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authorpasky <pasky@openttd.org>2005-03-25 15:31:01 +0000
committerpasky <pasky@openttd.org>2005-03-25 15:31:01 +0000
commit7fceb7ea86f8e0de40abc18cf94aee3917b7696d (patch)
tree90ba95cc74f5a94d6e9fd71f4ac0e73857eb722f
parent44f370291974b600885c708506d560c9069cf14d (diff)
downloadopenttd-7fceb7ea86f8e0de40abc18cf94aee3917b7696d.tar.xz
(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
-rw-r--r--engine.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine.c b/engine.c
index af3bb6df7..4083408da 100644
--- a/engine.c
+++ b/engine.c
@@ -334,8 +334,8 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
chain_after++;
};
- value = chain_before << 16 | chain_after << 8
- | (chain_before + chain_after + 1);
+ value = chain_before | chain_after << 8
+ | (chain_before + chain_after) << 16;
} else {
value = 1; /* 1 vehicle in the chain */
}