diff options
author | truelight <truelight@openttd.org> | 2004-12-23 14:46:16 +0000 |
---|---|---|
committer | truelight <truelight@openttd.org> | 2004-12-23 14:46:16 +0000 |
commit | a9bb5be49d8b6b26a78b315aceeed972554b46dc (patch) | |
tree | 70df1e5fa1346ddc8214906f90ce7ff391e41e98 | |
parent | d91326fb4ae64a06dc08458c157b83f3197b5d9c (diff) | |
download | openttd-a9bb5be49d8b6b26a78b315aceeed972554b46dc.tar.xz |
(svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
Works fine, beside some minor stuff:
- Network is not working yet
- Keyboard is not working
- No MIDI support
- 'A few file selector bugs involving drives'
-rw-r--r-- | dedicated.c | 11 | ||||
-rw-r--r-- | docs/Readme_OS2.txt | 96 | ||||
-rw-r--r-- | functions.h | 8 | ||||
-rw-r--r-- | network_core.h | 26 | ||||
-rw-r--r-- | openttd.tgt | 4182 | ||||
-rw-r--r-- | order_gui.c | 5 | ||||
-rw-r--r-- | os/os2/openttd.wpj | 126 | ||||
-rw-r--r-- | os2.c | 1062 | ||||
-rw-r--r-- | saveload.c | 4 | ||||
-rw-r--r-- | stdafx.h | 24 | ||||
-rw-r--r-- | strgen/strgen.tgt | 246 |
11 files changed, 5781 insertions, 9 deletions
diff --git a/dedicated.c b/dedicated.c index d17302be9..f34c26ea0 100644 --- a/dedicated.c +++ b/dedicated.c @@ -13,6 +13,15 @@ # include <windows.h> /* GetTickCount */ # include <conio.h> #endif + +#ifdef __OS2__ +# include <sys/time.h> /* gettimeofday */ +# include <sys/types.h> +# include <unistd.h> +# include <conio.h> +# define STDIN 0 /* file descriptor for standard input */ +#endif + #ifdef UNIX # include <sys/time.h> /* gettimeofday */ # include <sys/types.h> @@ -134,7 +143,7 @@ static void DedicatedHandleKeyInput() #endif static char input_line[200] = ""; -#ifdef UNIX +#if defined(UNIX) || defined(__OS2__) if (InputWaiting()) { if (_exit_game) return; diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt new file mode 100644 index 000000000..97b80fe2a --- /dev/null +++ b/docs/Readme_OS2.txt @@ -0,0 +1,96 @@ +OpenTTD: OS/2 version ** CURRENTLY INCOMPLETE **
+=====================
+
+OpenTTD has been ported to work on OS/2 4.x or later (including eComStation). At the moment, it does not work properly, but it
+can compile and work to an extent.
+
+Compiler
+--------
+
+Open Watcom 1.3 was used to build OpenTTD (earlier versions will NOT work). See http://www.openwatcom.org/ to download it.
+It may also be possible to build OpenTTD under OS/2: I attempted this before using Open Watcom, but found the tools available
+for OS/2 at the time to be a bit more tricky to get working.
+
+Due to complexities in my set-up, I actually used the Win32 version of Open Watcom to initially compile OpenTTD for OS/2. There
+should be no reason of course why the OS/2 version cannot be used.
+
+Libraries Required
+------------------
+
+The following libraries are required. To build zlib and libpng, I simply added the required files (watch out for sample
+programs, etc) to an IDE project file and built a library:
+
+- zlib
+ http://www.zlib.org/ - contains a makefile for OS/2, but is out of date and uses EMX
+
+- libpng
+ http://www.libpng.org/ - contains an EMX/gcc makefile
+
+- SDL for OS/2
+ I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip - take SDL.dll and SDL.lib from the src/ directory.
+
+Note that to use the compiled program, you also need FSLib.dll (from src/ in the SDL zip) and a version of the Scitech
+Display Drivers or its later incarnation (see www.scitech.com).
+
+Compiling
+---------
+
+To compile, open the os/os2/openttd.wpj file in the IDE and build the openttd.exe target.
+
+TODO: compilation of language files properly
+
+
+** THESE DOCS ARE INCOMPLETE FOR THE MOMENT, WILL BE COMPLETED SOON **
+
+If you have any questions, please contact me (owen@owenrudge.net) and I'll try to help you out
+
+- Owen Rudge, 18th December 2004
+
+OpenTTD: OS/2 version ** CURRENTLY INCOMPLETE **
+=====================
+
+OpenTTD has been ported to work on OS/2 4.x or later (including eComStation). At the moment, it does not work properly, but it
+can compile and work to an extent.
+
+Compiler
+--------
+
+Open Watcom 1.3 was used to build OpenTTD (earlier versions will NOT work). See http://www.openwatcom.org/ to download it.
