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authordarkvater <darkvater@openttd.org>2004-11-12 23:26:02 +0000
committerdarkvater <darkvater@openttd.org>2004-11-12 23:26:02 +0000
commit76341a9173a130a914741d811834472f1f1bdcb8 (patch)
tree0e7b84b74de4104ecad95bbfb3aa4351e0d72fe5
parent2ab466925142222fa69062acaa36034453684bfb (diff)
downloadopenttd-76341a9173a130a914741d811834472f1f1bdcb8.tar.xz
(svn r556) -newgrf: Some seemingly proper support for loading stages of grf files (octo & pasky).
-rw-r--r--grfspecial.c82
-rw-r--r--spritecache.c25
2 files changed, 88 insertions, 19 deletions
diff --git a/grfspecial.c b/grfspecial.c
index 153c025bb..cde5609fa 100644
--- a/grfspecial.c
+++ b/grfspecial.c
@@ -30,6 +30,7 @@ struct GRFFile {
static struct GRFFile *_cur_grffile, *_first_grffile;
static int _cur_spriteid;
+static int _cur_stage;
static int32 _paramlist[0x7f];
static int _param_max;
@@ -77,7 +78,8 @@ do { \
} while (0)
-static byte INLINE grf_load_byte(byte **buf) {
+static byte INLINE grf_load_byte(byte **buf)
+{
return *(*buf)++;
}
@@ -115,19 +117,16 @@ static struct GRFFile *GetFileByGRFID(uint32 grfid)
return file;
}
-#if 0
-/* Will be used very soon. */
-static struct GRFFile *GetFileByFilename(char *filename)
+static struct GRFFile *GetFileByFilename(const char *filename)
{
struct GRFFile *file;
file = _first_grffile;
while ((file != NULL) && strcmp(file->filename, filename))
- file = retval->next;
+ file = file->next;
return file;
}
-#endif
typedef bool (*VCI_Handler)(uint engine, int numinfo, int prop, byte **buf, int len);
@@ -900,7 +899,6 @@ static void SkipIf(byte *buf, int len)
* B condition-type
* V value
* B num-sprites */
- /* TODO: We only support few tests. */
/* TODO: More params. More condition types. */
uint8 param;
uint8 paramsize;
@@ -933,8 +931,7 @@ static void SkipIf(byte *buf, int len)
param_val = _opt.landscape;
break;
case 0x84:
- /* XXX: This should be always true (at least until we get multiple loading stages?). */
- param_val = 1;
+ param_val = _cur_stage;
break;
case 0x85:
param_val = _ttdpatch_flags[cond_val / 0x20];
@@ -1231,7 +1228,6 @@ static void GRFInhibit(byte *buf, int len)
* B num Number of GRFIDs that follow
* D grfids GRFIDs of the files to deactivate */
/* XXX: Should we handle forward deactivations? */
- /* XXX: Even so will fully work only with stages support. */
byte num;
int i;
@@ -1271,7 +1267,8 @@ static void InitializeGRFSpecial(void)
| (1 << 0x17); /* newstartyear */
}
-void InitNewGRFFile(const char *filename, int sprite_offset) {
+void InitNewGRFFile(const char *filename, int sprite_offset)
+{
struct GRFFile *newfile;
newfile = malloc(sizeof(struct GRFFile));
@@ -1297,12 +1294,12 @@ void InitNewGRFFile(const char *filename, int sprite_offset) {
/* Here we perform initial decoding of some special sprites (as are they
* described at http://www.ttdpatch.net/src/newgrf.txt, but this is only a very
- * partial implementation yet; also, we ignore the stages stuff). */
+ * partial implementation yet). */
/* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by
* a crafted invalid GRF file. We should tell that to the user somehow, or
* better make this more robust in the future. */
-void DecodeSpecialSprite(int num, int spriteid)
+void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage)
{
#define NUM_ACTIONS 0xF
static const SpecialSpriteHandler handlers[NUM_ACTIONS] = {
@@ -1334,17 +1331,70 @@ void DecodeSpecialSprite(int num, int spriteid)
initialized = 1;
}
+ _cur_stage = stage;
_cur_spriteid = spriteid;
for (i = 0; i != num; i++)
buf[i] = FioReadByte();
action = buf[0];
- if (action < NUM_ACTIONS) {
- if (_cur_grffile->flags & 0x0001)
+
+ /* XXX: Action 0x03 is temporarily processed together with actions 0x01
+ * and 0x02 before it is fixed to be reentrant (probably storing the
+ * superset information in {struct GRFFile}). --pasky */
+
+ if (stage == 0) {
+ /* During initialization, actions 0, 3, 4, 5 and 7 are ignored. */
+
+ if ((action == 0x00) /*|| (action == 0x03)*/ || (action == 0x04)
+ || (action == 0x05) || (action == 0x07)) {
+ DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 0, Skipped", action);
+ /* Do nothing. */
+
+ } else if (action < NUM_ACTIONS) {
+ DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 0", action);
+ handlers[action](buf, num);
+
+ } else {
+ grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action);
+ }
+
+ } else if (stage == 1) {
+ /* A .grf file is activated only if it was active when the game was
+ * started. If a game is loaded, only its active .grfs will be
+ * reactivated, unless "loadallgraphics on" is used. A .grf file is
+ * considered active if its action 8 has been processed, i.e. its
+ * action 8 hasn't been skipped using an action 7.
