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author | peter1138 <peter1138@openttd.org> | 2005-11-16 14:30:24 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2005-11-16 14:30:24 +0000 |
commit | b739674307ee32880100387e8b05d7307f4a696f (patch) | |
tree | e947c63e17e646848c26c8e9ae521c92b53d0817 | |
parent | 89cfe202b8f00aab3d4956eb0ba1b0436cbc4cf5 (diff) | |
download | openttd-b739674307ee32880100387e8b05d7307f4a696f.tar.xz |
(svn r3209) In TileLoop_Track(), use names based on function rather than their place in the map array.
-rw-r--r-- | rail_cmd.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/rail_cmd.c b/rail_cmd.c index 6cc2e1dfd..21bc73ee5 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1970,23 +1970,23 @@ static void AnimateTile_Track(TileIndex tile) static void TileLoop_Track(TileIndex tile) { - byte a2; - byte rail; - uint16 m2; + byte old_ground; + byte new_ground; + TrackBits rail; - m2 = GB(_m[tile].m2, 0, 4); + old_ground = GB(_m[tile].m2, 0, 4); switch (_opt.landscape) { case LT_HILLY: if (GetTileZ(tile) > _opt.snow_line) { /* convert into snow? */ - a2 = RAIL_GROUND_ICE_DESERT; + new_ground = RAIL_GROUND_ICE_DESERT; goto modify_me; } break; case LT_DESERT: if (GetMapExtraBits(tile) == 1) { /* convert into desert? */ - a2 = RAIL_GROUND_ICE_DESERT; + new_ground = RAIL_GROUND_ICE_DESERT; goto modify_me; } break; @@ -1995,20 +1995,20 @@ static void TileLoop_Track(TileIndex tile) // Don't continue tile loop for depots if (_m[tile].m5 & RAIL_TYPE_SPECIAL) return; - a2 = RAIL_GROUND_GREEN; + new_ground = RAIL_GROUND_GREEN; - if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */ + if (old_ground != RAIL_GROUND_BROWN) { /* wait until bottom is green */ /* determine direction of fence */ rail = _m[tile].m5 & TRACK_BIT_MASK; if (rail == TRACK_BIT_UPPER) { - a2 = RAIL_GROUND_FENCE_HORIZ1; + new_ground = RAIL_GROUND_FENCE_HORIZ1; } else if (rail == TRACK_BIT_LOWER) { - a2 = RAIL_GROUND_FENCE_HORIZ2; + new_ground = RAIL_GROUND_FENCE_HORIZ2; } else if (rail == TRACK_BIT_LEFT) { - a2 = RAIL_GROUND_FENCE_VERT1; + new_ground = RAIL_GROUND_FENCE_VERT1; } else if (rail == TRACK_BIT_RIGHT) { - a2 = RAIL_GROUND_FENCE_VERT2; + new_ground = RAIL_GROUND_FENCE_VERT2; } else { PlayerID owner = GetTileOwner(tile); @@ -2016,36 +2016,36 @@ static void TileLoop_Track(TileIndex tile) if (!IsTileType(tile + TileDiffXY(0, -1), MP_RAILWAY) || !IsTileOwner(tile + TileDiffXY(0, -1), owner) || (_m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_LEFT)) - a2 = RAIL_GROUND_FENCE_NW; + new_ground = RAIL_GROUND_FENCE_NW; } if ( (!(rail&(TRACK_BIT_DIAG2|TRACK_BIT_LOWER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG1)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_LEFT)) { if (!IsTileType(tile + TileDiffXY(0, 1), MP_RAILWAY) || !IsTileOwner(tile + TileDiffXY(0, 1), owner) || (_m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_RIGHT)) - a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE; + new_ground = (new_ground == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE; } if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_LOWER|TRACK_BIT_LEFT)) { if (!IsTileType(tile + TileDiffXY(-1, 0), MP_RAILWAY) || !IsTileOwner(tile + TileDiffXY(-1, 0), owner) || (_m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_RIGHT)) - a2 = RAIL_GROUND_FENCE_NE; + new_ground = RAIL_GROUND_FENCE_NE; } if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_LOWER|TRACK_BIT_LEFT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) { if (!IsTileType(tile + TileDiffXY(1, 0), MP_RAILWAY) || !IsTileOwner(tile + TileDiffXY(1, 0), owner) || (_m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LEFT)) - a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW; + new_ground = (new_ground == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW; } } } modify_me:; /* tile changed? */ - if (m2 != a2) { - SB(_m[tile].m2, 0, 4, a2); + if (old_ground != new_ground) { + SB(_m[tile].m2, 0, 4, new_ground); MarkTileDirtyByTile(tile); } } |