diff options
author | rubidium <rubidium@openttd.org> | 2011-01-19 16:37:06 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-01-19 16:37:06 +0000 |
commit | e54a1f67213218f52d8e27bce3aeda5d7dc16ad9 (patch) | |
tree | 8280435b51df9d855d217e9da1c973e5b134d455 | |
parent | e95718bf43a7d34868ee11002108ff0dd6e1ab2a (diff) | |
download | openttd-e54a1f67213218f52d8e27bce3aeda5d7dc16ad9.tar.xz |
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
-rw-r--r-- | src/network/network.cpp | 19 | ||||
-rw-r--r-- | src/network/network.h | 3 | ||||
-rw-r--r-- | src/network/network_internal.h | 1 | ||||
-rw-r--r-- | src/network/network_server.cpp | 20 | ||||
-rw-r--r-- | src/network/network_server.h | 1 |
5 files changed, 22 insertions, 22 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index e6fff9420..d29ac023c 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -203,25 +203,6 @@ const char *GenerateCompanyPasswordHash(const char *password, const char *passwo } /** - * Hash the current company password; used when the server 'company' sets his/her password. - */ -void HashCurrentCompanyPassword(const char *password) -{ - uint32 password_game_seed; - char password_server_id[NETWORK_SERVER_ID_LENGTH]; - - password_game_seed = _settings_game.game_creation.generation_seed; - strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id)); - - const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed); - strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password)); - - if (_network_server) { - NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password)); - } -} - -/** * Check if the company we want to join requires a password. * @param company_id id of the company we want to check the 'passworded' flag for. * @return true if the company requires a password. diff --git a/src/network/network.h b/src/network/network.h index 098605111..3dd63d03c 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -19,9 +19,6 @@ void NetworkStartUp(); void NetworkShutDown(); void NetworkDrawChatMessage(); -const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed); -void HashCurrentCompanyPassword(const char *password); - extern bool _networking; ///< are we in networking mode? extern bool _network_server; ///< network-server is active extern bool _network_available; ///< is network mode available? diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 40391a7a8..8add09f1d 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -168,6 +168,7 @@ uint NetworkCalculateLag(const NetworkClientSocket *cs); NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id); StringID GetNetworkErrorMsg(NetworkErrorCode err); bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); +const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed); #endif /* ENABLE_NETWORK */ #endif /* NETWORK_INTERNAL_H */ diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index c9fe3c181..83352f702 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1629,6 +1629,26 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name) return true; } +/** + * Hash the current company password; used when the server 'company' sets his/her password. + * @param password The password to hash. + */ +void HashCurrentCompanyPassword(const char *password) +{ + uint32 password_game_seed; + char password_server_id[NETWORK_SERVER_ID_LENGTH]; + + password_game_seed = _settings_game.game_creation.generation_seed; + strecpy(password_server_id, _settings_client.network.network_id, lastof(password_server_id)); + + const char *new_pw = GenerateCompanyPasswordHash(password, password_server_id, password_game_seed); + strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password)); + + if (_network_server) { + NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password)); + } +} + /* Handle the local command-queue */ static void NetworkHandleCommandQueue(NetworkClientSocket *cs) { diff --git a/src/network/network_server.h b/src/network/network_server.h index e44a04869..cd087478b 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -118,6 +118,7 @@ public: }; void NetworkServer_Tick(bool send_frame); +void HashCurrentCompanyPassword(const char *password); #define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start) #define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0) |