+ *
+ * During activation, only actions 0, 3, 4, 5, 7, 8, 9 and 0A are
+ * carried out. All others are ignored, because they only need to be
+ * processed once at initialization. */
+
+ if ((_cur_grffile == NULL) || strcmp(_cur_grffile->filename, filename))
+ _cur_grffile = GetFileByFilename(filename);
+
+ if (_cur_grffile == NULL)
+ error("File ``%s'' lost in cache.\n", filename);
+
+ if (!(_cur_grffile->flags & 0x0001)) {
+ DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1, Not activated", action);
+ /* Do nothing. */
+
+ } else if ((action == 0x00) /*|| (action == 0x03)*/ || (action == 0x04) || (action == 0x05)
+ || (action == 0x07) || (action == 0x08) || (action == 0x09) || (action == 0x0A)) {
+ DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1", action);
handlers[action](buf, num);
+
+ } else if (action < NUM_ACTIONS) {
+ DEBUG (grf, 5) ("DecodeSpecialSprite: Action: %x, Stage 1, Skipped", action);
+ /* Do nothing. */
+
+ } else {
+ grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action);
+ }
+
} else {
- grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action);
+ error("Invalid stage %d", stage);
}
free(buf);
diff --git a/spritecache.c b/spritecache.c
index 8a1829649..0dbbace44 100644
--- a/spritecache.c
+++ b/spritecache.c
@@ -19,6 +19,8 @@ int _skip_sprites = 0;
int _replace_sprites_count[16];
int _replace_sprites_offset[16];
+static const char *_cur_grffile;
+static int _loading_stage;
static int _skip_specials;
static SpriteHdr _cur_sprite;
@@ -85,7 +87,7 @@ static const uint16 * const _slopes_spriteindexes[] = {
static void CompactSpriteCache();
void InitNewGRFFile(const char *filename, int sprite_offset);
-void DecodeSpecialSprite(int num, int load_index);
+void DecodeSpecialSprite(const char *filename, int num, int load_index, int stage);
static void ReadSpriteHeaderSkipData(int num, int load_index)
{
@@ -110,7 +112,7 @@ static void ReadSpriteHeaderSkipData(int num, int load_index)
if (_skip_specials || deaf) {
FioSkipBytes(num);
} else {
- DecodeSpecialSprite(num, load_index);
+ DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
}
return;
}
@@ -311,6 +313,7 @@ static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
int i;
FioOpenFile(file_index, filename);
+ _cur_grffile = filename;
_skip_specials = 0;
_skip_sprites = 0;
@@ -772,6 +775,8 @@ static void LoadSpriteTables()
{
int i,j;
+ _loading_stage = 1;
+
/*
* Note for developers:
* Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
@@ -789,6 +794,8 @@ static void LoadSpriteTables()
// So just load all files from disk..
int load_index = 0;
+ int old_load_index = 0;
+
for(i=0; _filename_list[i] != NULL; i++) {
load_index += LoadGrfFile(_filename_list[i], load_index, (byte)i);
}
@@ -805,11 +812,23 @@ static void LoadSpriteTables()
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
- for(j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
+
+ /* Load newgrf sprites */
+
+ _loading_stage = 0;
+ old_load_index = load_index;
+
+ for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
InitNewGRFFile(_newgrf_files[j], load_index);
load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
}
+ _loading_stage = 1;
+ load_index = old_load_index;
+ for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++)
+ load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
+
+
// If needed, save the cache to file
HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
} else {