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authormiham <miham@openttd.org>2005-04-04 21:25:15 +0000
committermiham <miham@openttd.org>2005-04-04 21:25:15 +0000
commit8153a56aa47d057e84fcf0e836299ff29815fbe1 (patch)
tree714e0ca1ed07bfa32ae4f9b1c6c071aa87343466
parent42eae13270ac953dc78c637005c2c86552ada8c3 (diff)
downloadopenttd-8153a56aa47d057e84fcf0e836299ff29815fbe1.tar.xz
(svn r2150) [Translations] Updated translations (14 strs/10 langs)
-rw-r--r--lang/catalan.txt1
-rw-r--r--lang/dutch.txt1
-rw-r--r--lang/finnish.txt1
-rw-r--r--lang/french.txt1
-rw-r--r--lang/german.txt1
-rw-r--r--lang/icelandic.txt3
-rw-r--r--lang/norwegian.txt1
-rw-r--r--lang/romanian.txt3
-rw-r--r--lang/slovak.txt2
-rw-r--r--lang/spanish.txt1
10 files changed, 14 insertions, 1 deletions
diff --git a/lang/catalan.txt b/lang/catalan.txt
index c5400e545..774a92350 100644
--- a/lang/catalan.txt
+++ b/lang/catalan.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situar à
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situar far
STR_028E_PLACE_TRANSMITTER :{BLACK}Situar repetidor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir àrea de desert
+STR_CREATE_LAKE :{BLACK}Defineix àrea d'aigua, inundarà els voltants si està a nivell de mar
STR_0290_DELETE :{BLACK}Esborrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborrar aquesta població completament
STR_0292_SAVE_SCENARIO :Desar escenari
diff --git a/lang/dutch.txt b/lang/dutch.txt
index 1d864e565..f386ba5e8 100644
--- a/lang/dutch.txt
+++ b/lang/dutch.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats s
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaats radiomast
STR_028F_DEFINE_DESERT_AREA :{BLACK}Geef woestijngebied aan
+STR_CREATE_LAKE :{BLACK}Defineer water gebied, zal de omgeving later overstromen als deze op zeeniveau is
STR_0290_DELETE :{BLACK}Verwijder
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Verwijder deze hele stad
STR_0292_SAVE_SCENARIO :Scenario opslaan
diff --git a/lang/finnish.txt b/lang/finnish.txt
index 98e0e7e83..401a8d811 100644
--- a/lang/finnish.txt
+++ b/lang/finnish.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Aseta ka
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Aseta majakka
STR_028E_PLACE_TRANSMITTER :{BLACK}Aseta lähetin
STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue
+STR_CREATE_LAKE :{BLACK}Määrittele vesialue; ympäristö tulvii, jos valitaan tasoksi merenpinta
STR_0290_DELETE :{BLACK}Poista
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan
STR_0292_SAVE_SCENARIO :Tallenna skenaario
diff --git a/lang/french.txt b/lang/french.txt
index 71ba7c7fd..655de8474 100644
--- a/lang/french.txt
+++ b/lang/french.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer d
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
STR_028F_DEFINE_DESERT_AREA :{BLACK}Définir un endroit désertique
+STR_CREATE_LAKE :{BLACK}Définit une zone d'eau, qui va innonder ses abords si au niveau de la mer
STR_0290_DELETE :{BLACK}Supprimer
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer complètement cette ville
STR_0292_SAVE_SCENARIO :Sauvegarder scénario
diff --git a/lang/german.txt b/lang/german.txt
index 69d5891c8..7b35133ed 100644
--- a/lang/german.txt
+++ b/lang/german.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm erstellen
STR_028E_PLACE_TRANSMITTER :{BLACK}Sender erstellen
STR_028F_DEFINE_DESERT_AREA :{BLACK}Wüstengebiet definieren
+STR_CREATE_LAKE :{BLACK}Gebiet fluten, auf Meereshöhe entsteht ein Gewässer
STR_0290_DELETE :{BLACK}Löschen
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollständig löschen
STR_0292_SAVE_SCENARIO :Szenario speichern
diff --git a/lang/icelandic.txt b/lang/icelandic.txt
index 7e6f95739..73e349ce4 100644
--- a/lang/icelandic.txt
+++ b/lang/icelandic.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Skilgreina eyðimerkursvæði