+It may also be possible to build OpenTTD under OS/2: I attempted this before using Open Watcom, but found the tools available
+for OS/2 at the time to be a bit more tricky to get working.
+
+Due to complexities in my set-up, I actually used the Win32 version of Open Watcom to initially compile OpenTTD for OS/2. There
+should be no reason of course why the OS/2 version cannot be used.
+
+Libraries Required
+------------------
+
+The following libraries are required. To build zlib and libpng, I simply added the required files (watch out for sample
+programs, etc) to an IDE project file and built a library:
+
+- zlib
+ http://www.zlib.org/ - contains a makefile for OS/2, but is out of date and uses EMX
+
+- libpng
+ http://www.libpng.org/ - contains an EMX/gcc makefile
+
+- SDL for OS/2
+ I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip - take SDL.dll and SDL.lib from the src/ directory.
+
+Note that to use the compiled program, you also need FSLib.dll (from src/ in the SDL zip) and a version of the Scitech
+Display Drivers or its later incarnation (see www.scitech.com).
+
+Compiling
+---------
+
+To compile, open the os/os2/openttd.wpj file in the IDE and build the openttd.exe target.
+
+TODO: compilation of language files properly
+
+
+** THESE DOCS ARE INCOMPLETE FOR THE MOMENT, WILL BE COMPLETED SOON **
+
+If you have any questions, please contact me (owen@owenrudge.net) and I'll try to help you out
+
+- Owen Rudge, 18th December 2004
+
diff --git a/functions.h b/functions.h index 03b5a9530..2feefc8e2 100644 --- a/functions.h +++ b/functions.h @@ -38,9 +38,13 @@ bool IsValidTile(uint tile); static inline Point RemapCoords(int x, int y, int z) { #if !defined(NEW_ROTATION) - Point pt = { (y - x) * 2, y + x - z }; + Point pt; + pt.x = (y - x) * 2; + pt.y = y + x - z; #else - Point pt = { (x + y) * 2, x - y - z }; + Point pt; + pt.x = (x + y) * 2; + pt.y = x - y - z; #endif return pt; } diff --git a/network_core.h b/network_core.h index 4eaea2d81..49c290eb1 100644 --- a/network_core.h +++ b/network_core.h @@ -66,6 +66,32 @@ typedef struct ifreq IFREQ; # include <netdb.h> #endif // UNIX +// OS/2 stuff +#if defined(__OS2__) +# define SOCKET int +# define INVALID_SOCKET -1 +typedef struct ifreq IFREQ; +# define ioctlsocket ioctl +# define closesocket close +# define GET_LAST_ERROR() (errno) + +// Includes needed for OS/2 systems +# include <types.h> +# include <unistd.h> +# include <sys/ioctl.h> +# include <sys/socket.h> +# include <netinet/in.h> +# include <netinet/tcp.h> +# include <arpa/inet.h> +# include <net/if.h> +# include <errno.h> +# include <sys/time.h> +# include <netdb.h> +# include <nerrno.h> + +typedef unsigned long in_addr_t; +#endif // OS/2 + // MorphOS and Amiga stuff #if defined(__MORPHOS__) || defined(__AMIGA__) # include <exec/types.h> diff --git a/openttd.tgt b/openttd.tgt new file mode 100644 index 000000000..3676db4ff --- /dev/null +++ b/openttd.tgt @@ -0,0 +1,4182 @@ +40
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diff --git a/order_gui.c b/order_gui.c index f3bd90a51..c3098dc41 100644 --- a/order_gui.c +++ b/order_gui.c @@ -164,7 +164,10 @@ static void *FindVehicleCallb(Vehicle *v, FindVehS *f) Vehicle *GetVehicleOnTile(TileIndex tile, byte owner) { - FindVehS fs = {tile, owner, 0}; + FindVehS fs; + fs.tile = tile; + fs.owner = owner; + fs.type = 0; return VehicleFromPos(tile, &fs, (VehicleFromPosProc*)FindVehicleCallb); } diff --git a/os/os2/openttd.wpj b/os/os2/openttd.wpj new file mode 100644 index 000000000..3316eac8b --- /dev/null +++ b/os/os2/openttd.wpj @@ -0,0 +1,126 @@ +40
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@@ -0,0 +1,1062 @@ +#include "stdafx.h"
+#include "ttd.h"
+#include "table/strings.h"
+#include "hal.h"
+
+#include <direct.h>
+#include <unistd.h>
+#include <sys/stat.h>
+#include <time.h>
+#include <dos.h>
+
+#include <os2.h>
+
+#if defined(WITH_SDL)
+#include <SDL.h>
+#endif
+
+static char *_fios_path;
+static char *_fios_save_path;
+static char *_fios_scn_path;
+static FiosItem *_fios_items;
+static int _fios_count, _fios_alloc;
+
+static FiosItem *FiosAlloc()
+{
+ if (_fios_count == _fios_alloc) {
+ _fios_alloc += 256;
+ _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
+ }
+ return &_fios_items[_fios_count++];
+}
+
+int compare_FiosItems (const void *a, const void *b) {
+ const FiosItem *da = (const FiosItem *) a;
+ const FiosItem *db = (const FiosItem *) b;
+ int r;
+
+ if (_savegame_sort_order < 2) // sort by date
+ r = da->mtime < db->mtime ? -1 : 1;
+ else
+ r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
+
+ if (_savegame_sort_order & 1) r = -r;
+ return r;
+}
+
+
+// Get a list of savegames
+FiosItem *FiosGetSavegameList(int *num, int mode)
+{
+ FiosItem *fios;
+ DIR *dir;
+ struct dirent *dirent;
+ struct stat sb;
+ int sort_start;
+ char filename[MAX_PATH];
+
+ if (_fios_save_path == NULL) {
+ _fios_save_path = malloc(MAX_PATH);
+ strcpy(_fios_save_path, _path.save_dir);
+ }
+
+ if(_game_mode==GM_EDITOR)
+ _fios_path = _fios_scn_path;
+ else
+ _fios_path = _fios_save_path;
+
+ // Parent directory, only if not in root already.
