diff options
author | bjarni <bjarni@openttd.org> | 2007-01-22 23:23:30 +0000 |
---|---|---|
committer | bjarni <bjarni@openttd.org> | 2007-01-22 23:23:30 +0000 |
commit | a9a1fd8c201e736d034efc1097d07c23f14305f5 (patch) | |
tree | d8de9931df708417975b9c5abdee1c14d3bcc440 | |
parent | 3e10a726e5dc4d404c345d315e7cc842f0a89aae (diff) | |
download | openttd-a9a1fd8c201e736d034efc1097d07c23f14305f5.tar.xz |
(svn r8362) -Codechange: [vehicle build window] moved the engine drawing loop to a function of it's own
-Fix (r8335): [vehicle build window] ship sprites were moved two pixels to the left
-rw-r--r-- | src/build_vehicle_gui.cpp | 109 |
1 files changed, 64 insertions, 45 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index bca2a019e..57405f47f 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -723,9 +723,68 @@ static void GenerateBuildList(Window *w) EngList_Sort(&bv->eng_list, _sorter[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria]); } +static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID pal) +{ + switch (type) { + case VEH_Train: DrawTrainEngine( x, y, engine, pal); break; + case VEH_Road: DrawRoadVehEngine( x, y, engine, pal); break; + case VEH_Ship: DrawShipEngine( x, y, engine, pal); break; + case VEH_Aircraft: DrawAircraftEngine(x, y, engine, pal); break; + default: NOT_REACHED(); + } +} + +/** Engine drawing loop + * @param type Type of vehicle (VEH_*) + * @param x,y Where should the list start + * @param eng_list What engines to draw + * @param min where to start in the list + * @param max where in the list to end. MAKE SURE THAT THIS IS NOT LONGER THAN THE ENGINE LIST ITSELF! + * @param selected_id what engine to highlight as selected, if any + */ +static void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id) +{ + byte step_size = GetVehicleListHeight(type); + byte x_offset = 0; + byte y_offset = 0; + + switch (type) { + case VEH_Train: + x++; // train and road vehicles use the same offset, except trains are one more pixel to the right + /* Fallthough */ + case VEH_Road: + x += 26; + x_offset = 30; + y += 2; + y_offset = 4; + break; + case VEH_Ship: + x += 35; + x_offset = 40; + y += 7; + y_offset = 3; + break; + case VEH_Aircraft: + x += 27; + x_offset = 33; + y += 7; + y_offset = 3; + break; + default: NOT_REACHED(); + } + + for (; min < max; min++, y += step_size) { + const EngineID engine = eng_list[min]; + + DrawString(x + x_offset, y, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10); + DrawVehicleEngine(type, x, y + y_offset, engine, GetEnginePalette(engine, _local_player)); + } +} + static void DrawBuildVehicleWindow(Window *w) { const buildvehicle_d *bv = &WP(w, buildvehicle_d); + uint max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list)); SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0); @@ -733,53 +792,13 @@ static void DrawBuildVehicleWindow(Window *w) SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles DrawWindowWidgets(w); - { - int x = 2; - int y = 27; - EngineID selected_id = bv->sel_engine; - uint16 position = w->vscroll.pos; - uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list)); + DrawEngineList(bv->vehicle_type, 2, 27, bv->eng_list, w->vscroll.pos, max, bv->sel_engine); - switch (bv->vehicle_type) { - case VEH_Train: - for (; position < max; position++, y += 14) { - const EngineID engine = bv->eng_list[position]; - - DrawString(x + 59, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10); - DrawTrainEngine(x + 29, y + 6, engine, GetEnginePalette(engine, _local_player)); - } - break; - case VEH_Road: - for (; position < max; position++, y += 14) { - const EngineID engine = bv->eng_list[position]; - - DrawString(x + 58, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10); - DrawRoadVehEngine(x + 28, y + 6, engine, GetEnginePalette(engine, _local_player)); - } - break; - case VEH_Ship: - for (; position < max; position++, y += 24) { - const EngineID engine = bv->eng_list[position]; - - DrawString(x + 75, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10); - DrawShipEngine(x + 35, y + 10, engine, GetEnginePalette(engine, _local_player)); - } - break; - case VEH_Aircraft: - for (; position < max; position++, y += 24) { - const EngineID engine = bv->eng_list[position]; - - DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10); - DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player)); - } - break; - } - - if (selected_id != INVALID_ENGINE) { - const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL]; - DrawVehiclePurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id); - } + if (bv->sel_engine != INVALID_ENGINE) { + const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL]; + DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, bv->sel_engine); } + DrawString(85, 15, _sort_listing[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria], 0x10); DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10); } |