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authorMichael Lutz <michi@icosahedron.de>2021-12-31 00:36:20 +0100
committerMichael Lutz <michi@icosahedron.de>2022-01-01 12:19:30 +0100
commitf40e82a19d9f902979377d913507990d9bcf5621 (patch)
treea377dd7defd4c98f95aa0b364cd7448bb8182a11
parent80fc5fb46c306b23ef9fb4ffc3cf201133092b9d (diff)
downloadopenttd-f40e82a19d9f902979377d913507990d9bcf5621.tar.xz
Fix #9743: [OSX] Don't try to render touchbar sprites with invalid zoom level.
-rw-r--r--src/gfx.cpp32
-rw-r--r--src/gfx_func.h2
-rw-r--r--src/video/cocoa/cocoa_wnd.h2
-rw-r--r--src/video/cocoa/cocoa_wnd.mm71
4 files changed, 50 insertions, 57 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index ad775803b..e84cf5813 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -20,6 +20,7 @@
#include "window_func.h"
#include "newgrf_debug.h"
#include "thread.h"
+#include "core/backup_type.hpp"
#include "table/palettes.h"
#include "table/string_colours.h"
@@ -1190,39 +1191,40 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
* Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
*
* @param spriteId The sprite to draw.
+ * @param zoom The zoom level at which to draw the sprites.
* @return Pixel buffer, or nullptr if an 8bpp blitter is being used.
*/
-std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId)
+std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
{
+ /* Invalid zoom level requested? */
+ if (zoom < _settings_client.gui.zoom_min || zoom > _settings_client.gui.zoom_max) return nullptr;
+
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
if (!blitter->Is32BppSupported()) return nullptr;
/* Gather information about the sprite to write, reserve memory */
const SpriteID real_sprite = GB(spriteId, 0, SPRITE_WIDTH);
const Sprite *sprite = GetSprite(real_sprite, ST_NORMAL);
- std::unique_ptr<uint32[]> result(new uint32[sprite->width * sprite->height]);
+ Dimension dim = GetSpriteSize(real_sprite, nullptr, zoom);
+ std::unique_ptr<uint32[]> result(new uint32[dim.width * dim.height]);
+ /* Set buffer to fully transparent. */
+ MemSetT(result.get(), 0, dim.width * dim.height);
/* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here.
* Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */
DrawPixelInfo dpi;
dpi.dst_ptr = result.get();
- dpi.pitch = sprite->width;
+ dpi.pitch = dim.width;
dpi.left = 0;
dpi.top = 0;
- dpi.width = sprite->width;
- dpi.height = sprite->height;
- dpi.zoom = ZOOM_LVL_NORMAL;
-
- /* Zero out the allocated memory, there may be garbage present. */
- uint32 *writeHead = (uint32*)result.get();
- for (int i = 0; i < sprite->width * sprite->height; i++) {
- writeHead[i] = 0;
- }
+ dpi.width = dim.width;
+ dpi.height = dim.height;
+ dpi.zoom = zoom;
/* Temporarily disable screen animations while blitting - This prevents 40bpp_anim from writing to the animation buffer. */
- _screen_disable_anim = true;
- GfxBlitter<1, false>(sprite, 0, 0, BM_NORMAL, nullptr, real_sprite, ZOOM_LVL_NORMAL, &dpi);
- _screen_disable_anim = false;
+ Backup<bool> disable_anim(_screen_disable_anim, true, FILE_LINE);
+ GfxBlitter<1, true>(sprite, 0, 0, BM_NORMAL, nullptr, real_sprite, zoom, &dpi);
+ disable_anim.Restore();
return result;
}
diff --git a/src/gfx_func.h b/src/gfx_func.h
index 462f693b6..59b6b54f9 100644
--- a/src/gfx_func.h
+++ b/src/gfx_func.h
@@ -91,7 +91,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo);
Dimension GetSpriteSize(SpriteID sprid, Point *offset = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr);
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
-std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId);
+std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom = ZOOM_LVL_GUI);
int DrawString(int left, int right, int top, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
int DrawString(int left, int right, int top, const std::string &str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
diff --git a/src/video/cocoa/cocoa_wnd.h b/src/video/cocoa/cocoa_wnd.h
index d0c946067..6322bd171 100644
--- a/src/video/cocoa/cocoa_wnd.h
+++ b/src/video/cocoa/cocoa_wnd.h
@@ -90,8 +90,6 @@ static NSDictionary *touchBarFallbackText = @{
@interface OTTD_CocoaWindow : NSWindow
#ifdef HAVE_TOUCHBAR_SUPPORT
<NSTouchBarDelegate>
-
-- (NSImage *)generateImage:(int)spriteId;
#endif
- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv;
diff --git a/src/video/cocoa/cocoa_wnd.mm b/src/video/cocoa/cocoa_wnd.mm
index b204fb440..355781d9e 100644
--- a/src/video/cocoa/cocoa_wnd.mm
+++ b/src/video/cocoa/cocoa_wnd.mm
@@ -132,6 +132,37 @@ static std::vector<WChar> NSStringToUTF32(NSString *s)
return unicode_str;
}
+static void CGDataFreeCallback(void *, const void *data, size_t)
+{
+ delete[] (const uint32 *)data;
+}
+
+/**
+ * Render an OTTD sprite to a Cocoa image.
