diff options
author | tron <tron@openttd.org> | 2005-08-12 06:37:48 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-12 06:37:48 +0000 |
commit | bdff0fa2d2ac1b00ac9e03a48ff19c0d3ef6b032 (patch) | |
tree | d795cddd9de5184d6299b06f8acf08ae30a64a32 | |
parent | 7e702e2d5077762b725b6a360e3a6b9b252ef794 (diff) | |
download | openttd-bdff0fa2d2ac1b00ac9e03a48ff19c0d3ef6b032.tar.xz |
(svn r2860) Fix some issues in the savegame/scenario list code:
-Fix: Sort the directories when making a scenario list
-Fix: Sort the directories when making a savegame list on Windows
-Fix: On OS/2 show the trailing \ if the current directory is a root directory
-Regression: On OS/2 the savegame list showed the scenario directory or crashed (probably introduced in r2609)
The rest is diff reduction between the 3 variants
-rw-r--r-- | os2.c | 55 | ||||
-rw-r--r-- | unix.c | 28 | ||||
-rw-r--r-- | win32.c | 30 |
3 files changed, 67 insertions, 46 deletions
@@ -61,14 +61,6 @@ int compare_FiosItems(const void *a, const void *b) } -static DIR *my_opendir(char *path, char *file) -{ - char paths[MAX_PATH]; - - append_path(paths, path, file); - return opendir(paths); -} - static void append_path(char *out, const char *path, const char *file) { if (path[2] == '\\' && path[3] == '\0') @@ -92,7 +84,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) strcpy(_fios_save_path, _path.save_dir); } - _fios_path = _fios_scn_path; + _fios_path = _fios_save_path; // Parent directory, only if not of the type C:\. if (_fios_path[3] != '\0') { @@ -104,7 +96,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) } // Show subdirectories first - dir = my_opendir(_fios_path, "*.*"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { append_path(filename, _fios_path, dirent->d_name); @@ -138,7 +130,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ - dir = my_opendir(_fios_path, "*.*"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; @@ -184,15 +176,13 @@ FiosItem *FiosGetSavegameList(int *num, int mode) _dos_getdrive(&save); /* get available drive letters */ - for (disk = 1; disk < 27; ++disk) - { + for (disk = 1; disk < 27; ++disk) { uint disk2; _dos_setdrive(disk, &total); _dos_getdrive(&disk2); - if (disk == disk2) - { + if (disk == disk2) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; sprintf(fios->name, "%c:", 'A' + disk - 1); @@ -233,7 +223,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) } // Show subdirectories first - dir = my_opendir(_fios_path, "*.*"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { append_path(filename, _fios_path, dirent->d_name); @@ -250,6 +240,14 @@ FiosItem *FiosGetScenarioList(int *num, int mode) closedir(dir); } + { + /* XXX ugly global variables ... */ + byte order = _savegame_sort_order; + _savegame_sort_order = 2; // sort ascending by name + qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); + _savegame_sort_order = order; + } + // this is where to start sorting sort_start = _fios_count; @@ -258,7 +256,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ - dir = my_opendir(_fios_path, "*.*"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; @@ -295,8 +293,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); // Drives - if (mode != SLD_NEW_GAME) - { + if (mode != SLD_NEW_GAME) { unsigned save, disk, disk2, total; /* save original drive */ @@ -304,13 +301,11 @@ FiosItem *FiosGetScenarioList(int *num, int mode) /* get available drive letters */ - for (disk = 1; disk < 27; ++disk) - { + for (disk = 1; disk < 27; ++disk) { _dos_setdrive(disk, &total); _dos_getdrive(&disk2); - if (disk == disk2) - { + if (disk == disk2) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; sprintf(fios->name, "%c:", 'A' + disk - 1); @@ -347,13 +342,14 @@ char *FiosBrowseTo(const FiosItem *item) case FIOS_TYPE_PARENT: s = strrchr(path, '\\'); - if (s != NULL) *s = '\0'; + if (s != path + 2) + s[0] = '\0'; + else + s[1] = '\0'; break; case FIOS_TYPE_DIR: - s = strchr(item->name, '\\'); - if (s != NULL) *s = '\0'; - if (path[3]!