diff options
author | Darkvater <darkvater@openttd.org> | 2006-01-28 01:33:57 +0000 |
---|---|---|
committer | Darkvater <darkvater@openttd.org> | 2006-01-28 01:33:57 +0000 |
commit | b3a2f09ae949b37105ee4a8f435eb2153749688a (patch) | |
tree | 87c02d1fa9164dd5aae98ab544cfeb6c9edaa0ef | |
parent | d6933998e465be258c304cb30cbbc3d3d54f5ae9 (diff) | |
download | openttd-b3a2f09ae949b37105ee4a8f435eb2153749688a.tar.xz |
(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
-rw-r--r-- | openttd.c | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -762,8 +762,13 @@ void SwitchMode(int new_mode) _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK - if (_network_server) + if (_network_server) { + /* If we have loaded a game we need to correctly update the company-count */ + const Player *p; + _network_game_info.companies_on = 0; + FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;} snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title); + } #endif /* ENABLE_NETWORK */ } break; |