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author | darkvater <darkvater@openttd.org> | 2004-11-12 23:26:02 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-11-12 23:26:02 +0000 |
commit | 76341a9173a130a914741d811834472f1f1bdcb8 (patch) | |
tree | 0e7b84b74de4104ecad95bbfb3aa4351e0d72fe5 | |
parent | 2ab466925142222fa69062acaa36034453684bfb (diff) | |
download | openttd-76341a9173a130a914741d811834472f1f1bdcb8.tar.xz |
(svn r556) -newgrf: Some seemingly proper support for loading stages of grf files (octo & pasky).
-rw-r--r-- | grfspecial.c | 82 | ||||
-rw-r--r-- | spritecache.c | 25 |
2 files changed, 88 insertions, 19 deletions
diff --git a/grfspecial.c b/grfspecial.c index 153c025bb..cde5609fa 100644 --- a/grfspecial.c +++ b/grfspecial.c @@ -30,6 +30,7 @@ struct GRFFile { static struct GRFFile *_cur_grffile, *_first_grffile; static int _cur_spriteid; +static int _cur_stage; static int32 _paramlist[0x7f]; static int _param_max; @@ -77,7 +78,8 @@ do { \ } while (0) -static byte INLINE grf_load_byte(byte **buf) { +static byte INLINE grf_load_byte(byte **buf) +{ return *(*buf)++; } @@ -115,19 +117,16 @@ static struct GRFFile *GetFileByGRFID(uint32 grfid) return file; } -#if 0 -/* Will be used very soon. */ -static struct GRFFile *GetFileByFilename(char *filename) +static struct GRFFile *GetFileByFilename(const char *filename) { struct GRFFile *file; file = _first_grffile; while ((file != NULL) && strcmp(file->filename, filename)) - file = retval->next; + file = file->next; return file; } -#endif typedef bool (*VCI_Handler)(uint engine, int numinfo, int prop, byte **buf, int len); @@ -900,7 +899,6 @@ static void SkipIf(byte *buf, int len) * B condition-type * V value * B num-sprites */ - /* TODO: We only support few tests. */ /* TODO: More params. More condition types. */ uint8 param; uint8 paramsize; @@ -933,8 +931,7 @@ static void SkipIf(byte *buf, int len) param_val = _opt.landscape; break; case 0x84: - /* XXX: This should be always true (at least until we get multiple loading stages?). */ - param_val = 1; + param_val = _cur_stage; break; case 0x85: param_val = _ttdpatch_flags[cond_val / 0x20]; @@ -1231,7 +1228,6 @@ static void GRFInhibit(byte *buf, int len) * B num Number of GRFIDs that follow * D grfids GRFIDs of the files to deactivate */ /* XXX: Should we handle forward deactivations? */ - /* XXX: Even so will fully work only with stages support. */ byte num; int i; @@ -1271,7 +1267,8 @@ static void InitializeGRFSpecial(void) | (1 << 0x17); /* newstartyear */ } -void InitNewGRFFile(const char *filename, int sprite_offset) { +void InitNewGRFFile(const char *filename, int sprite_offset) +{ struct GRFFile *newfile; newfile = malloc(sizeof(struct GRFFile)); @@ -1297,12 +1294,12 @@ void InitNewGRFFile(const char *filename, int sprite_offset) { /* Here we perform initial decoding of some special sprites (as are they * described at http://www.ttdpatch.net/src/newgrf.txt, but this is only a very - * partial implementation yet; also, we ignore the stages stuff). */ + * partial implementation yet). */ /* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by * a crafted invalid GRF file. We should tell that to the user somehow, or * better make this more robust in the future. */ -void DecodeSpecialSprite(int num, int spriteid) +void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage) { #define NUM_ACTIONS 0xF static const SpecialSpriteHandler handlers[NUM_ACTIONS] = { @@ -1334,17 +1331,70 @@ void DecodeSpecialSprite(int num, int spriteid) initialized = 1; } + _cur_stage = stage; _cur_spriteid = spriteid; for (i = 0; i != num; i++) buf[i] = FioReadByte(); action = buf[0]; - if (action < NUM_ACTIONS) { - if (_cur_grffile->flags & 0x0001) + + /* XXX: Action 0x03 is temporarily processed together with actions 0x01 + * and 0x02 before it is fixed to be reentrant (probably storing the + * superset information in {struct GRFFile}). --pasky */ + + if (stage == 0) { + /* During initialization, actions 0, 3, 4, 5 and 7 are ignored. */ + + if ((action == 0x00) /*|| (action == 0x03)*/ || (action == 0x04) + || (action == 0x05) || (action == 