= '\0' ) strcat(path, "\\"); + if (path[3] != '\0') strcat(path, "\\"); strcat(path, item->name); break; @@ -437,9 +433,10 @@ int GetLanguageList(char **languages, int max) dir = opendir(_path.lang_dir); if (dir != NULL) { - while ((dirent = readdir(dir))) { + while ((dirent = readdir(dir)) != NULL) { char *t = strrchr(dirent->d_name, '.'); - if (t && !strcmp(t, ".lng")) { + + if (t != NULL && strcmp(t, ".lng") == 0) { languages[num++] = strdup(dirent->d_name); if (num == max) break; } @@ -103,7 +103,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) } // Show subdirectories first - dir = opendir(_fios_path[0] != '\0' ? _fios_path : "/"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { snprintf(filename, lengthof(filename), "%s/%s", @@ -138,7 +138,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode) * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ - dir = opendir(_fios_path[0] != '\0' ? _fios_path : "/"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; @@ -193,6 +193,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) _fios_scn_path = malloc(MAX_PATH); strcpy(_fios_scn_path, _path.scenario_dir); } + _fios_path = _fios_scn_path; // Parent directory, only if not of the type C:\. @@ -204,7 +205,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) } // Show subdirectories first - dir = opendir(_fios_path[0] ? _fios_path : "/"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { snprintf(filename, lengthof(filename), "%s/%s", @@ -221,6 +222,14 @@ FiosItem *FiosGetScenarioList(int *num, int mode) closedir(dir); } + { + /* XXX ugly global variables ... */ + byte order = _savegame_sort_order; + _savegame_sort_order = 2; // sort ascending by name + qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); + _savegame_sort_order = order; + } + // this is where to start sorting sort_start = _fios_count; @@ -229,7 +238,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ - dir = opendir(_fios_path[0] ? _fios_path : "/"); + dir = opendir(_fios_path); if (dir != NULL) { while ((dirent = readdir(dir)) != NULL) { char *t; @@ -244,7 +253,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - *t = '\0'; // strip extension + *t = '\0'; // strip extension ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title)); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { @@ -286,13 +295,14 @@ char *FiosBrowseTo(const FiosItem *item) switch (item->type) { case FIOS_TYPE_PARENT: s = strrchr(path, '/'); - if (s != NULL) *s = '\0'; + if (s != path) + s[0] = '\0'; + else + s[1] = '\0'; break; case FIOS_TYPE_DIR: - s = strchr(item->name, '/'); - if (s != NULL) *s = '\0'; - strcat(path, "/"); + if (path[1] != '\0') strcat(path, "/"); strcat(path, item->name); break; @@ -647,6 +647,14 @@ FiosItem *FiosGetSavegameList(int *num, int mode) FindClose(h); } + { + /* XXX ugly global variables ... */ + byte order = _savegame_sort_order; + _savegame_sort_order = 2; // sort ascending by name + qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); + _savegame_sort_order = order; + } + // this is where to start sorting sort_start = _fios_count; @@ -672,7 +680,6 @@ FiosItem *FiosGetSavegameList(int *num, int mode) *t = '\0'; // strip extension ttd_strlcpy(fios->title, fd.cFileName, lengthof(fios->title)); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { if (t != NULL && ( strcasecmp(t, ".ss1") == 0 || @@ -754,6 +761,14 @@ FiosItem *FiosGetScenarioList(int *num, int mode) FindClose(h); } + { + /* XXX ugly global variables ... */ + byte order = _savegame_sort_order; + _savegame_sort_order = 2; // sort ascending by name + qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); + _savegame_sort_order = order; + } + // this is where to start sorting sort_start = _fios_count; @@ -776,9 +791,8 @@ FiosItem *FiosGetScenarioList(int *num, int mode) fios->mtime = *(uint64*)&fd.ftLastWriteTime; ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name)); - *t = '\0'; // strip extension + *t = '\0'; // strip extension ttd_strlcpy(fios->title, fd.cFileName, lengthof(fios->title)); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { if (t != NULL && ( @@ -842,14 +856,14 @@ char *FiosBrowseTo(const FiosItem *item) case FIOS_TYPE_PARENT: s = strrchr(path, '\\'); - if (s != NULL) *s = '\0'; - if (path[2] == '\0' ) strcat(path, "\\"); + if (s != path + 2) + s[0] = '\0'; + else + s[1] = '\0'; break; case FIOS_TYPE_DIR: - s = strchr(item->name, '\\'); - if (s != NULL) *s = '\0'; - if (path[3] != '\0' ) strcat(path, "\\"); + if (path[3] != '\0') strcat(path, "\\"); strcat(path, item->name); break; |