diff options
author | tron <tron@openttd.org> | 2005-06-25 19:08:58 +0000 |
---|---|---|
committer | tron <tron@openttd.org> | 2005-06-25 19:08:58 +0000 |
commit | d29b922636905aeb9d606fb5293ec64657962f12 (patch) | |
tree | 4c2fbd96b6437b4aa42c46f61113bb9c5b913eea | |
parent | 9e239ec36efff49b04bd7e8f1da5a8fa33ac827a (diff) | |
download | openttd-d29b922636905aeb9d606fb5293ec64657962f12.tar.xz |
(svn r2489) static, bracing style and use clamp()
-rw-r--r-- | npf.c | 98 |
1 files changed, 54 insertions, 44 deletions
@@ -9,7 +9,7 @@ #include "tile.h" #include "depot.h" -AyStar _npf_aystar; +static AyStar _npf_aystar; /* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH, * the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071 @@ -21,7 +21,7 @@ static const uint _trackdir_length[TRACKDIR_END] = { NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH }; -uint NTPHash(uint key1, uint key2) +static uint NTPHash(uint key1, uint key2) { /* This function uses the old hash, which is fixed on 10 bits (1024 buckets) */ return PATHFIND_HASH_TILE(key1); @@ -34,7 +34,7 @@ uint NTPHash(uint key1, uint key2) * * @todo Think of a better hash. */ -uint NPFHash(uint key1, uint key2) +static uint NPFHash(uint key1, uint key2) { /* TODO: think of a better hash? */ uint part1 = TileX(key1) & NPF_HASH_HALFMASK; @@ -45,7 +45,8 @@ uint NPFHash(uint key1, uint key2) return ((((part1 << NPF_HASH_HALFBITS) | part2)) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE; } -int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) { +static int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) +{ return 0; } @@ -53,41 +54,33 @@ int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) { * for this we assume the station is a rectangle, * as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h) */ -TileIndex CalcClosestStationTile(int station, TileIndex tile) { +static TileIndex CalcClosestStationTile(StationID station, TileIndex tile) +{ const Station* st = GetStation(station); - int x1,x2,x3,tx; - int y1,y2,y3,ty; - - x1 = TileX(st->train_tile); y1 = TileY(st->train_tile); // topmost corner of station - x2 = x1 + st->trainst_w - 1; y2 = y1 + st->trainst_h - 1; // lowermost corner of station - x3 = TileX(tile); y3 = TileY(tile); // tile we take the distance from + uint minx = TileX(st->train_tile); // topmost corner of station + uint miny = TileY(st->train_tile); + uint maxx = minx + st->trainst_w - 1; // lowermost corner of station + uint maxy = miny + st->trainst_h - 1; + uint x; + uint y; // we are going the aim for the x coordinate of the closest corner // but if we are between those coordinates, we will aim for our own x coordinate - if (x3 < x1) - tx = x1; - else if (x3 > x2) - tx = x2; - else - tx = x3; + x = clamp(TileX(tile), minx, maxx); // same for y coordinate, see above comment - if (y3 < y1) - ty = y1; - else if (y3 > y2) - ty = y2; - else - ty = y3; + y = clamp(TileY(tile), miny, maxy); // return the tile of our target coordinates - return TileXY(tx, ty); + return TileXY(x, y); }; /* Calcs the heuristic to the target station or tile. For train stations, it * takes into account the direction of approach. */ -int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent) { +static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent) +{ NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target; NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path; TileIndex from = current->tile; @@ -117,7 +110,7 @@ int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNod /* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to * get here, either getting it from the current choice or from the parent's * choice */ -void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent) +static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent) { if (parent->path.parent == NULL) { Trackdir trackdir = (Trackdir)current->direction; @@ -136,7 +129,8 @@ void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent) /* Will return the cost of the tunnel. If it is an entry, it will return the * cost of that tile. If the tile is an exit, it will return the tunnel length * including the exit tile. Requires that this is a Tunnel tile */ -uint NPFTunnelCost(AyStarNode* current) { +static uint NPFTunnelCost(AyStarNode* current) +{ DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction); TileIndex tile = current->tile; if ( (DiagDirection)(_map5[tile] & 3) == ReverseDiagdir(exitdir)) { @@ -153,7 +147,8 @@ uint NPFTunnelCost(AyStarNode* current) { } } -uint NPFSlopeCost(AyStarNode* current) { +static uint NPFSlopeCost(AyStarNode* current) +{ TileIndex next = current->tile + TileOffsByDir(TrackdirToExitdir(current->direction)); int x,y; int8 z1,z2; @@ -179,7 +174,8 @@ uint NPFSlopeCost(AyStarNode* current) { } /* Mark tiles by mowing the grass when npf debug level >= 1 */ -void NPFMarkTile(TileIndex tile) { +static void NPFMarkTile(TileIndex tile) +{ #ifdef NO_DEBUG_MESSAGES return; #else @@ -205,7 +201,8 @@ void NPFMarkTile(TileIndex tile) { #endif } -int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { +static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) +{ //TileIndex tile = current->tile; int32 cost = 0; Trackdir trackdir = (Trackdir)current->direction; @@ -224,7 +221,8 @@ int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { } /* Determine the cost of this node, for road tracks */ -int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { +static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) +{ TileIndex tile = current->tile; int32 cost = 0; @@ -261,7 +259,8 @@ int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { /* Determine the cost of this node, for railway tracks */ -int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { +static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) +{ TileIndex tile = current->tile; Trackdir trackdir = (Trackdir)current->direction; int32 cost = 0; @@ -358,7 +357,8 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) { } /* Will find any depot */ -int32 NPFFindDepot(AyStar* as, OpenListNode *current) { +static int32 NPFFindDepot(AyStar* as, OpenListNode *current) +{ TileIndex tile = current->path.node.tile; /* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below, @@ -370,7 +370,8 @@ int32 NPFFindDepot(AyStar* as, OpenListNode *current) { } /* Will find a station identified using the NPFFindStationOrTileData */ -int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current) { +static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current) +{ NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target; AyStarNode *node = ¤t->path.node; TileIndex tile = node->tile; @@ -391,7 +392,8 @@ int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current) { * Will fill the contents of the NPFFoundTargetData using * AyStarNode[NPF_TRACKDIR_CHOICE]. */ -void NPFSaveTargetData(AyStar* as, OpenListNode* current) { +static void NPFSaveTargetData(AyStar* as, OpenListNode* current) +{ NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path; ftd->best_trackdir = (Trackdir)current->path.node.user_data[NPF_TRACKDIR_CHOICE]; ftd->best_path_dist = current->g; @@ -408,7 +410,7 @@ void NPFSaveTargetData(AyStar* as, OpenListNode* current) { * @todo This function should be used in other places than just NPF, * maybe moved to another file too. */ -bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir) +static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir) { if ( IsTileType(tile, MP_RAILWAY) /* Rail tile (also rail depot) */ @@ -459,7 +461,8 @@ bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir) * entry and exit are neighbours. Will fill * AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */ -void NPFFollowTrack(AyStar* aystar, OpenListNode* current) { +static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) +{ Trackdir src_trackdir = (Trackdir)current->path.node.direction; TileIndex src_tile = current->path.node.tile; DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir); @@ -601,7 +604,8 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) { * multiple targets that are spread around, we should perform a breadth first * search by specifiying CalcZero as our heuristic. */ -NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, uint reverse_penalty) { +static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, uint reverse_penalty) +{ int r; NPFFoundTargetData result; @@ -659,7 +663,8 @@ NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFF return result; } -NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner) { +NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner) +{ AyStarNode start1; AyStarNode start2; @@ -675,11 +680,13 @@ NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir track return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, 0); } -NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner) { +NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner) +{ return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner); } -NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, uint reverse_penalty) { +NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, uint reverse_penalty) +{ AyStarNode start1; AyStarNode start2; @@ -697,11 +704,13 @@ NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir t return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, reverse_penalty); } -NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner) { +NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner) +{ return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, 0); } -NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner) { +NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner) +{ /* Okay, what we're gonna do. First, we look at all depots, calculate * the manhatten distance to get to each depot. We then sort them by * distance. We start by trying to plan a route to the closest, then @@ -811,7 +820,8 @@ void InitializeNPF(void) _npf_aystar.max_search_nodes = _patches.npf_max_search_nodes; } -void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) { +void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) +{ /* Ships don't really reach their stations, but the tile in front. So don't * save the station id for ships. For roadvehs we don't store it either, * because multistop depends on vehicles actually reaching the exact |