+ if (_fios_path[1] != 0) {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_PARENT;
+ fios->mtime = 0;
+ sprintf(fios->title, ".. (Parent directory)");
+ }
+
+ // Show subdirectories first
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (S_ISDIR(sb.st_mode)) {
+ if (dirent->d_name[0] != '.') {
+ fios = FiosAlloc();
+ fios->mtime = 0;
+ fios->type = FIOS_TYPE_DIR;
+ fios->title[0] = 0;
+ sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ {
+ /* XXX ugly global variables ... */
+ byte order = _savegame_sort_order;
+ _savegame_sort_order = 2; // sort ascending by name
+ qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
+ _savegame_sort_order = order;
+ }
+
+ // this is where to start sorting
+ sort_start = _fios_count;
+
+ /* Show savegame files
+ * .SAV OpenTTD saved game
+ * .SS1 Transport Tycoon Deluxe preset game
+ * .SV1 Transport Tycoon Deluxe (Patch) saved game
+ * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
+ */
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (!S_ISDIR(sb.st_mode)) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !stricmp(t, ".sav")) { // OpenTTD
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_FILE;
+ fios->mtime = sb.st_mtime;
+ fios->title[0] = 0;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
+ } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
+ int ext = 0; // start of savegame extensions in _old_extensions[]
+ if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch)
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->old_extension = ext-1;
+ fios->type = FIOS_TYPE_OLDFILE;
+ fios->mtime = sb.st_mtime;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
+ GetOldSaveGameName(fios->title, filename);
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
+
+ // Drives
+ {
+ unsigned save, disk, disk2, total;
+
+ /* save original drive */
+ _dos_getdrive(&save);
+
+ /* get available drive letters */
+
+ for (disk = 1; disk < 27; ++disk)
+ {
+ _dos_setdrive(disk, &total);
+ _dos_getdrive(&disk2);
+
+ if (disk == disk2)
+ {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_DRIVE;
+ fios->title[0] = disk + 'A'-1;
+ fios->title[1] = ':';
+ fios->title[2] = 0;
+ }
+ }
+
+ _dos_setdrive(save, &total);
+ }
+
+ *num = _fios_count;
+ return _fios_items;
+}
+
+// Get a list of scenarios
+FiosItem *FiosGetScenarioList(int *num, int mode)
+{
+ FiosItem *fios;
+ DIR *dir;
+ struct dirent *dirent;
+ struct stat sb;
+ int sort_start;
+ char filename[MAX_PATH];
+
+ if (_fios_scn_path == NULL) {
+ _fios_scn_path = malloc(MAX_PATH);
+ strcpy(_fios_scn_path, _path.scenario_dir);
+ }
+ _fios_path = _fios_scn_path;
+
+ // Show subdirectories first
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (S_ISDIR(sb.st_mode)) {
+ if (dirent->d_name[0] != '.') {
+ fios = FiosAlloc();
+ fios->mtime = 0;
+ fios->type = FIOS_TYPE_DIR;
+ fios->title[0] = 0;
+ sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ // this is where to start sorting
+ sort_start = _fios_count;
+
+ /* Show scenario files
+ * .SCN OpenTTD style scenario file
+ * .SV0 Transport Tycoon Deluxe (Patch) scenario
+ * .SS0 Transport Tycoon Deluxe preset scenario
+ */
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (!S_ISDIR(sb.st_mode)) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !stricmp(t, ".scn")) { // OpenTTD
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_SCENARIO;
+ fios->mtime = sb.st_mtime;
+ fios->title[0] = 0;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
+ } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
+ int ext = 3; // start of scenario extensions in _old_extensions[]
+ if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch)
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->old_extension = ext-1;
+ fios->type = FIOS_TYPE_OLD_SCENARIO;
+ fios->mtime = sb.st_mtime;
