(ind->type); - ResolverObject object; - NewIndustryResolver(&object, ind->location.tile, ind, ind->type); + IndustriesResolverObject object(ind->location.tile, ind, ind->type); if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random(); int multiplier = 1; if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level; @@ -633,17 +775,6 @@ void IndustryProductionCallback(Industry *ind, int reason) } /** - * Resolve a industry's spec and such so we can get a variable. - * @param ro The resolver object to fill. - * @param index The industry ID to get the data from. - */ -void GetIndustryResolver(ResolverObject *ro, uint index) -{ - Industry *i = Industry::Get(index); - NewIndustryResolver(ro, i->location.tile, i, i->type); -} - -/** * Check whether an industry temporarily refuses to accept a certain cargo. * @param ind The industry to query. * @param cargo_type The cargo to get information about. diff --git a/src/newgrf_industries.h b/src/newgrf_industries.h index 370dd97e2..acc74ee8e 100644 --- a/src/newgrf_industries.h +++ b/src/newgrf_industries.h @@ -12,7 +12,48 @@ #ifndef NEWGRF_INDUSTRIES_H #define NEWGRF_INDUSTRIES_H -#include "newgrf_spritegroup.h" +#include "newgrf_town.h" + +struct IndustriesScopeResolver : public ScopeResolver { + TileIndex tile; + Industry *industry; + IndustryType type; + uint32 random_bits; ///< Random bits of the new industry. + + IndustriesScopeResolver(ResolverObject *ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0); + + /* virtual */ uint32 GetRandomBits() const; + /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; + /* virtual */ uint32 GetTriggers() const; + /* virtual */ void SetTriggers(int triggers) const; + /* virtual */ void StorePSA(uint pos, int32 value); +}; + +struct IndustriesResolverObject : public ResolverObject { + IndustriesScopeResolver industries_scope; + TownScopeResolver *town_scope; + + IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0, + CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); + ~IndustriesResolverObject(); + + TownScopeResolver *GetTown(); + + /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) + { + switch (scope) { + case VSG_SCOPE_SELF: return &industries_scope; + case VSG_SCOPE_PARENT: { + TownScopeResolver *tsr = this->GetTown(); + if (tsr != NULL) return tsr; + /* FALL-THROUGH */ + } + default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative); + } + } + + /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; +}; /** When should the industry(tile) be triggered for random bits? */ enum IndustryTrigger { diff --git a/src/table/newgrf_debug_data.h b/src/table/newgrf_debug_data.h index f843b592e..12a26aebd 100644 --- a/src/table/newgrf_debug_data.h +++ b/src/table/newgrf_debug_data.h @@ -308,7 +308,14 @@ class NIHIndustry : public NIHelper { const void *GetSpec(uint index) const { return GetIndustrySpec(Industry::Get(index)->type); } void SetStringParameters(uint index) const { this->SetSimpleStringParameters(STR_INDUSTRY_NAME, index); } uint32 GetGRFID(uint index) const { return (this->IsInspectable(index)) ? GetIndustrySpec(Industry::Get(index)->type)->grf_prop.grffile->grfid : 0; } - void Resolve(ResolverObject *ro, uint32 index) const { extern void GetIndustryResolver(ResolverObject *ro, uint index); GetIndustryResolver(ro, index); } + + /* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const + { + Industry *i = Industry::Get(index); + IndustriesResolverObject ro(i->location.tile, i, i->type); + return ro.GetScope(ro.scope)->GetVariable(var, param, avail); + } + uint GetPSASize(uint index, uint32 grfid) const { return cpp_lengthof(PersistentStorage, storage); } const int32 *GetPSAFirstPosition(uint index, uint32 grfid) const |