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author | glx22 <glx@openttd.org> | 2021-02-05 16:10:42 +0100 |
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committer | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-02-07 16:21:13 +0100 |
commit | af0acc9a75c4399d5aa330a811e0706be20b5995 (patch) | |
tree | 8eea09c29ee1e2d17cc8eb179a584d494a01a042 | |
parent | 2cbfcd232758967fa84794967d71d9584ec799ec (diff) | |
download | openttd-af0acc9a75c4399d5aa330a811e0706be20b5995.tar.xz |
Update: Specify CMake minimum version in COMPILING.md
Also give some hints for MSVC users.
-rw-r--r-- | COMPILING.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/COMPILING.md b/COMPILING.md index 145b24475..5e642dc87 100644 --- a/COMPILING.md +++ b/COMPILING.md @@ -57,6 +57,9 @@ To install both the x64 (64bit) and x86 (32bit) variants (though only one is nec ``` You can open the folder (as a CMake project). CMake will be detected, and you can compile from there. +If libraries are installed but not found, you need to set VCPKG_TARGET_TRIPLET in CMake parameters. +For Visual Studio 2017 you also need to set CMAKE_TOOLCHAIN_FILE. +(Typical values are shown in the MSVC project file command line example) Alternatively, you can create a MSVC project file via CMake. For this either download CMake from https://cmake.org/download/ or use the version @@ -73,6 +76,7 @@ in the build folder are MSVC project files. MSVC can rebuild the project files himself via the `ZERO_CHECK` project. ## All other platforms +Minimum required version of CMake is 3.9. ```bash mkdir build |