diff options
author | yexo <yexo@openttd.org> | 2010-07-03 13:27:32 +0000 |
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committer | yexo <yexo@openttd.org> | 2010-07-03 13:27:32 +0000 |
commit | d1044c036a1321d377dfe0a79ed5d39888bfd3d1 (patch) | |
tree | bbf4795620090d37cc1445ab47b83173455d52d1 | |
parent | eb19d4b440a6b02c7c7f5f4d6c37e26d2b8b36ae (diff) | |
download | openttd-d1044c036a1321d377dfe0a79ed5d39888bfd3d1.tar.xz |
(svn r20054) -Add: framework to check for hotkeys
-rw-r--r-- | projects/openttd_vs100.vcxproj | 2 | ||||
-rw-r--r-- | projects/openttd_vs100.vcxproj.filters | 6 | ||||
-rw-r--r-- | projects/openttd_vs80.vcproj | 8 | ||||
-rw-r--r-- | projects/openttd_vs90.vcproj | 8 | ||||
-rw-r--r-- | source.list | 2 | ||||
-rw-r--r-- | src/hotkeys.cpp | 15 | ||||
-rw-r--r-- | src/hotkeys.h | 125 |
7 files changed, 166 insertions, 0 deletions
diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj index 5198ee4be..6fdf426ac 100644 --- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -330,6 +330,7 @@ <ClCompile Include="..\src\ground_vehicle.cpp" /> <ClCompile Include="..\src\heightmap.cpp" /> <ClCompile Include="..\src\highscore.cpp" /> + <ClCompile Include="..\src\hotkeys.cpp" /> <ClCompile Include="..\src\ini.cpp" /> <ClCompile Include="..\src\landscape.cpp" /> <ClCompile Include="..\src\map.cpp" /> @@ -448,6 +449,7 @@ <ClInclude Include="..\src\gui.h" /> <ClInclude Include="..\src\heightmap.h" /> <ClInclude Include="..\src\highscore.h" /> + <ClInclude Include="..\src\hotkeys.h" /> <ClInclude Include="..\src\house.h" /> <ClInclude Include="..\src\house_type.h" /> <ClInclude Include="..\src\industry.h" /> diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters index bccaedab8..e063b737a 100644 --- a/projects/openttd_vs100.vcxproj.filters +++ b/projects/openttd_vs100.vcxproj.filters @@ -193,6 +193,9 @@ <ClCompile Include="..\src\highscore.cpp"> <Filter>Source Files</Filter> </ClCompile> + <ClCompile Include="..\src\hotkeys.cpp"> + <Filter>Source Files</Filter> + </ClCompile> <ClCompile Include="..\src\ini.cpp"> <Filter>Source Files</Filter> </ClCompile> @@ -547,6 +550,9 @@ <ClInclude Include="..\src\highscore.h"> <Filter>Header Files</Filter> </ClInclude> + <ClInclude Include="..\src\hotkeys.h"> + <Filter>Header Files</Filter> + </ClInclude> <ClInclude Include="..\src\house.h"> <Filter>Header Files</Filter> </ClInclude> diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index e145e1c15..febd17297 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -584,6 +584,10 @@ > </File> <File + RelativePath=".\..\src\hotkeys.cpp" + > + </File> + <File RelativePath=".\..\src\ini.cpp" > </File> @@ -1060,6 +1064,10 @@ > </File> <File + RelativePath=".\..\src\hotkeys.h" + > + </File> + <File RelativePath=".\..\src\house.h" > </File> diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index 0d1c69c88..e21534b4f 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -581,6 +581,10 @@ > </File> <File + RelativePath=".\..\src\hotkeys.cpp" + > + </File> + <File RelativePath=".\..\src\ini.cpp" > </File> @@ -1057,6 +1061,10 @@ > </File> <File + RelativePath=".\..\src\hotkeys.h" + > + </File> + <File RelativePath=".\..