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authorDarkvater <darkvater@openttd.org>2006-01-26 15:55:53 +0000
committerDarkvater <darkvater@openttd.org>2006-01-26 15:55:53 +0000
commitbc450bbc9a48e5d6b776eee0f02b76d533e5279a (patch)
tree8c9a610ff8cfaa9e4934bfc795d181c8cf84e06f
parentfa735869e1ccc1ed809db04dc10685ca414704bd (diff)
downloadopenttd-bc450bbc9a48e5d6b776eee0f02b76d533e5279a.tar.xz
(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
-rw-r--r--network_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gui.c b/network_gui.c
index c57654563..11627761b 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -792,8 +792,8 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 10: /* Refresh */
- NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
+ NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
break;
} break;