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author | maedhros <maedhros@openttd.org> | 2008-05-06 10:31:50 +0000 |
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committer | maedhros <maedhros@openttd.org> | 2008-05-06 10:31:50 +0000 |
commit | 8da41ec62e4e697ea84d9615738a4feb647a8908 (patch) | |
tree | e6d16ec54a9af3302a3e6276079c301b9c564e61 | |
parent | 7e1ac0ce5729e6182fe3229be760a531e7f61ff3 (diff) | |
download | openttd-8da41ec62e4e697ea84d9615738a4feb647a8908.tar.xz |
(svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address.
-rw-r--r-- | src/network/network_udp.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 9593fe38a..302100823 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -494,6 +494,8 @@ void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually) // Clear item in gamelist item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port)); + if (item == NULL) return; + if (StrEmpty(item->info.server_name)) { memset(&item->info, 0, sizeof(item->info)); ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name)); |