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authorbjarni <bjarni@openttd.org>2007-01-22 23:23:30 +0000
committerbjarni <bjarni@openttd.org>2007-01-22 23:23:30 +0000
commita9a1fd8c201e736d034efc1097d07c23f14305f5 (patch)
treed8de9931df708417975b9c5abdee1c14d3bcc440
parent3e10a726e5dc4d404c345d315e7cc842f0a89aae (diff)
downloadopenttd-a9a1fd8c201e736d034efc1097d07c23f14305f5.tar.xz
(svn r8362) -Codechange: [vehicle build window] moved the engine drawing loop to a function of it's own
-Fix (r8335): [vehicle build window] ship sprites were moved two pixels to the left
-rw-r--r--src/build_vehicle_gui.cpp109
1 files changed, 64 insertions, 45 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index bca2a019e..57405f47f 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -723,9 +723,68 @@ static void GenerateBuildList(Window *w)
EngList_Sort(&bv->eng_list, _sorter[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria]);
}
+static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID pal)
+{
+ switch (type) {
+ case VEH_Train: DrawTrainEngine( x, y, engine, pal); break;
+ case VEH_Road: DrawRoadVehEngine( x, y, engine, pal); break;
+ case VEH_Ship: DrawShipEngine( x, y, engine, pal); break;
+ case VEH_Aircraft: DrawAircraftEngine(x, y, engine, pal); break;
+ default: NOT_REACHED();
+ }
+}
+
+/** Engine drawing loop
+ * @param type Type of vehicle (VEH_*)
+ * @param x,y Where should the list start
+ * @param eng_list What engines to draw
+ * @param min where to start in the list
+ * @param max where in the list to end. MAKE SURE THAT THIS IS NOT LONGER THAN THE ENGINE LIST ITSELF!
+ * @param selected_id what engine to highlight as selected, if any
+ */
+static void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id)
+{
+ byte step_size = GetVehicleListHeight(type);
+ byte x_offset = 0;
+ byte y_offset = 0;
+
+ switch (type) {
+ case VEH_Train:
+ x++; // train and road vehicles use the same offset, except trains are one more pixel to the right
+ /* Fallthough */
+ case VEH_Road:
+ x += 26;
+ x_offset = 30;
+ y += 2;
+ y_offset = 4;
+ break;
+ case VEH_Ship:
+ x += 35;
+ x_offset = 40;
+ y += 7;
+ y_offset = 3;
+ break;
+ case VEH_Aircraft:
+ x += 27;
+ x_offset = 33;
+ y += 7;
+ y_offset = 3;
+ break;
+ default: NOT_REACHED();
+ }
+
+ for (; min < max; min++, y += step_size) {
+ const EngineID engine = eng_list[min];
+
+ DrawString(x + x_offset, y, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
+ DrawVehicleEngine(type, x, y + y_offset, engine, GetEnginePalette(engine, _local_player));
+ }
+}
+
static void DrawBuildVehicleWindow(Window *w)
{
const buildvehicle_d *bv = &WP(w, buildvehicle_d);
+ uint max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
@@ -733,53 +792,13 @@ static void DrawBuildVehicleWindow(Window *w)
SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles
DrawWindowWidgets(w);
- {
- int x = 2;
- int y = 27;
- EngineID selected_id = bv->sel_engine;
- uint16 position = w->vscroll.pos;
- uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
+ DrawEngineList(bv->vehicle_type, 2, 27, bv->eng_list, w->vscroll.pos, max, bv->sel_engine);
- switch (bv->vehicle_type) {
- case VEH_Train:
- for (; position < max; position++, y += 14) {
- const EngineID engine = bv->eng_list[position];
-
- DrawString(x + 59, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
- DrawTrainEngine(x + 29, y + 6, engine, GetEnginePalette(engine, _local_player));
- }
- break;
- case VEH_Road:
- for (; position < max; position++, y += 14) {
- const EngineID engine = bv->eng_list[position];
-
- DrawString(x + 58, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
- DrawRoadVehEngine(x + 28, y + 6, engine, GetEnginePalette(engine, _local_player));
- }
- break;
- case VEH_Ship:
- for (; position < max; position++, y += 24) {
- const EngineID engine = bv->eng_list[position];
-
- DrawString(x + 75, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
- DrawShipEngine(x + 35, y + 10, engine, GetEnginePalette(engine, _local_player));
- }
- break;
- case VEH_Aircraft:
- for (; position < max; position++, y += 24) {
- const EngineID engine = bv->eng_list[position];
-
- DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
- DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player));
- }
- break;
- }
-
- if (selected_id != INVALID_ENGINE) {
- const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
- DrawVehiclePurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id);
- }
+ if (bv->sel_engine != INVALID_ENGINE) {
+ const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
+ DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, bv->sel_engine);
}
+
DrawString(85, 15, _sort_listing[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria], 0x10);
DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
}