diff options
author | peter1138 <peter1138@openttd.org> | 2019-02-28 21:32:08 +0000 |
---|---|---|
committer | PeterN <peter@fuzzle.org> | 2019-03-24 15:28:48 +0000 |
commit | d54b6ac09b6fe88c09f7886739fe9c05f16b8222 (patch) | |
tree | f2da295763b43c7661a12a2727319487491843d4 | |
parent | f6264e5212575e63f02cb0741e7188ff0d154fac (diff) | |
download | openttd-d54b6ac09b6fe88c09f7886739fe9c05f16b8222.tar.xz |
Feature: When filtering purchase list by cargo type, make buy button perform a refit if required.
-rw-r--r-- | src/autoreplace_cmd.cpp | 2 | ||||
-rw-r--r-- | src/build_vehicle_gui.cpp | 36 | ||||
-rw-r--r-- | src/lang/english.txt | 10 | ||||
-rw-r--r-- | src/script/api/script_vehicle.cpp | 2 | ||||
-rw-r--r-- | src/vehicle_cmd.cpp | 71 |
5 files changed, 94 insertions, 27 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 95568e381..7a8a7fefd 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -294,7 +294,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic if (refit_cargo == CT_INVALID) return CommandCost(); // incompatible cargoes /* Build the new vehicle */ - cost = DoCommand(old_veh->tile, e, 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh)); + cost = DoCommand(old_veh->tile, e | (CT_INVALID << 24), 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh)); if (cost.Failed()) return cost; Vehicle *new_veh = Vehicle::Get(_new_vehicle_id); diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 77c175ee7..94353382b 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -989,6 +989,22 @@ struct BuildVehicleWindow : Window { int details_height; ///< Minimal needed height of the details panels (found so far). Scrollbar *vscroll; + void SetBuyVehicleText() + { + NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD); + + bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter[this->cargo_filter_criteria] != CF_ANY && this->cargo_filter[this->cargo_filter_criteria] != CF_NONE; + if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter[this->cargo_filter_criteria]; + + if (refit) { + widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type; + widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type; + } else { + widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type; + widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type; + } + } + BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc) { this->vehicle_type = type; @@ -1031,10 +1047,6 @@ struct BuildVehicleWindow : Window { widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE); widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type; - widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD); - widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type; - widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type; - widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME); widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type; widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type; @@ -1054,6 +1066,7 @@ struct BuildVehicleWindow : Window { this->GenerateBuildList(); // generate the list, since we need it in the next line /* Select the first engine in the list as default when opening the window */ if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0]; + this->SetBuyVehicleText(); } /** Populate the filter list and set the cargo filter criteria. */ @@ -1111,8 +1124,10 @@ struct BuildVehicleWindow : Window { this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]); if (0 == this->eng_list.Length()) { // no engine passed through the filter, invalidate the previously selected engine this->sel_engine = INVALID_ENGINE; + this->SetBuyVehicleText(); } else if (!this->eng_list.Contains(this->sel_engine)) { // previously selected engine didn't pass the filter, select the first engine of the list this->sel_engine = this->eng_list[0]; + this->SetBuyVehicleText(); } } @@ -1294,6 +1309,7 @@ struct BuildVehicleWindow : Window { uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST); size_t num_items = this->eng_list.Length(); this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE; + this->SetBuyVehicleText(); this->SetDirty(); if (_ctrl_pressed) { this->OnClick(pt, WID_BV_SHOW_HIDE, 1); @@ -1323,7 +1339,9 @@ struct BuildVehicleWindow : Window { EngineID sel_eng = this->sel_engine; if (sel_eng != INVALID_ENGINE) { CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle; - DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback); + bool refit = this->cargo_filter[this->cargo_filter_criteria] != CF_ANY && this->cargo_filter[this->cargo_filter_criteria] != CF_NONE; + CargoID cargo = refit ? this->cargo_filter[this->cargo_filter_criteria] : CT_INVALID; + DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, GetCmdBuildVeh(this->vehicle_type), callback); } break; } @@ -1411,6 +1429,13 @@ struct BuildVehicleWindow : Window { break; } + case WID_BV_BUILD: + *size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type); + *size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type)); + size->width += padding.width; + size->height += padding.height; + break; + case WID_BV_SHOW_HIDE: *size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type); *size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type)); @@ -1485,6 +1510,7 @@ struct BuildVehicleWindow : Window { /* deactivate filter if criteria is 'Show All', activate it otherwise */ this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY); this->eng_list.ForceRebuild(); + this->SetBuyVehicleText(); } break; } diff --git