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author | darkvater <darkvater@openttd.org> | 2005-01-20 18:57:09 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-20 18:57:09 +0000 |
commit | c245d93e7d37854ab9410c0e1652fe890d8edfe6 (patch) | |
tree | 8edbcd31e6bd2fb208013e7877c210b61ff2f120 | |
parent | 2e0d576e6b5e8b286d5373724b0af738fec27fdc (diff) | |
download | openttd-c245d93e7d37854ab9410c0e1652fe890d8edfe6.tar.xz |
(svn r1578) -Fix: [1102454] dedicated server crashes after some hours (highscore problems for dedicated...should be really solved now)
-rw-r--r-- | player_gui.c | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/player_gui.c b/player_gui.c index d3ef4fadc..69948269f 100644 --- a/player_gui.c +++ b/player_gui.c @@ -896,7 +896,6 @@ void ShowHighscoreTable(int difficulty, int8 ranking) void ShowEndGameChart(void) { Window *w; - const Player *p = DEREF_PLAYER(_local_player); if (!_networking) { // pause the game and hide all windows to show end-chart DoCommandP(0, 1, 0, NULL, CMD_PAUSE); @@ -908,10 +907,25 @@ void ShowEndGameChart(void) if (w != NULL) { MarkWholeScreenDirty(); + + WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN; + + if (_local_player != OWNER_SPECTATOR) { + const Player *p = DEREF_PLAYER(_local_player); + if (p->old_economy[0].performance_history == SCORE_MAX) + WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN; + } + /* In a network game show the endscores of the custom difficulty 'network' which is the last one - * as well as generate a TOP5 of that game, and not an all-time top5 */ - w->window_number = (!_networking) ? _opt.diff_level : lengthof(_highscore_table) - 1; - WP(w, highscore_d).background_img = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show - WP(w, highscore_d).rank = (!_networking) ? SaveHighScoreValue(p) : SaveHighScoreValueNetwork(); - } + * as well as generate a TOP5 of that game, and not an all-time top5. */ + if (_networking) { + w->window_number = lengthof(_highscore_table) - 1; + WP(w, highscore_d).rank = SaveHighScoreValueNetwork(); + } else { + // in single player _local player is always valid + const Player *p = DEREF_PLAYER(_local_player); + w->window_number = _opt.diff_level; + WP(w, highscore_d).rank = SaveHighScoreValue(p); + } + } } |