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author | darkvater <darkvater@openttd.org> | 2005-01-12 11:50:41 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-12 11:50:41 +0000 |
commit | f25bec9132e85449511d0042a120aefba5d7d04a (patch) | |
tree | 91e667aec1356945749155bf8a5c9be3f9c6adbb | |
parent | a243285af4aa15923c5f2905a01a101603f72517 (diff) | |
download | openttd-f25bec9132e85449511d0042a120aefba5d7d04a.tar.xz |
(svn r1487) -Fix: [1100736] wrong tooltip for place desert button
-rw-r--r-- | main_gui.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/main_gui.c b/main_gui.c index 1df9bcdae..63937fe6a 100644 --- a/main_gui.c +++ b/main_gui.c @@ -1259,10 +1259,10 @@ static const int8 _multi_terraform_coords[][2] = { static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) { - // XXX: show different tooltips in desert mode switch(e->event) { case WE_PAINT: - // XXX: only show reset button when nothing was built + // XXX - lighthouse button is widget 11!! Don't forget when changing + w->widget[11].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; DrawWindowWidgets(w); { |