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author | glx <glx@openttd.org> | 2007-12-28 16:21:29 +0000 |
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committer | glx <glx@openttd.org> | 2007-12-28 16:21:29 +0000 |
commit | c87f20ff37e710575246ee31902c9a7b2235e111 (patch) | |
tree | 533d55bb1e063ffba7044e67f3d641115e698e05 | |
parent | 8e1f21e29b9f0fec72e24f34f7baa3ad14945d5f (diff) | |
download | openttd-c87f20ff37e710575246ee31902c9a7b2235e111.tar.xz |
(svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs)
-rw-r--r-- | src/industry_cmd.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 9fb1112a8..d38beb3fd 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1612,7 +1612,11 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * is nothing we can really do about that. */ if (Random() <= indspec->prospecting_chance) { for (int i = 0; i < 5000; i++) { - const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, RandomRange(indspec->num_table)); + /* We should not have more than one Random() in a function call + * because parameter evaluation order is not guaranteed in the c++ standard + */ + tile = RandomTile(); + const Industry *ind = CreateNewIndustryHelper(tile, p1, flags, indspec, RandomRange(indspec->num_table)); if (ind != NULL) { SetDParam(0, indspec->name); if (indspec->new_industry_text > STR_LAST_STRINGID) { |