+ GetOldScenarioGameName(fios->title, filename);
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
+
+ // Drives
+ if (mode != SLD_NEW_GAME)
+ {
+ unsigned save, disk, disk2, total;
+
+ /* save original drive */
+ _dos_getdrive(&save);
+
+ /* get available drive letters */
+
+ for (disk = 1; disk < 27; ++disk)
+ {
+ _dos_setdrive(disk, &total);
+ _dos_getdrive(&disk2);
+
+ if (disk == disk2)
+ {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_DRIVE;
+ fios->title[0] = disk + 'A'-1;
+ fios->title[1] = ':';
+ fios->title[2] = 0;
+ }
+ }
+
+ _dos_setdrive(save, &total);
+ }
+
+ *num = _fios_count;
+ return _fios_items;
+}
+
+
+// Free the list of savegames
+void FiosFreeSavegameList()
+{
+ free(_fios_items);
+ _fios_items = NULL;
+ _fios_alloc = _fios_count = 0;
+}
+
+// Browse to
+char *FiosBrowseTo(const FiosItem *item)
+{
+ char *path = _fios_path;
+ char *s;
+
+ switch(item->type) {
+ case FIOS_TYPE_PARENT:
+ s = strrchr(path, '\\');
+ if (s != NULL) *s = 0;
+ break;
+
+ case FIOS_TYPE_DIR:
+ s = strchr((char*)item->name, '\\');
+ if (s) *s = 0;
+ while (*path) path++;
+ *path++ = '\\';
+ strcpy(path, item->name);
+ break;
+
+ case FIOS_TYPE_FILE:
+ FiosMakeSavegameName(str_buffr, item->name);
+ return str_buffr;
+
+ case FIOS_TYPE_OLDFILE:
+ sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
+ return str_buffr;
+
+ case FIOS_TYPE_SCENARIO:
+ sprintf(str_buffr, "%s\\%s.scn", path, item->name);
+ return str_buffr;
+
+ case FIOS_TYPE_OLD_SCENARIO:
+ sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
+ return str_buffr;
+ }
+
+ return NULL;
+}
+
+// Get descriptive texts.
+// Returns a path as well as a
+// string describing the path.
+StringID FiosGetDescText(const char **path)
+{
+ struct diskfree_t free;
+ char drive;
+
+ *path = _fios_path[0] ? _fios_path : "C:\\";
+ drive = 'B' - *path[0];
+
+ _getdiskfree(drive, &free);
+
+ SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
+ return STR_4005_BYTES_FREE;
+}
+
+void FiosMakeSavegameName(char *buf, const char *name)
+{
+ if(_game_mode==GM_EDITOR)
+ sprintf(buf, "%s\\%s.scn", _fios_path, name);
+ else
+ sprintf(buf, "%s\\%s.sav", _fios_path, name);
+}
+
+void FiosDelete(const char *name)
+{
+ char *path = str_buffr;
+ FiosMakeSavegameName(path, name);
+ unlink(path);
+}
+
+const DriverDesc _video_driver_descs[] = {
+ {"null", "Null Video Driver", &_null_video_driver, 0},
+#if defined(WITH_SDL)
+ { "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
+#endif
+ { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
+ { NULL, NULL, NULL, 0}
+};
+
+const DriverDesc _sound_driver_descs[] = {
+ {"null", "Null Sound Driver", &_null_sound_driver, 0},
+#if defined(WITH_SDL)
+ { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
+#endif
+ { NULL, NULL, NULL, 0}
+};
+
+const DriverDesc _music_driver_descs[] = {
+ { "null", "Null Music Driver", &_null_music_driver, 0},
+ { NULL, NULL, NULL, 0}
+};
+
+/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
+ Not needed for *nix. */
+byte GetOSVersion()
+{
+ return 2; // any arbitrary number bigger then 0
+ // numbers lower than 2 breaks default music selection on mac
+}
+
+bool FileExists(const char *filename)
+{
+ return access(filename, 0) == 0;
+}
+
+static int LanguageCompareFunc(const void *a, const void *b)
+{
+ return strcmp(*(const char* const *)a, *(const char* const *)b);
+}
+
+int GetLanguageList(char **languages, int max)
+{
+ DIR *dir;
+ struct dirent *dirent;
+ int num = 0;
+
+ dir = opendir(_path.lang_dir);
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !strcmp(t, ".lng")) {
+ languages[num++] = strdup(dirent->d_name);
+ if (num == max) break;
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(languages, num, sizeof(char*), LanguageCompareFunc);
+ return num;
+}
+
+static void ChangeWorkingDirectory(char *exe)
