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authorrubidium <rubidium@openttd.org>2011-12-17 21:20:41 +0000
committerrubidium <rubidium@openttd.org>2011-12-17 21:20:41 +0000
commitd0e7b0fd9df6fda297bbfdc9037e730143fe2efc (patch)
tree53c428d0f7e6eeae0cf17bec0ade00dfff71fb92
parent4e4a87bd3c15da581b82549cd38451df20e7687d (diff)
downloadopenttd-d0e7b0fd9df6fda297bbfdc9037e730143fe2efc.tar.xz
(svn r23580) -Codechange: put the infrastructure maintenance cache testing behind the desync debug level guard, improving the game's speed significantly
-rw-r--r--src/openttd.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index f6b00e421..5745fadee 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1119,6 +1119,10 @@ void SwitchToMode(SwitchMode new_mode)
*/
static void CheckCaches()
{
+ /* Return here so it is easy to add checks that are run
+ * always to aid testing of caches. */
+ if (_debug_desync_level <= 1) return;
+
/* Check company infrastructure cache. */
SmallVector<CompanyInfrastructure, 4> old_infrastructure;
Company *c;
@@ -1135,10 +1139,6 @@ static void CheckCaches()
i++;
}
- /* Return here so it is easy to add checks that are run
- * always to aid testing of caches. */
- if (_debug_desync_level <= 1) return;
-
/* Strict checking of the road stop cache entries */
const RoadStop *rs;
FOR_ALL_ROADSTOPS(rs) {