diff options
author | smatz <smatz@openttd.org> | 2008-05-05 22:03:01 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-05-05 22:03:01 +0000 |
commit | c9cf1d4ceef10d088d333ec033a434a6e888cd53 (patch) | |
tree | 3bfbac1c842ff33c65b27d14c0bcca4882d02a9d | |
parent | 56e1178dcac0d6d7db6796d310bb098b6d664268 (diff) | |
download | openttd-c9cf1d4ceef10d088d333ec033a434a6e888cd53.tar.xz |
(svn r12961) -Codechange: store the type of savegame we are loading in a global variable
-rw-r--r-- | src/oldloader.cpp | 34 | ||||
-rw-r--r-- | src/saveload.cpp | 7 | ||||
-rw-r--r-- | src/saveload.h | 7 |
3 files changed, 35 insertions, 13 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp index dd4924a8f..30fcdbddc 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -24,6 +24,7 @@ #include "date_func.h" #include "vehicle_func.h" #include "variables.h" +#include "saveload.h" #include "strings_func.h" #include "effectvehicle_base.h" @@ -111,6 +112,9 @@ struct OldChunks { /* If it fails, check lines above.. */ assert_compile(sizeof(TileIndex) == 4); +extern SavegameType _savegame_type; +extern uint32 _ttdp_version; + static uint32 _bump_assert_value; static bool _read_ttdpatch_flags; @@ -295,6 +299,9 @@ static void InitLoading(LoadgameState *ls) _bump_assert_value = 0; + _savegame_type = SGT_TTD; + _ttdp_version = 0; + _read_ttdpatch_flags = false; } @@ -403,7 +410,6 @@ extern char *_old_name_array; static byte _old_vehicle_multiplier; static uint8 *_old_map3; -static bool _new_ttdpatch_format; static uint32 _old_town_index; static uint16 _old_string_id; static uint16 _old_string_id_2; @@ -411,8 +417,6 @@ static uint16 _old_extra_chunk_nums; static void ReadTTDPatchFlags() { - int i; - if (_read_ttdpatch_flags) return; _read_ttdpatch_flags = true; @@ -430,16 +434,20 @@ static void ReadTTDPatchFlags() 1 vehicle == 128 bytes */ _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128; + for (uint i = 0; i < 17; i++) { // check tile 0, too + if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1; + } + /* Check if we have a modern TTDPatch savegame (has extra data all around) */ - _new_ttdpatch_format = (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0); + if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2; - _old_extra_chunk_nums = _old_map3[_new_ttdpatch_format ? 0x1FFFE : 0x2]; + _old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2]; /* Clean the misused places */ - for (i = 0; i < 17; i++) _old_map3[i] = 0; - for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0; + for (uint i = 0; i < 17; i++) _old_map3[i] = 0; + for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0; - if (_new_ttdpatch_format) DEBUG(oldloader, 2, "Found TTDPatch game"); + if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game"); DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850); } @@ -1465,12 +1473,12 @@ static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num) } break; /* TTDPatch version and configuration */ - case 0x3: { - uint32 ttdpv = ReadUint32(ls); - DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d", GB(ttdpv, 24, 8), GB(ttdpv, 20, 4), GB(ttdpv, 16, 4), GB(ttdpv, 0, 16)); + case 0x3: + _ttdp_version = ReadUint32(ls); + DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d", + GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16)); len -= 4; while (len-- != 0) ReadByte(ls); // skip the configuration - } break; default: DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id); @@ -1706,7 +1714,7 @@ bool LoadOldSaveGame(const char *file) fclose(ls.file); - /* Some old TTDP savegames could have buoys at tile 0 + /* Some old TTD(Patch) savegames could have buoys at tile 0 * (without assigned station struct) * MakeWater() can be used as long as sea has the same * format as old savegames (eg. everything is zeroed) */ diff --git a/src/saveload.cpp b/src/saveload.cpp index f6edcf578..ff2c4b3fb 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -35,6 +35,10 @@ #include "table/strings.h" extern const uint16 SAVEGAME_VERSION = 95; + +SavegameType _savegame_type; ///< type of savegame we are loading + +uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) uint16 _sl_version; ///< the major savegame version identifier byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! @@ -1632,6 +1636,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused if (!LoadOldSaveGame(filename)) return SL_REINIT; _sl_version = 0; + _sl_minor_version = 0; if (!AfterLoadGame()) return SL_REINIT; return SL_OK; } @@ -1747,6 +1752,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) fmt->uninit_read(); fclose(_sl.fh); + _savegame_type = SGT_OTTD; + /* After loading fix up savegame for any internal changes that * might've occured since then. If it fails, load back the old game */ if (!AfterLoadGame()) return SL_REINIT; diff --git a/src/saveload.h b/src/saveload.h index 102c9a04f..c55a1df51 100644 --- a/src/saveload.h +++ b/src/saveload.h @@ -28,6 +28,13 @@ enum SaveOrLoadMode { SL_BMP = 4, }; +enum SavegameType { + SGT_TTD, ///< TTD savegame (can be detected incorrectly) + SGT_TTDP1, ///< TTDP savegame ( -//- ) (data at NW border) + SGT_TTDP2, ///< TTDP savegame in new format (data at SE border) + SGT_OTTD ///< OTTD savegame +}; + void SetSaveLoadError(uint16 str); const char *GetSaveLoadErrorString(); SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb); |