+{
+ char *s = strrchr(exe, '\\');
+ if (s != NULL) {
+ *s = 0;
+ chdir(exe);
+ *s = '\\';
+ }
+}
+
+void ShowInfo(const char *str)
+{
+ puts(str);
+}
+
+void ShowOSErrorBox(const char *buf)
+{
+ WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR);
+// TODO: FIX, doesn't always appear
+}
+
+int CDECL main(int argc, char* argv[])
+{
+ // change the working directory to enable doubleclicking in UIs
+ ChangeWorkingDirectory(argv[0]);
+
+ _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
+
+
+ return ttd_main(argc, argv);
+}
+
+void DeterminePaths()
+{
+ char *s;
+
+ _path.game_data_dir = malloc( MAX_PATH );
+ ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
+ #if defined SECOND_DATA_DIR
+ _path.second_data_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
+ #endif
+
+#if defined(USE_HOMEDIR)
+ {
+ char *homedir;
+ homedir = getenv("HOME");
+
+ if(!homedir) {
+ struct passwd *pw = getpwuid(getuid());
+ if (pw) homedir = pw->pw_dir;
+ }
+
+ _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ }
+
+#else /* not defined(USE_HOMEDIR) */
+
+ _path.personal_dir = malloc( MAX_PATH );
+ ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
+
+ // check if absolute or relative path
+ s = strchr(_path.personal_dir, '\\');
+
+ // add absolute path
+ if (s==NULL || _path.personal_dir != s) {
+ getcwd(_path.personal_dir, MAX_PATH);
+ s = strchr(_path.personal_dir, 0);
+ *s++ = '\\';
+ ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
+ }
+
+#endif /* defined(USE_HOMEDIR) */
+
+ s = strchr(_path.personal_dir, 0);
+
+ // append a / ?
+ if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
+
+ _path.save_dir = str_fmt("%ssave", _path.personal_dir);
+ _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
+ _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
+ _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
+ _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
+ _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
+
+#if defined CUSTOM_LANG_DIR
+ // sets the search path for lng files to the custom one
+ _path.lang_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
+#else
+ _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
+#endif
+
+ // create necessary folders
+ mkdir(_path.personal_dir);
+ mkdir(_path.save_dir);
+ mkdir(_path.autosave_dir);
+ mkdir(_path.scenario_dir);
+}
+
+#include "stdafx.h"
+#include "ttd.h"
+#include "table/strings.h"
+#include "hal.h"
+
+#include <direct.h>
+#include <unistd.h>
+#include <sys/stat.h>
+#include <time.h>
+#include <dos.h>
+
+#include <os2.h>
+
+#if defined(WITH_SDL)
+#include <SDL.h>
+#endif
+
+static char *_fios_path;
+static char *_fios_save_path;
+static char *_fios_scn_path;
+static FiosItem *_fios_items;
+static int _fios_count, _fios_alloc;
+
+static FiosItem *FiosAlloc()
+{
+ if (_fios_count == _fios_alloc) {
+ _fios_alloc += 256;
+ _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
+ }
+ return &_fios_items[_fios_count++];
+}
+
+int compare_FiosItems (const void *a, const void *b) {
+ const FiosItem *da = (const FiosItem *) a;
+ const FiosItem *db = (const FiosItem *) b;
+ int r;
+
+ if (_savegame_sort_order < 2) // sort by date
+ r = da->mtime < db->mtime ? -1 : 1;
+ else
+ r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
+
+ if (_savegame_sort_order & 1) r = -r;
+ return r;
+}
+
+
+// Get a list of savegames
+FiosItem *FiosGetSavegameList(int *num, int mode)
+{
+ FiosItem *fios;
+ DIR *dir;
+ struct dirent *dirent;
+ struct stat sb;
+ int sort_start;
+ char filename[MAX_PATH];
+
+ if (_fios_save_path == NULL) {
+ _fios_save_path = malloc(MAX_PATH);
+ strcpy(_fios_save_path, _path.save_dir);
+ }
+
+ if(_game_mode==GM_EDITOR)
+ _fios_path = _fios_scn_path;
+ else
+ _fios_path = _fios_save_path;
+
+ // Parent directory, only if not in root already.
