diff options
author | tron <tron@openttd.org> | 2005-10-18 07:01:00 +0000 |
---|---|---|
committer | tron <tron@openttd.org> | 2005-10-18 07:01:00 +0000 |
commit | d4752ba0da4c6387020167b3acee938ed14d9a66 (patch) | |
tree | a9e1c8d1f0c24a73580b5124a2e50ab1823ab161 | |
parent | d4463b4b950163ebe6cb8db989967ce65ad75da5 (diff) | |
download | openttd-d4752ba0da4c6387020167b3acee938ed14d9a66.tar.xz |
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
-rw-r--r-- | ai/default/default.c | 10 | ||||
-rw-r--r-- | train_cmd.c | 21 | ||||
-rw-r--r-- | vehicle.h | 1 |
3 files changed, 7 insertions, 25 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 8257b0026..59227e32a 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -133,12 +133,16 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex const RailVehicleInfo *rvi = RailVehInfo(i); const Engine* e = GetEngine(i); - if (e->railtype != railtype || rvi->flags & RVI_WAGON - || !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) + if (e->railtype != railtype || + rvi->flags & RVI_WAGON || + (rvi->flags & RVI_MULTIHEAD && flag & 1) || + !HASBIT(e->player_avail, _current_player) || + e->reliability < 0x8A3D) { continue; + } ret = DoCommandByTile(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE); - if (!CmdFailed(ret) && (!(_cmd_build_rail_veh_var1&1) || !(flag&1)) && ret <= money && + if (!CmdFailed(ret) && ret <= money && _cmd_build_rail_veh_score >= best_veh_score) { best_veh_score = _cmd_build_rail_veh_score; best_veh_index = i; diff --git a/train_cmd.c b/train_cmd.c index b643505c5..1e9603f95 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -498,24 +498,6 @@ static void NormalizeTrainVehInDepot(Vehicle *u) } } -static const byte _railveh_unk1[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 1, 0, - 0, 1, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, -}; - static const byte _railveh_score[] = { 1, 4, 7, 19, 20, 30, 31, 19, 20, 21, 22, 10, 11, 30, 31, 32, @@ -590,8 +572,6 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; } - _cmd_build_rail_veh_var1 = 0; - SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); rvi = RailVehInfo(p1); @@ -676,7 +656,6 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) InvalidateWindow(WC_COMPANY, v->owner); } } - _cmd_build_rail_veh_var1 = _railveh_unk1[p1]; _cmd_build_rail_veh_score = _railveh_score[p1]; InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window @@ -447,7 +447,6 @@ VARDEF VehicleID _new_ship_id; VARDEF VehicleID _new_roadveh_id; VARDEF uint16 _aircraft_refit_capacity; VARDEF byte _cmd_build_rail_veh_score; -VARDEF byte _cmd_build_rail_veh_var1; // for each player, for each vehicle type, keep a list of the vehicles. //VARDEF Vehicle *_vehicle_arr[8][4]; |