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authorrubidium <rubidium@openttd.org>2008-05-04 22:19:44 +0000
committerrubidium <rubidium@openttd.org>2008-05-04 22:19:44 +0000
commita51e32376eda7c62de0b70d3771324dec6afbbc0 (patch)
tree38209477fcd5254bddd602fc85b4eef9f59050d6
parent7a85e26268fe1b931753194f207132efcd9325fe (diff)
downloadopenttd-a51e32376eda7c62de0b70d3771324dec6afbbc0.tar.xz
(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.
-rw-r--r--src/misc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc.cpp b/src/misc.cpp
index 796f937fa..7963520bc 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -68,6 +68,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1));
+ InitializeOldNames();
}
InitializeEngines();
@@ -92,7 +93,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
InitializeIndustries();
InitializeBuildingCounts();
- InitializeOldNames();
InitializeVehiclesGuiList();
InitializeTrains();
InitializeNPF();