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author | Nikolas Nyby <nikolas@gnu.org> | 2019-10-22 11:17:00 -0400 |
---|---|---|
committer | Charles Pigott <charlespigott@googlemail.com> | 2019-10-25 22:23:57 +0100 |
commit | f13b18458887dfe0275148423d80ce9defa9e5b1 (patch) | |
tree | ea47f66f353c8f9adb9306aaf1c6f54272aeb032 | |
parent | 0d1575b5c769dadd2d5025df2df39a7ddbb1ab04 (diff) | |
download | openttd-f13b18458887dfe0275148423d80ce9defa9e5b1.tar.xz |
Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
-rw-r--r-- | src/video/sdl2_v.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp index 0bee44949..03d05e210 100644 --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -307,7 +307,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize) _sdl_realscreen = newscreen; if (bpp == 8) { - newscreen = SDL_CreateRGBSurfaceWithFormat(0, w, h, 8, SDL_PIXELFORMAT_INDEX8); + newscreen = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0); if (newscreen == nullptr) { DEBUG(driver, 0, "SDL2: Couldn't allocate shadow surface: %s", SDL_GetError()); |