+STR_CREATE_LAKE :{BLACK}Afmarkaðu vantssvæðið, það mun flæða yfir nálægt land ef það er við sjávarmál
STR_0290_DELETE :{BLACK}Eyða
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
STR_0292_SAVE_SCENARIO :Vista kort
@@ -2752,7 +2753,7 @@ STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Heildarp
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nýgrf stillingar
STR_NEWGRF_APPLY_CHANGES :{BLACK}Virkja breytingar
STR_NEWGRF_SET_PARAMETERS :{BLACK}Stilla breytur
-STR_NEWGRF_TIP :{BLACK}Listi yfir öll Nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
+STR_NEWGRF_TIP :{BLACK}Listi yfir öll nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar nýgrf skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík
STR_NEWGRF_FILENAME :{BLACK}Skráarnafn:
STR_NEWGRF_GRF_ID :{BLACK}GRF einkenni:
diff --git a/lang/norwegian.txt b/lang/norwegian.txt
index 6d46853e8..7dca0832f 100644
--- a/lang/norwegian.txt
+++ b/lang/norwegian.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørken
+STR_CREATE_LAKE :{BLACK}Definer vannområde, vil flomme utover hvis på havnivå
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
STR_0292_SAVE_SCENARIO :Lagre scenario
diff --git a/lang/romanian.txt b/lang/romanian.txt
index da285d609..6f282d3b8 100644
--- a/lang/romanian.txt
+++ b/lang/romanian.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseazã far
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseazã transmitãtor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste zona de desert
+STR_CREATE_LAKE :{BLACK}Defineste aria acoperita de apa ce va inunda imprejurimile aflate la nivelul marii
STR_0290_DELETE :{BLACK}Sterge
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
STR_0292_SAVE_SCENARIO :Salveazã scenariul
@@ -772,6 +773,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Afiseazã
STR_02DD_SUBSIDIES :Subventii (F6)
STR_02DE_MAP_OF_WORLD :Harta lumii (F4)
STR_EXTRA_VIEW_PORT :Extra ecran
+STR_SIGN_LIST :Lista de semne
STR_02DF_TOWN_DIRECTORY :Lista oraselor
STR_TOWN_POPULATION :{BLACK}Populatia totala: {COMMA32}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Ecran{COMMA16}
@@ -2796,6 +2798,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Afiseaza
STR_REPLACE_HELP :{BLACK}Aceasta functie iti permite sa selectezi un model de vehicul si sa-l inlocuiesti cu altul. Schimbarea se va efectua automat la intrarea vehiculului intr-un depou.
STR_SHORT_DATE :{WHITE}{DATE_TINY}
+STR_SIGN_LIST_CAPTION :{WHITE}Lista de semne - {COMMA16} Semne
############ Lists rail types
diff --git a/lang/slovak.txt b/lang/slovak.txt
index 945edb0d3..3fe130bd9 100644
--- a/lang/slovak.txt
+++ b/lang/slovak.txt
@@ -772,6 +772,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Zobrazit
STR_02DD_SUBSIDIES :Dotacie
STR_02DE_MAP_OF_WORLD :Mapa sveta
STR_EXTRA_VIEW_PORT :Extra pohlad
+STR_SIGN_LIST :Zoznam popisov
STR_02DF_TOWN_DIRECTORY :Zoznam miest
STR_TOWN_POPULATION :{BLACK}Svetova populacia: {COMMA32}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Pohlad {COMMA16}
@@ -2796,6 +2797,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tu sa zo
STR_REPLACE_HELP :{BLACK}Umoznuje vybrat typ lokomotivy, ktory automaticky sa zameni za iny typ, ak vlaky s takouto lokomotivou sa zastavia v depe
STR_SHORT_DATE :{WHITE}{DATE_TINY}
+STR_SIGN_LIST_CAPTION :{WHITE}Zoznam popisov - {COMMA16} popisov
############ Lists rail types
diff --git a/lang/spanish.txt b/lang/spanish.txt
index 6a43602b7..5b3d746ab 100644
--- a/lang/spanish.txt
+++ b/lang/spanish.txt
@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca z
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir zona desertica
+STR_CREATE_LAKE :{BLACK}Define un area de agua, inundará los alrededores sin están a nivel del mar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta población completamente
STR_0292_SAVE_SCENARIO :Guardar escenario