+ * @param sprite_id Sprite to make a NSImage from.
+ * @param zoom Zoom level to render the sprite in.
+ * @return Autorelease'd image or nullptr on any error.
+ */
+static NSImage *NSImageFromSprite(SpriteID sprite_id, ZoomLevel zoom)
+{
+ if (!SpriteExists(sprite_id)) return nullptr;
+
+ /* Fetch the sprite and create a new bitmap */
+ Dimension dim = GetSpriteSize(sprite_id, nullptr, zoom);
+ std::unique_ptr<uint32[]> buffer = DrawSpriteToRgbaBuffer(sprite_id, zoom);
+ if (!buffer) return nullptr; // failed to blit sprite or we're using an 8bpp blitter.
+
+ CFAutoRelease<CGDataProvider> data(CGDataProviderCreateWithData(nullptr, buffer.release(), dim.width * dim.height * 4, &CGDataFreeCallback));
+ if (!data) return nullptr;
+
+ CGBitmapInfo info = kCGImageAlphaFirst | kCGBitmapByteOrder32Host;
+ CFAutoRelease<CGColorSpaceRef> color_space(CGColorSpaceCreateWithName(kCGColorSpaceSRGB));
+ CFAutoRelease<CGImage> bitmap(CGImageCreate(dim.width, dim.height, 8, 32, dim.width * 4, color_space.get(), info, data.get(), nullptr, false, kCGRenderingIntentDefault));
+ if (!bitmap) return nullptr;
+
+ return [ [ [ NSImage alloc ] initWithCGImage:bitmap.get() size:NSZeroSize ] autorelease ];
+}
+
/**
* The main class of the application, the application's delegate.
@@ -433,48 +464,10 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
return bar;
}
--(NSImage *)generateImage:(int)spriteId
-{
- if (!SpriteExists(spriteId)) {
- return nullptr;
- }
-
- /* Fetch the sprite and create a new bitmap */
- const Sprite *fullspr = GetSprite(spriteId, ST_NORMAL);
- const std::unique_ptr<uint32[]> buffer = DrawSpriteToRgbaBuffer(spriteId);
- if (!buffer) {
- return nullptr; // failed to blit sprite or we're using an 8bpp blitter.
- }
-
- NSBitmapImageRep *bitmap = [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes:nil pixelsWide:fullspr->width pixelsHigh:fullspr->height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0 ];
-
- /* Copy the sprite to the NSBitmapImageRep image buffer */
- const Colour *src = (const Colour *)buffer.get();
- for (int y = 0; y < fullspr->height; y++) {
- for (int x = 0; x < fullspr->width; x++) {
- NSUInteger pixel[4];
- pixel[0] = src->r;
- pixel[1] = src->g;
- pixel[2] = src->b;
- pixel[3] = src->a;
- [ bitmap setPixel:pixel atX:x y:y ];
-
- src += 1;
- }
- }
-
- /* Finally, convert the NSBitmapImageRep we created to a NSimage we can put on the button and clean up. */
- NSImage *outImage = [ [ NSImage alloc ] initWithSize:NSMakeSize(fullspr->width, fullspr->height) ];
- [ outImage addRepresentation:bitmap ];
- [ bitmap release ];
-
- return outImage;
-}
-
- (nullable NSTouchBarItem *)touchBar:(NSTouchBar *)touchBar makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier
{
NSNumber *num = touchBarButtonSprites[identifier];
- NSImage *image = [ self generateImage:num.unsignedIntValue ];
+ NSImage *image = NSImageFromSprite(num.unsignedIntValue, _settings_client.gui.zoom_min);
NSButton *button;
if (image != nil) {