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author | peter1138 <peter1138@openttd.org> | 2014-10-08 16:34:52 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2014-10-08 16:34:52 +0000 |
commit | aeda5e37e7097843947af9401d18f46c6c049c11 (patch) | |
tree | c959af7b82da8ecd6d755444cc4572215e133d40 | |
parent | 5d8380e474b35fc0ebbaae693f4bf2529287dc90 (diff) | |
download | openttd-aeda5e37e7097843947af9401d18f46c6c049c11.tar.xz |
(svn r26978) -Fix (r23609): Typo in game script warning message.
-rw-r--r-- | src/saveload/game_sl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index a3273114c..cb3285426 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -83,10 +83,10 @@ static void Load_GSDT() if (!config->HasScript()) { if (strcmp(_game_saveload_name, "%_dummy") != 0) { DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version); - DEBUG(script, 0, "This game wil continue to run without GameScript."); + DEBUG(script, 0, "This game will continue to run without GameScript."); } else { DEBUG(script, 0, "The savegame had no GameScript available at the time of saving."); - DEBUG(script, 0, "This game wil continue to run without GameScript."); + DEBUG(script, 0, "This game will continue to run without GameScript."); } } else { DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version); |