+ if (_fios_path[1] != 0) {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_PARENT;
+ fios->mtime = 0;
+ sprintf(fios->title, ".. (Parent directory)");
+ }
+
+ // Show subdirectories first
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (S_ISDIR(sb.st_mode)) {
+ if (dirent->d_name[0] != '.') {
+ fios = FiosAlloc();
+ fios->mtime = 0;
+ fios->type = FIOS_TYPE_DIR;
+ fios->title[0] = 0;
+ sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ {
+ /* XXX ugly global variables ... */
+ byte order = _savegame_sort_order;
+ _savegame_sort_order = 2; // sort ascending by name
+ qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
+ _savegame_sort_order = order;
+ }
+
+ // this is where to start sorting
+ sort_start = _fios_count;
+
+ /* Show savegame files
+ * .SAV OpenTTD saved game
+ * .SS1 Transport Tycoon Deluxe preset game
+ * .SV1 Transport Tycoon Deluxe (Patch) saved game
+ * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
+ */
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (!S_ISDIR(sb.st_mode)) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !stricmp(t, ".sav")) { // OpenTTD
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_FILE;
+ fios->mtime = sb.st_mtime;
+ fios->title[0] = 0;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
+ } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
+ int ext = 0; // start of savegame extensions in _old_extensions[]
+ if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch)
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->old_extension = ext-1;
+ fios->type = FIOS_TYPE_OLDFILE;
+ fios->mtime = sb.st_mtime;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
+ GetOldSaveGameName(fios->title, filename);
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
+
+ // Drives
+ {
+ unsigned save, disk, disk2, total;
+
+ /* save original drive */
+ _dos_getdrive(&save);
+
+ /* get available drive letters */
+
+ for (disk = 1; disk < 27; ++disk)
+ {
+ _dos_setdrive(disk, &total);
+ _dos_getdrive(&disk2);
+
+ if (disk == disk2)
+ {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_DRIVE;
+ fios->title[0] = disk + 'A'-1;
+ fios->title[1] = ':';
+ fios->title[2] = 0;
+ }
+ }
+
+ _dos_setdrive(save, &total);
+ }
+
+ *num = _fios_count;
+ return _fios_items;
+}
+
+// Get a list of scenarios
+FiosItem *FiosGetScenarioList(int *num, int mode)
+{
+ FiosItem *fios;
+ DIR *dir;
+ struct dirent *dirent;
+ struct stat sb;
+ int sort_start;
+ char filename[MAX_PATH];
+
+ if (_fios_scn_path == NULL) {
+ _fios_scn_path = malloc(MAX_PATH);
+ strcpy(_fios_scn_path, _path.scenario_dir);
+ }
+ _fios_path = _fios_scn_path;
+
+ // Show subdirectories first
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (S_ISDIR(sb.st_mode)) {
+ if (dirent->d_name[0] != '.') {
+ fios = FiosAlloc();
+ fios->mtime = 0;
+ fios->type = FIOS_TYPE_DIR;
+ fios->title[0] = 0;
+ sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ // this is where to start sorting
+ sort_start = _fios_count;
+
+ /* Show scenario files
+ * .SCN OpenTTD style scenario file
+ * .SV0 Transport Tycoon Deluxe (Patch) scenario
+ * .SS0 Transport Tycoon Deluxe preset scenario
+ */
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (!S_ISDIR(sb.st_mode)) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !stricmp(t, ".scn")) { // OpenTTD
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_SCENARIO;
+ fios->mtime = sb.st_mtime;
+ fios->title[0] = 0;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
+ } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
+ int ext = 3; // start of scenario extensions in _old_extensions[]
+ if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch)
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->old_extension = ext-1;
+ fios->type = FIOS_TYPE_OLD_SCENARIO;
+ fios->mtime = sb.st_mtime;
+ GetOldScenarioGameName(fios->title, filename);
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
+
+ // Drives
+ if (mode != SLD_NEW_GAME)
+ {
+ unsigned save, disk, disk2, total;
+
+ /* save original drive */
+ _dos_getdrive(&save);
+
+ /* get available drive letters */
+
+ for (disk = 1; disk < 27; ++disk)
+ {
+ _dos_setdrive(disk, &total);
+ _dos_getdrive(&disk2);
+
+ if (disk == disk2)
+ {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_DRIVE;
+ fios->title[0] = disk + 'A'-1;
+ fios->title[1] = ':';
+ fios->title[2] = 0;
+ }
+ }
+
+ _dos_setdrive(save, &total);
+ }
+
+ *num = _fios_count;
+ return _fios_items;
+}
+
+
+// Free the list of savegames
+void FiosFreeSavegameList()
+{
+ free(_fios_items);
+ _fios_items = NULL;
+ _fios_alloc = _fios_count = 0;
+}
+
+// Browse to
+char *FiosBrowseTo(const FiosItem *item)
+{
+ char *path = _fios_path;
+ char *s;
+
+ switch(item->type) {
+ case FIOS_TYPE_PARENT:
+ s = strrchr(path, '\\');
+ if (s != NULL) *s = 0;
+ break;
+
+ case FIOS_TYPE_DIR:
+ s = strchr((char*)item->name, '\\');
+ if (s) *s = 0;
+ while (*path) path++;
+ *path++ = '\\';
+ strcpy(path, item->name);
+ break;
+
+ case FIOS_TYPE_FILE:
+ FiosMakeSavegameName(str_buffr, item->name);
+ return str_buffr;
+
+ case FIOS_TYPE_OLDFILE:
+ sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
+ return str_buffr;
+
+ case FIOS_TYPE_SCENARIO:
+ sprintf(str_buffr, "%s\\%s.scn", path, item->name);
+ return str_buffr;
+
+ case FIOS_TYPE_OLD_SCENARIO:
+ sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
+ return str_buffr;
+ }
+
+ return NULL;
+}
+
+// Get descriptive texts.
