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author | frosch <frosch@openttd.org> | 2014-09-07 14:21:16 +0000 |
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committer | frosch <frosch@openttd.org> | 2014-09-07 14:21:16 +0000 |
commit | e2f5081f40706c389473639165c3cb95b72a4d1b (patch) | |
tree | d1d889cf27ab2e7737feb024d9a6e5057c1a30b5 | |
parent | 9b72a9f6b804fd3bad86e156fea53776eef4b480 (diff) | |
download | openttd-e2f5081f40706c389473639165c3cb95b72a4d1b.tar.xz |
(svn r26788) -Add: Desync replay option to skip/replay failed commands
-rw-r--r-- | docs/desync.txt | 6 | ||||
-rw-r--r-- | src/network/network.cpp | 10 | ||||
-rw-r--r-- | src/network/network_func.h | 1 |
3 files changed, 16 insertions, 1 deletions
diff --git a/docs/desync.txt b/docs/desync.txt index fb53b62ae..b0b6bd7d4 100644 --- a/docs/desync.txt +++ b/docs/desync.txt @@ -194,6 +194,7 @@ Table of contents - Get the same version of OpenTTD as the original server was running. - Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in 'src/network/network_func.h'. + (DEBUG_FAILED_DUMP_COMMANDS is explained later) - Put the 'commands-out.log' into the root save folder, and rename it to 'commands.log'. - Run 'openttd -D -d desync=3 -g startsavegame.sav'. @@ -217,6 +218,11 @@ Table of contents the last dmp_cmds that reproduces the replay and the first one that fails. + If the replay does not succeed without mismatch, you can check the logs + whether there were failed commands. Then you may try to replay with + DEBUG_FAILED_DUMP_COMMANDS enabled. If the replay then fails, the + command test-run of the failed command modified the game state. + If you have the original 'dmp_cmds_*.sav', you can also compare those savegames with your own ones from the replay. You can also comment/disable the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from diff --git a/src/network/network.cpp b/src/network/network.cpp index d9645a595..ce37aaa3f 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -929,7 +929,11 @@ void NetworkGameLoop() p += 2; } - if (strncmp(p, "cmd: ", 5) == 0 || strncmp(p, "cmdf: ", 6) == 0) { + if (strncmp(p, "cmd: ", 5) == 0 +#ifdef DEBUG_FAILED_DUMP_COMMANDS + || strncmp(p, "cmdf: ", 6) == 0 +#endif + ) { p += 5; if (*p == ' ') p++; cp = CallocT<CommandPacket>(1); @@ -958,6 +962,10 @@ void NetworkGameLoop() } else if (strncmp(p, "msg: ", 5) == 0 || strncmp(p, "client: ", 8) == 0 || strncmp(p, "load: ", 6) == 0 || strncmp(p, "save: ", 6) == 0) { /* A message that is not very important to the log playback, but part of the log. */ +#ifndef DEBUG_FAILED_DUMP_COMMANDS + } else if (strncmp(p, "cmdf: ", 6) == 0) { + DEBUG(net, 0, "Skipping replay of failed command: %s", p + 6); +#endif } else { /* Can't parse a line; what's wrong here? */ DEBUG(net, 0, "trying to parse: %s", p); diff --git a/src/network/network_func.h b/src/network/network_func.h index 67d4c8d48..375cc3da5 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -17,6 +17,7 @@ * See docs/desync.txt for details. */ // #define DEBUG_DUMP_COMMANDS +// #define DEBUG_FAILED_DUMP_COMMANDS #include "core/address.h" #include "network_type.h" |