\src\house.h" > </File> diff --git a/source.list b/source.list index 48bbf2fc3..412a2c1a4 100644 --- a/source.list +++ b/source.list @@ -31,6 +31,7 @@ gfxinit.cpp ground_vehicle.cpp heightmap.cpp highscore.cpp +hotkeys.cpp ini.cpp landscape.cpp map.cpp @@ -174,6 +175,7 @@ group_type.h gui.h heightmap.h highscore.h +hotkeys.h house.h house_type.h industry.h diff --git a/src/hotkeys.cpp b/src/hotkeys.cpp new file mode 100644 index 000000000..9e52cbaa0 --- /dev/null +++ b/src/hotkeys.cpp @@ -0,0 +1,15 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file hotkeys.cpp Implementation of hotkey related functions */ + +#include "stdafx.h" +#include "hotkeys.h" + + diff --git a/src/hotkeys.h b/src/hotkeys.h new file mode 100644 index 000000000..0b82f0c5f --- /dev/null +++ b/src/hotkeys.h @@ -0,0 +1,125 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file hotkeys.h Hotkey related functions. */ + +#ifndef HOTKEYS_H +#define HOTKEYS_H + +#include "core/smallvec_type.hpp" + +/** + * All data for a single hotkey. The name (for saving/loading a configfile), + * a list of keycodes and a number to help identifying this hotkey. + */ +template<class T> +struct Hotkey { + typedef void (T::*hotkey_callback)(int); + + /** + * A wrapper around the callback function. This wrapper is needed because + * the size of a pointer to a member function depends on the class + * definition. The possible solutions are to either wrap the callback + * pointer in a class and dynamically allocate memory for it like we do + * now or making all class definitions available in hotkeys.cpp. + */ + struct CallbackWrapper { + CallbackWrapper(hotkey_callback callback) : + callback(callback) + {} + hotkey_callback callback; + }; + + /** + * Create a new Hotkey object with a single default keycode. + * @param default_keycode The default keycode for this hotkey. + * @param name The name of this hotkey. + * @param num Number of this hotkey, should be unique within the hotkey list. + * @param callback The function to call if the hotkey is pressed. + */ + Hotkey(uint16 default_keycode, const char *name, int num, hotkey_callback callback = NULL) : + name(name), + num(num) + { + if (callback == NULL) { + this->callback = NULL; + } else { + this->callback = new CallbackWrapper(callback); + } + if (default_keycode != 0) *this->keycodes.Append() = default_keycode; + } + + /** + * Create a new Hotkey object with multiple default keycodes. + * @param default_keycodes An array of default keycodes terminated with 0. + * @param name The name of this hotkey. + * @param num Number of this hotkey, should be unique within the hotkey list. + * @param callback The function to call if the hotkey is pressed. + */ + Hotkey(const uint16 *default_keycodes, const char *name, int num, hotkey_callback callback = NULL) : + name(name), + num(num) + { + if (callback == NULL) { + this->callback = NULL; + } else { + this->callback = new CallbackWrapper(callback); + } + + const uint16 *keycode = default_keycodes; + while (*keycode != 0) { + this->keycodes.Include(keycode); + keycode++; + } + } + + ~Hotkey() + { + delete this->callback; + } + + /** + * Add a keycode to this hotkey, from now that keycode will be matched + * in addition to any previously added keycodes. + * @param keycode The keycode to add. + */ + void AddKeycode(uint16 keycode) + { + this->keycodes.Include(keycode); + } + + const char *name; + int num; + SmallVector<uint16, 1> keycodes; + CallbackWrapper *callback; +}; + +#define HOTKEY_LIST_END(window_class) Hotkey<window_class>((uint16)0, NULL, -1) + +/** + * Check if a keycode is bound to something. + * @param list The list with hotkeys to check + * @param keycode The keycode that was pressed + * @param w The window-pointer to give to the callback function (if any). + * @return The number of the matching hotkey or -1. + */ +template<class T> +int CheckHotkeyMatch(Hotkey<T> *list, uint16 keycode, T *w) +{ + while (list->num != -1) { + if (list->keycodes.Contains(keycode)) { + if (list->callback != NULL) (w->*(list->callback->callback))(-1); + return list->num; + } + list++; + } + return -1; +} + +#endif /* HOTKEYS_H */ |