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authorbjarni <bjarni@openttd.org>2007-03-06 22:11:58 +0000
committerbjarni <bjarni@openttd.org>2007-03-06 22:11:58 +0000
commitf61f1962c5e3422e56d0b1a03038d8ec27ade93a (patch)
tree878e2f7dfe1dea81959070b7ca59a854d6b85921
parenta24913d4613ee15aadb7cb39ec0924d4120fa0f8 (diff)
downloadopenttd-f61f1962c5e3422e56d0b1a03038d8ec27ade93a.tar.xz
(svn r9040) -Codechange: the build window and CmdBuildAircraft() now shares the code to figure out if an aircraft is buildable in the hangar in question
This should help ensuring that the build command and the list are consistent in what aircraft are buildable
-rw-r--r--src/aircraft.h14
-rw-r--r--src/aircraft_cmd.cpp10
-rw-r--r--src/build_vehicle_gui.cpp23
3 files changed, 22 insertions, 25 deletions
diff --git a/src/aircraft.h b/src/aircraft.h
index 048e70afe..f020b2504 100644
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -42,6 +42,20 @@ static inline bool IsAircraftInHangarStopped(const Vehicle* v)
return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
}
+/** Checks if an aircraft is buildable at the tile in question
+ * @param engine The engine to test
+ * @param tile The tile where the hangar is
+ * @return true if the aircraft can be build
+ */
+static inline bool IsAircraftBuildableAtStation(EngineID engine, TileIndex tile)
+{
+ const Station *st = GetStationByTile(tile);
+ const AirportFTAClass *apc = st->Airport();
+ const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
+
+ return apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS);
+}
+
uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*);
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 429b16d4f..ad4b11c32 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -227,7 +227,6 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
}
}
-
/** Build an aircraft.
* @param tile tile of depot where aircraft is built
* @param flags for command
@@ -250,11 +249,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
/* Prevent building aircraft types at places which can't handle them */
- const Station* st = GetStationByTile(tile);
- const AirportFTAClass* apc = st->Airport();
- if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS))) {
- return CMD_ERROR;
- }
+ if (!IsAircraftBuildableAtStation(p1, tile)) return CMD_ERROR;
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
@@ -367,6 +362,9 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* layout for #th position of depot. Since layout must start with a listing
* of all depots, it is simple */
for (uint i = 0;; i++) {
+ const Station *st = GetStationByTile(tile);
+ const AirportFTAClass *apc = st->Airport();
+
assert(i != apc->nof_depots);
if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
assert(apc->layout[i].heading == HANGAR);
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 5227b8944..03e09707b 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -694,26 +694,11 @@ static void GenerateBuildAircraftList(Window *w)
* when planes become obsolete and are removed */
sel_id = INVALID_ENGINE;
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
- if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
- const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
- switch (bv->filter.flags & ~AirportFTAClass::SHORT_STRIP) { // we don't care about the length of the runway here
- case AirportFTAClass::HELICOPTERS:
- if (avi->subtype != AIR_HELI) continue;
- break;
-
- case AirportFTAClass::AIRPLANES:
- if (!(avi->subtype & AIR_CTOL)) continue;
- break;
-
- case AirportFTAClass::ALL: break;
- default:
- NOT_REACHED();
- }
-
- EngList_Add(&bv->eng_list, eid);
+ if (!IsEngineBuildable(eid, VEH_Aircraft, _local_player)) continue;
+ if (w->window_number != 0 && !IsAircraftBuildableAtStation(eid, w->window_number)) continue;
- if (eid == bv->sel_engine) sel_id = eid;
- }
+ EngList_Add(&bv->eng_list, eid);
+ if (eid == bv->sel_engine) sel_id = eid;
}
bv->sel_engine = sel_id;