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authortruebrain <truebrain@openttd.org>2012-01-03 09:46:37 +0000
committertruebrain <truebrain@openttd.org>2012-01-03 09:46:37 +0000
commit8dbb654e399e6bea2c656d200ba5ee1cf2027bc9 (patch)
tree54a21d062776ad2a28f5bcd7b849de2aa39132ce
parent4da7f2b7230b0f199105024b705f3f2fa9b7ec2b (diff)
downloadopenttd-8dbb654e399e6bea2c656d200ba5ee1cf2027bc9.tar.xz
(svn r23727) -Codechange: speedup the 32bpp palette animation by reducing the amount of compares. This is possible because the function is called with only 2 possible conditions: from 0 to 255 (full palette update, 8bpp only) or from PALETTE_ANIM_START to 255
-rw-r--r--src/blitter/32bpp_anim.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp
index 4d81a538e..bb959524e 100644
--- a/src/blitter/32bpp_anim.cpp
+++ b/src/blitter/32bpp_anim.cpp
@@ -323,7 +323,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
* palette animation, much cheaper though slightly nastier. */
for (int i = 0; i < width; i++) {
uint colour = GB(*anim_pal, 0, 8);
- if (IsInsideBS(colour, PALETTE_ANIM_START, PALETTE_ANIM_SIZE)) {
+ if (colour >= PALETTE_ANIM_START) {
/* Update this pixel */
*dst_pal = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim_pal, 8, 8));
}
@@ -417,11 +417,11 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
assert(!_screen_disable_anim);
this->palette = palette;
- /* Never repaint the transparency pixel */
- if (this->palette.first_dirty == 0) {
- this->palette.first_dirty++;
- this->palette.count_dirty--;
- }
+ /* If first_dirty is 0, it is for 8bpp indication to send the new
+ * palette. As we dont do that for 32bpp, ignore that request
+ * completely */
+ if (this->palette.first_dirty == 0) return;
+ assert(this->palette.first_dirty == PALETTE_ANIM_START);
const uint16 *anim = this->anim_buf;
uint32 *dst = (uint32 *)_screen.dst_ptr;
@@ -430,7 +430,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
for (int y = this->anim_buf_height; y != 0 ; y--) {
for (int x = this->anim_buf_width; x != 0 ; x--) {
uint colour = GB(*anim, 0, 8);
- if (IsInsideBS(colour, this->palette.first_dirty, this->palette.count_dirty)) {
+ if (colour >= PALETTE_ANIM_START) {
/* Update this pixel */
*dst = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim, 8, 8));
}