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authordarkvater <darkvater@openttd.org>2005-01-03 18:40:41 +0000
committerdarkvater <darkvater@openttd.org>2005-01-03 18:40:41 +0000
commita72d993e65df5e3ad811a25227c2fce04925f461 (patch)
tree6a0aa2e165e43a956a954eef59550dddb4c558c1
parent3ee8697bbf8996d7cfff0d9f140f5e6aa88fcdb4 (diff)
downloadopenttd-a72d993e65df5e3ad811a25227c2fce04925f461.tar.xz
(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER
-rw-r--r--ttd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ttd.c b/ttd.c
index cf5a021c8..242b9c729 100644
--- a/ttd.c
+++ b/ttd.c
@@ -1238,7 +1238,7 @@ bool AfterLoadGame(uint version)
uint h = MapSizeY();
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
- if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] != OWNER_WATER)
+ if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS)
_map_owner[tile_cur] = OWNER_WATER;
if (!IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] == OWNER_WATER)
_map_owner[tile_cur] = OWNER_NONE;