+// Returns a path as well as a
+// string describing the path.
+StringID FiosGetDescText(const char **path)
+{
+ struct diskfree_t free;
+ char drive;
+
+ *path = _fios_path[0] ? _fios_path : "C:\\";
+ drive = 'B' - *path[0];
+
+ _getdiskfree(drive, &free);
+
+ SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
+ return STR_4005_BYTES_FREE;
+}
+
+void FiosMakeSavegameName(char *buf, const char *name)
+{
+ if(_game_mode==GM_EDITOR)
+ sprintf(buf, "%s\\%s.scn", _fios_path, name);
+ else
+ sprintf(buf, "%s\\%s.sav", _fios_path, name);
+}
+
+void FiosDelete(const char *name)
+{
+ char *path = str_buffr;
+ FiosMakeSavegameName(path, name);
+ unlink(path);
+}
+
+const DriverDesc _video_driver_descs[] = {
+ {"null", "Null Video Driver", &_null_video_driver, 0},
+#if defined(WITH_SDL)
+ { "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
+#endif
+ { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
+ { NULL, NULL, NULL, 0}
+};
+
+const DriverDesc _sound_driver_descs[] = {
+ {"null", "Null Sound Driver", &_null_sound_driver, 0},
+#if defined(WITH_SDL)
+ { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
+#endif
+ { NULL, NULL, NULL, 0}
+};
+
+const DriverDesc _music_driver_descs[] = {
+ { "null", "Null Music Driver", &_null_music_driver, 0},
+ { NULL, NULL, NULL, 0}
+};
+
+/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
+ Not needed for *nix. */
+byte GetOSVersion()
+{
+ return 2; // any arbitrary number bigger then 0
+ // numbers lower than 2 breaks default music selection on mac
+}
+
+bool FileExists(const char *filename)
+{
+ return access(filename, 0) == 0;
+}
+
+static int LanguageCompareFunc(const void *a, const void *b)
+{
+ return strcmp(*(const char* const *)a, *(const char* const *)b);
+}
+
+int GetLanguageList(char **languages, int max)
+{
+ DIR *dir;
+ struct dirent *dirent;
+ int num = 0;
+
+ dir = opendir(_path.lang_dir);
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !strcmp(t, ".lng")) {
+ languages[num++] = strdup(dirent->d_name);
+ if (num == max) break;
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(languages, num, sizeof(char*), LanguageCompareFunc);
+ return num;
+}
+
+static void ChangeWorkingDirectory(char *exe)
+{
+ char *s = strrchr(exe, '\\');
+ if (s != NULL) {
+ *s = 0;
+ chdir(exe);
+ *s = '\\';
+ }
+}
+
+void ShowInfo(const char *str)
+{
+ puts(str);
+}
+
+void ShowOSErrorBox(const char *buf)
+{
+ WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR);
+// TODO: FIX, doesn't always appear
+}
+
+int CDECL main(int argc, char* argv[])
+{
+ // change the working directory to enable doubleclicking in UIs
+ ChangeWorkingDirectory(argv[0]);
+
+ _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
+
+
+ return ttd_main(argc, argv);
+}
+
+void DeterminePaths()
+{
+ char *s;
+
+ _path.game_data_dir = malloc( MAX_PATH );
+ ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
+ #if defined SECOND_DATA_DIR
+ _path.second_data_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
+ #endif
+
+#if defined(USE_HOMEDIR)
+ {
+ char *homedir;
+ homedir = getenv("HOME");
+
+ if(!homedir) {
+ struct passwd *pw = getpwuid(getuid());
+ if (pw) homedir = pw->pw_dir;
+ }
+
+ _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ }
+
+#else /* not defined(USE_HOMEDIR) */
+
+ _path.personal_dir = malloc( MAX_PATH );
+ ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
+
+ // check if absolute or relative path
+ s = strchr(_path.personal_dir, '\\');
+
+ // add absolute path
+ if (s==NULL || _path.personal_dir != s) {
+ getcwd(_path.personal_dir, MAX_PATH);
+ s = strchr(_path.personal_dir, 0);
+ *s++ = '\\';
+ ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
+ }
+
+#endif /* defined(USE_HOMEDIR) */
+
+ s = strchr(_path.personal_dir, 0);
+
+ // append a / ?
