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author | rubidium <rubidium@openttd.org> | 2009-03-03 22:46:08 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-03-03 22:46:08 +0000 |
commit | f1a96c557726899caea40b94c8e3a8d168c98788 (patch) | |
tree | 0e72237b616a3462e3d0c5ebd0974766dfc9a094 | |
parent | b55ed2e6685a675064cd489132f611897344ca47 (diff) | |
download | openttd-f1a96c557726899caea40b94c8e3a8d168c98788.tar.xz |
(svn r15604) -Fix [FS#2661]: towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout.
-rw-r--r-- | src/town_cmd.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 6039d1040..fdb846936 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1800,6 +1800,9 @@ static bool CheckFree2x2Area(TileIndex tile, TownID town, uint z, bool noslope) */ static inline bool TownLayoutAllowsHouseHere(Town *t, TileIndex tile) { + /* Allow towns everywhere when we don't build roads */ + if (!_settings_game.economy.allow_town_roads && !_generating_world) return true; + TileIndexDiffC grid_pos = TileIndexToTileIndexDiffC(t->xy, tile); switch (t->layout) { @@ -1828,6 +1831,9 @@ static inline bool TownLayoutAllowsHouseHere(Town *t, TileIndex tile) */ static inline bool TownLayoutAllows2x2HouseHere(Town *t, TileIndex tile) { + /* Allow towns everywhere when we don't build roads */ + if (!_settings_game.economy.allow_town_roads && !_generating_world) return true; + /* MapSize() is sure dividable by both MapSizeX() and MapSizeY(), * so to do only one memory access, use MapSize() */ uint dx = MapSize() + TileX(t->xy) - TileX(tile); |