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author | Darkvater <darkvater@openttd.org> | 2006-01-26 15:55:53 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-01-26 15:55:53 +0000 |
commit | bc450bbc9a48e5d6b776eee0f02b76d533e5279a (patch) | |
tree | 8c9a610ff8cfaa9e4934bfc795d181c8cf84e06f | |
parent | fa735869e1ccc1ed809db04dc10685ca414704bd (diff) | |
download | openttd-bc450bbc9a48e5d6b776eee0f02b76d533e5279a.tar.xz |
(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
-rw-r--r-- | network_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gui.c b/network_gui.c index c57654563..11627761b 100644 --- a/network_gui.c +++ b/network_gui.c @@ -792,8 +792,8 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e) NetworkClientConnectGame(_network_last_host, _network_last_port); break; case 10: /* Refresh */ - NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data NetworkQueryServer(_network_last_host, _network_last_port, false); // company info + NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data break; } break; |