+ if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
+
+ _path.save_dir = str_fmt("%ssave", _path.personal_dir);
+ _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
+ _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
+ _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
+ _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
+ _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
+
+#if defined CUSTOM_LANG_DIR
+ // sets the search path for lng files to the custom one
+ _path.lang_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
+#else
+ _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
+#endif
+
+ // create necessary folders
+ mkdir(_path.personal_dir);
+ mkdir(_path.save_dir);
+ mkdir(_path.autosave_dir);
+ mkdir(_path.scenario_dir);
+}
+
diff --git a/saveload.c b/saveload.c index fc20194a0..736e98dc9 100644 --- a/saveload.c +++ b/saveload.c @@ -726,9 +726,7 @@ static void SlLoadChunks() //******************************************* #define LZO_SIZE 8192 -int CDECL lzo1x_1_compress( const byte *src, uint src_len,byte *dst, uint *dst_len,void *wrkmem ); -uint32 CDECL lzo_adler32(uint32 adler, const byte *buf, uint len); -int CDECL lzo1x_decompress( const byte *src, uint src_len,byte *dst, uint *dst_len,void *wrkmem /* NOT USED */ ); +#include "minilzo.h" static uint ReadLZO() { @@ -24,6 +24,10 @@ # include <sys/types.h> #endif +#if defined(__OS2__) +# include <types.h> +#endif + #ifdef __BEOS__ #include <SupportDefs.h> #endif @@ -77,6 +81,18 @@ # endif #endif +#if defined(__WATCOMC__) +# define NORETURN +# define FORCEINLINE inline +# define CDECL +# define NOT_REACHED() +# define GCC_PACK +# undef TTD_ALIGNMENT_4 +# undef TTD_ALIGNMENT_2 + +# include <malloc.h> +#endif + // Stuff for MSVC #if defined(_MSC_VER) # include <malloc.h> // alloca() @@ -93,7 +109,7 @@ int vsnprintf(char *str, size_t size, const char *format, va_list ap); #endif // Windows has always LITTLE_ENDIAN -#if defined(WIN32) +#if defined(WIN32) || defined(__OS2__) #define TTD_LITTLE_ENDIAN #else // Else include endian.h, which has the endian-type, autodetected by the Makefile @@ -182,7 +198,11 @@ enum { #endif // Compile time assertions -#define assert_compile(expr) void __ct_assert__(int a[1 - 2 * !(expr)]) +#ifdef __OS2__ +# define assert_compile(expr) +#else +# define assert_compile(expr) void __ct_assert__(int a[1 - 2 * !(expr)]) +#endif assert_compile(sizeof(uint32) == 4); assert_compile(sizeof(uint16) == 2); diff --git a/strgen/strgen.tgt b/strgen/strgen.tgt new file mode 100644 index 000000000..40d549b60 --- /dev/null +++ b/strgen/strgen.tgt @@ -0,0 +1,246 @@ +40
+targetIdent
+0
+MProject
+1
+MComponent
+0
+2
+WString
+4
+OEXE
+3
+WString
+5
+oc2en
+1
+0
+1
+4
+MCommand
+0
+5
+MCommand
+0
+6
+MItem
+10
+strgen.exe
+7
+WString
+4
+OEXE
+8
+WVList
+2
+9
+MRState
+10
+WString
+7
+OS2LINK
+11
+WString
+25
+?????No debug information
+1
+1
+12
+MRState
+13
+WString
+7
+OS2LINK
+14
+WString
+14
+?????Debug All
+1
+0
+15
+WVList
+0
+-1
+1
+1
+0
+16
+WPickList
+3
+17
+MItem
+3
+*.c
+18
+WString
+4
+COBJ
+19
+WVList
+0
+20
+WVList
+0
+-1
+1
+1
+0
+21
+MItem
+8
+stdafx.c
+22
+WString
+4
+COBJ
+23
+WVList
+0
+24
+WVList
+0
+17
+1
+1
+0
+25
+MItem
+8
+strgen.c
+26
+WString
+4
+COBJ
+27
+WVList
+0
+28
+WVList
+0
+17
+1
+1
+0
+40
+targetIdent
+0
+MProject
+1
+MComponent
+0
+2
+WString
+4
+OEXE
+3
+WString
+5
+oc2en
+1
+0
+1
+4
+MCommand
+0
+5
+MCommand
+0
+6
+MItem
+10
+strgen.exe
+7
+WString
+4
+OEXE
+8
+WVList
+2
+9
+MRState
+10
+WString
+7
+OS2LINK
+11
+WString
+25
+?????No debug information
+1
+1
+12
+MRState
+13
+WString
+7
+OS2LINK
+14
+WString
+14
+?????Debug All
+1
+0
+15
+WVList
+0
+-1
+1
+1
+0
+16
+WPickList
+3
+17
+MItem
+3
+*.c
+18
+WString
+4
+COBJ
+19
+WVList
+0
+20
+WVList
+0
+-1
+1
+1
+0
+21
+MItem
+8
+stdafx.c
+22
+WString
+4
+COBJ
+23
+WVList
+0
+24
+WVList
+0
+17
+1
+1
+0
+25
+MItem
+8
+strgen.c
+26
+WString
+4
+COBJ
+27
+WVList
+0
+28
+WVList
+0
+17
+1
+1
+0
|