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authorSamuXarick <43006711+SamuXarick@users.noreply.github.com>2020-01-03 00:04:39 +0000
committerCharles Pigott <charlespigott@googlemail.com>2020-01-03 00:04:39 +0000
commit9e7c5235e89095b328bdd9528984a19e1716aac7 (patch)
tree18e76ee1ae0c4370d1cee6fade3b742c6ebf02ed
parent9e4533dc8f82dccc0e334fa4b100544b079b5f4f (diff)
downloadopenttd-9e7c5235e89095b328bdd9528984a19e1716aac7.tar.xz
Fix #7891: Actually check the vehicle type before casting
-rw-r--r--src/vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 806bf4795..2c57d970d 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1785,7 +1785,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
/* We should be able to build infrastructure when we have the actual vehicle type */
for (const Vehicle *v : Vehicle::Iterate()) {
- if (type == VEH_ROAD && GetRoadTramType(RoadVehicle::From(v)->roadtype) != (RoadTramType)subtype) continue;
+ if (v->type == VEH_ROAD && GetRoadTramType(RoadVehicle::From(v)->roadtype) != (RoadTramType)subtype) continue;
if (v->owner == _local_company && v->type == type) return true;
}