a/src/lang/english.txt b/src/lang/english.txt index 3661e74c3..86e045d06 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3501,11 +3501,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehi STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft + STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase + STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename diff --git a/src/script/api/script_vehicle.cpp b/src/script/api/script_vehicle.cpp index ca841f755..ca05ec58f 100644 --- a/src/script/api/script_vehicle.cpp +++ b/src/script/api/script_vehicle.cpp @@ -70,7 +70,7 @@ EnforcePreconditionCustomError(VEHICLE_INVALID, !ScriptGameSettings::IsDisabledVehicleType((ScriptVehicle::VehicleType)type), ScriptVehicle::ERR_VEHICLE_BUILD_DISABLED); - if (!ScriptObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &ScriptInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; + if (!ScriptObject::DoCommand(depot, engine_id | (CT_INVALID << 24), 0, ::GetCmdBuildVeh(type), NULL, &ScriptInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID; /* In case of test-mode, we return VehicleID 0 */ return 0; diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index 8284511dd..345874e58 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -71,13 +71,16 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v); CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v); +CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text); + /** * Build a vehicle. * @param tile tile of depot where the vehicle is built * @param flags for command * @param p1 various bitstuffed data * bits 0-15: vehicle type being built. - * bits 16-31: vehicle type specific bits passed on to the vehicle build functions. + * bits 16-23: vehicle type specific bits passed on to the vehicle build functions. + * bits 24-31: refit cargo type. * @param p2 User * @param text unused * @return the cost of this operation or an error @@ -93,11 +96,18 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint EngineID eid = GB(p1, 0, 16); if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type); + /* Validate the cargo type. */ + CargoID cargo = GB(p1, 24, 8); + if (cargo >= NUM_CARGO && cargo != CT_INVALID) return CMD_ERROR; + const Engine *e = Engine::Get(eid); CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost()); /* Engines without valid cargo should not be available */ - if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR; + CargoID default_cargo = e->GetDefaultCargoType(); + if (default_cargo == CT_INVALID) return CMD_ERROR; + + bool refitting = cargo != CT_INVALID && cargo != default_cargo; /* Check whether the number of vehicles we need to build can be built according to pool space. */ uint num_vehicles; @@ -116,32 +126,53 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type); if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME); + /* If we are refitting we need to temporarily purchase the vehicle to be able to + * test it. */ + DoCommandFlag subflags = flags; + if (refitting) subflags |= DC_EXEC; + Vehicle *v; switch (type) { - case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break; - case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break; - case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break; - case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break; + case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break; + case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break; + case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 24, 8), &v)); break; + case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 24, 8), &v)); break; default: NOT_REACHED(); // Safe due to IsDepotTile() } - if (value.Succeeded() && flags & DC_EXEC) { - v->unitnumber = unit_num; - v->value = value.GetCost(); + if (value.Succeeded()) { + if (refitting || (flags & DC_EXEC)) { + v->unitnumber = unit_num; + v->value = value.GetCost(); + } + + if (refitting) { + value.AddCost(CmdRefitVehicle(tile, flags, v->index, cargo, NULL)); + } - InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); - InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0); - SetWindowDirty(WC_COMPANY, _current_company); - if (IsLocalCompany()) { - InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines) + if (flags & DC_EXEC) { + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0); + SetWindowDirty(WC_COMPANY, _current_company); + if (IsLocalCompany()) { + InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines) + } + } + + if (refitting || (flags & DC_EXEC)) { + GroupStatistics::CountEngine(v, 1); + GroupStatistics::UpdateAutoreplace(_current_company); + + if (v->IsPrimaryVehicle()) { + GroupStatistics::CountVehicle(v, 1); + OrderBackup::Restore(v, p2); + } } - GroupStatistics::CountEngine(v, 1); - GroupStatistics::UpdateAutoreplace(_current_company); - if (v->IsPrimaryVehicle()) { - GroupStatistics::CountVehicle(v, 1); - OrderBackup::Restore(v, p2); + /* If we are not in DC_EXEC undo everything */ + if (refitting && (flags & DC_EXEC) == 0) { + DoCommand(0, v->index, 0, DC_EXEC, GetCmdSellVeh(v)); } } @@ -832,7 +863,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint DoCommandFlag build_flags = flags; if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE; - CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v)); + CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0, build_flags, GetCmdBuildVeh(v)); if (cost.Failed()) { /* Can't build a part, then sell the stuff we already made; clear up the mess */ |