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author | belugas <belugas@openttd.org> | 2006-12-25 01:40:33 +0000 |
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committer | belugas <belugas@openttd.org> | 2006-12-25 01:40:33 +0000 |
commit | 8e20ae2e9574ed613fd95a07fad12ce0e7f2bfa5 (patch) | |
tree | 68a32a8550bbb3f600d73595a7bf6617e14dd0af | |
parent | 67f63c858468c897b0d572457ff64cbfb5588f05 (diff) | |
download | openttd-8e20ae2e9574ed613fd95a07fad12ce0e7f2bfa5.tar.xz |
(svn r7556) -Fix(r7153): By handling the KeyEvent sooner in the events loops, the console command "screenshot no_con" did not had time to actually repaint the screen without the console before the screenshot. Forcing a redraw before it ensure that the feature acts as required. (to be ported to 0.5.0)
(thanks glx)
-rw-r--r-- | screenshot.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/screenshot.c b/screenshot.c index ac5109ced..503c78a5c 100644 --- a/screenshot.c +++ b/screenshot.c @@ -561,6 +561,7 @@ bool MakeScreenshot(void) switch (current_screenshot_type) { case SC_VIEWPORT: UndrawMouseCursor(); + DrawDirtyBlocks(); current_screenshot_type = SC_NONE; return MakeSmallScreenshot(); case SC_WORLD: |