0x07)) { + DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 0, Skipped", action); + /* Do nothing. */ + + } else if (action < NUM_ACTIONS) { + DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 0", action); + handlers[action](buf, num); + + } else { + grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action); + } + + } else if (stage == 1) { + /* A .grf file is activated only if it was active when the game was + * started. If a game is loaded, only its active .grfs will be + * reactivated, unless "loadallgraphics on" is used. A .grf file is + * considered active if its action 8 has been processed, i.e. its + * action 8 hasn't been skipped using an action 7. + * + * During activation, only actions 0, 3, 4, 5, 7, 8, 9 and 0A are + * carried out. All others are ignored, because they only need to be + * processed once at initialization. */ + + if ((_cur_grffile == NULL) || strcmp(_cur_grffile->filename, filename)) + _cur_grffile = GetFileByFilename(filename); + + if (_cur_grffile == NULL) + error("File ``%s'' lost in cache.\n", filename); + + if (!(_cur_grffile->flags & 0x0001)) { + DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1, Not activated", action); + /* Do nothing. */ + + } else if ((action == 0x00) /*|| (action == 0x03)*/ || (action == 0x04) || (action == 0x05) + || (action == 0x07) || (action == 0x08) || (action == 0x09) || (action == 0x0A)) { + DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1", action); handlers[action](buf, num); + + } else if (action < NUM_ACTIONS) { + DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1, Skipped", action); + /* Do nothing. */ + + } else { + grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action); + } + } else { - grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action); + error("Invalid stage %d", stage); } free(buf); diff --git a/spritecache.c b/spritecache.c index 8a1829649..0dbbace44 100644 --- a/spritecache.c +++ b/spritecache.c @@ -19,6 +19,8 @@ int _skip_sprites = 0; int _replace_sprites_count[16]; int _replace_sprites_offset[16]; +static const char *_cur_grffile; +static int _loading_stage; static int _skip_specials; static SpriteHdr _cur_sprite; @@ -85,7 +87,7 @@ static const uint16 * const _slopes_spriteindexes[] = { static void CompactSpriteCache(); void InitNewGRFFile(const char *filename, int sprite_offset); -void DecodeSpecialSprite(int num, int load_index); +void DecodeSpecialSprite(const char *filename, int num, int load_index, int stage); static void ReadSpriteHeaderSkipData(int num, int load_index) { @@ -110,7 +112,7 @@ static void ReadSpriteHeaderSkipData(int num, int load_index) if (_skip_specials || deaf) { FioSkipBytes(num); } else { - DecodeSpecialSprite(num, load_index); + DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage); } return; } @@ -311,6 +313,7 @@ static int LoadNewGrfFile(const char *filename, int load_index, int file_index) int i; FioOpenFile(file_index, filename); + _cur_grffile = filename; _skip_specials = 0; _skip_sprites = 0; @@ -772,6 +775,8 @@ static void LoadSpriteTables() { int i,j; + _loading_stage = 1; + /* * Note for developers: * Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below @@ -789,6 +794,8 @@ static void LoadSpriteTables() // So just load all files from disk.. int load_index = 0; + int old_load_index = 0; + for(i=0; _filename_list[i] != NULL; i++) { load_index += LoadGrfFile(_filename_list[i], load_index, (byte)i); } @@ -805,11 +812,23 @@ static void LoadSpriteTables() load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1; - for(j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) { + + /* Load newgrf sprites */ + + _loading_stage = 0; + old_load_index = load_index; + + for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) { InitNewGRFFile(_newgrf_files[j], load_index); load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++); } + _loading_stage = 1; + load_index = old_load_index; + for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) + load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++); + + // If needed, save the cache to file HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false); } else { |