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authorfrosch <frosch@openttd.org>2010-01-22 21:52:20 +0000
committerfrosch <frosch@openttd.org>2010-01-22 21:52:20 +0000
commitbf65eb686e5d96a62e43279fa6ba4d935cdd3b44 (patch)
treebb6344897a5d8d82adf07464309a7f3abc191da6
parent6260d243eea9276b58f2afd9be64f3cee645b531 (diff)
downloadopenttd-bf65eb686e5d96a62e43279fa6ba4d935cdd3b44.tar.xz
(svn r18889) -Codechange: Use (GroundSprite|SpriteLayout)PaletteTransform() also for drawing of default industries. They are compatible since the bubblegenerator is also randomly recoloured.
-rw-r--r--src/industry_cmd.cpp14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 45beb7ead..5f8e38732 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -310,8 +310,6 @@ static void DrawTile_Industry(TileInfo *ti)
Industry *ind = Industry::GetByTile(ti->tile);
const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
const DrawBuildingsTileStruct *dits;
- SpriteID image;
- PaletteID pal;
/* Retrieve pointer to the draw industry tile struct */
if (gfx >= NEW_INDUSTRYTILEOFFSET) {
@@ -336,12 +334,7 @@ static void DrawTile_Industry(TileInfo *ti)
GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED :
GetIndustryConstructionStage(ti->tile))];
- image = dits->ground.sprite;
- if (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->ground.pal == PAL_NONE) {
- pal = GENERAL_SPRITE_COLOUR(ind->random_colour);
- } else {
- pal = dits->ground.pal;
- }
+ SpriteID image = dits->ground.sprite;
/* DrawFoundation() modifes ti->z and ti->tileh */
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
@@ -351,7 +344,7 @@ static void DrawTile_Industry(TileInfo *ti)
if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
DrawWaterClassGround(ti);
} else {
- DrawGroundSprite(image, pal);
+ DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
}
/* If industries are transparent and invisible, do not draw the upper part */
@@ -360,8 +353,7 @@ static void DrawTile_Industry(TileInfo *ti)
/* Add industry on top of the ground? */
image = dits->building.sprite;
if (image != 0) {
- AddSortableSpriteToDraw(image,
- (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOUR(ind->random_colour) : dits->building.pal,
+ AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
ti->x + dits->subtile_x,
ti->y + dits->subtile_y,
dits->width,