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authorDarkvater <darkvater@openttd.org>2006-05-22 16:44:16 +0000
committerDarkvater <darkvater@openttd.org>2006-05-22 16:44:16 +0000
commitbbfb399c29b1b0884c8486318596976a394f78dd (patch)
tree17a4ad7b91cee6721f9e5b920690d9b02b0d3591
parent979b640f196c494a4ace64d2dea9993fad23548a (diff)
downloadopenttd-bbfb399c29b1b0884c8486318596976a394f78dd.tar.xz
(svn r4947) - Fix [FS#145]: Starting scenarios did not adhere to local difficulty settings
-rw-r--r--openttd.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/openttd.c b/openttd.c
index bf6250ff7..2cd20eb7d 100644
--- a/openttd.c
+++ b/openttd.c
@@ -625,6 +625,7 @@ static void MakeNewEditorWorld(void)
void StartupPlayers(void);
void StartupDisasters(void);
+extern void StartupEconomy(void);
/**
* Start Scenario starts a new game based on a scenario.
@@ -662,6 +663,7 @@ static void StartScenario(void)
_opt.diff_level = _opt_newgame.diff_level;
// Inititalize data
+ StartupEconomy();
StartupPlayers();
StartupEngines();
StartupDisasters();