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authorDarkvater <darkvater@openttd.org>2006-10-14 15:43:37 +0000
committerDarkvater <darkvater@openttd.org>2006-10-14 15:43:37 +0000
commit975442040d27fc83cf143ec3d6d5b59aebd03e6d (patch)
tree128e17c7b5fd106f884f2af8b541f5e3aa329d0b
parent2dcdeb985d481ca44208d8d675eda31db7d4c9ff (diff)
downloadopenttd-975442040d27fc83cf143ec3d6d5b59aebd03e6d.tar.xz
(svn r6772) -Codechange: Do not abuse OWNER_SPECTATOR as the "owner" of the industry for
the minimap. This also saves us from having this huge _owner_colors table.
-rw-r--r--map.h2
-rw-r--r--smallmap_gui.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/map.h b/map.h
index 05f758f6d..60ac5e814 100644
--- a/map.h
+++ b/map.h
@@ -71,6 +71,8 @@ typedef enum Owner {
OWNER_TOWN = 0x0F, // a town owns the tile
OWNER_NONE = 0x10, // nobody owns the tile
OWNER_WATER = 0x11, // "water" owns the tile
+ OWNER_END = 0x12,
+
OWNER_SPECTATOR = 0xFF, // spectator in MP or in scenario editor
} Owner;
diff --git a/smallmap_gui.c b/smallmap_gui.c
index b58fb2c00..d808519fd 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -507,7 +507,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
}
-static uint32 _owner_colors[256];
+static uint32 _owner_colors[OWNER_END + 1];
/**
* Return the color a tile would be displayed with in the small map in mode "Owner".
@@ -520,7 +520,7 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
Owner o;
switch (GetTileType(tile)) {
- case MP_INDUSTRY: o = OWNER_SPECTATOR; break;
+ case MP_INDUSTRY: o = OWNER_END; break;
case MP_HOUSE: o = OWNER_TOWN; break;
default: o = GetTileOwner(tile); break;
}
@@ -606,7 +606,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
_owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
- _owner_colors[OWNER_SPECTATOR] = MKCOLOR(0x20202020); /* industry */
+ _owner_colors[OWNER_END+1] = MKCOLOR(0x20202020); /* industry */
/* now fill with the player colors */
FOR_ALL_PLAYERS(p) {