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author | Charles Pigott <charlespigott@googlemail.com> | 2021-08-31 21:40:59 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2021-09-11 23:10:50 +0100 |
commit | d4588df9f9f7efd534c73e9170fb51f112bf676f (patch) | |
tree | 647a4a049b7549094e921c4d2ec1d50707c1a5bf | |
parent | 16dca0d7bc7a16f97067eb24722a90928b76efb5 (diff) | |
download | openttd-d4588df9f9f7efd534c73e9170fb51f112bf676f.tar.xz |
Fix #9527: Crash when trying to place multitile objects at map edge
-rw-r--r-- | src/object_cmd.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index 556e5af5c..dc517dc5f 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -220,6 +220,9 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4); int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4); TileArea ta(tile, size_x, size_y); + for (TileIndex t : ta) { + if (!IsValidTile(t)) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map + } if (type == OBJECT_OWNED_LAND) { /* Owned land is special as it can be placed on any slope. */ |