diff options
author | truelight <truelight@openttd.org> | 2005-02-01 18:30:11 +0000 |
---|---|---|
committer | truelight <truelight@openttd.org> | 2005-02-01 18:30:11 +0000 |
commit | 6d5fdc2b6883f3522ccd0d4fa49e5855c5c70f79 (patch) | |
tree | 35f04fe054bc30ef92e351bf9b71b916a1236a55 | |
parent | c02c35e256df49c88bb654f707379f803d70a120 (diff) | |
download | openttd-6d5fdc2b6883f3522ccd0d4fa49e5855c5c70f79.tar.xz |
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | pool.c | 79 | ||||
-rw-r--r-- | pool.h | 53 | ||||
-rw-r--r-- | ttd.dsp | 8 | ||||
-rw-r--r-- | ttd.vcproj | 6 |
5 files changed, 147 insertions, 0 deletions
@@ -600,6 +600,7 @@ C_SOURCES += order_gui.c C_SOURCES += pathfind.c C_SOURCES += player_gui.c C_SOURCES += players.c +C_SOURCES += pool.c C_SOURCES += queue.c C_SOURCES += rail_cmd.c C_SOURCES += rail_gui.c @@ -0,0 +1,79 @@ +#include "stdafx.h" +#include "ttd.h" +#include "pool.h" + +/** + * Clean a pool in a safe way (does free all blocks) + */ +void CleanPool(MemoryPool *pool) +{ + uint i; + + DEBUG(misc, 4)("[Pool] (%s) Cleaing pool..", pool->name); + + /* Free all blocks */ + for (i = 0; i < pool->current_blocks; i++) + free(pool->blocks[i]); + + /* Free the block itself */ + free(pool->blocks); + + /* Clear up some critical data */ + pool->total_items = 0; + pool->current_blocks = 0; + pool->blocks = NULL; +} + +/** + * This function tries to increase the size of array by adding + * 1 block too it + * + * @return Returns false if the pool could not be increased + */ +bool AddBlockToPool(MemoryPool *pool) +{ + /* Is the pool at his max? */ + if (pool->max_blocks == pool->current_blocks) + return false; + + pool->total_items = (pool->current_blocks + 1) * (1 << pool->block_size_bits); + + DEBUG(misc, 4)("[Pool] (%s) Increasing size of pool to %d items (%d bytes)", pool->name, pool->total_items, pool->total_items * pool->item_size); + + /* Increase the poolsize */ + pool->blocks = realloc(pool->blocks, sizeof(pool->blocks[0]) * (pool->current_blocks + 1)); + if (pool->blocks == NULL) + error("Pool: (%s) could not allocate memory for blocks", pool->name); + + /* Allocate memory to the new block item */ + pool->blocks[pool->current_blocks] = malloc(pool->item_size * (1 << pool->block_size_bits)); + if (pool->blocks[pool->current_blocks] == NULL) + error("Pool: (%s) could not allocate memory for blocks", pool->name); + + /* Clean the content of the new block */ + memset(pool->blocks[pool->current_blocks], 0, pool->item_size * (1 << pool->block_size_bits)); + + /* Call a custom function if defined (e.g. to fill indexes) */ + if (pool->new_block_proc != NULL) + pool->new_block_proc(pool->current_blocks * (1 << pool->block_size_bits)); + + /* We have a new block */ + pool->current_blocks++; + + return true; +} + +/** + * Adds blocks to the pool if needed (and possible) till index fits inside the pool + * + * @return Returns false if adding failed + */ +bool AddBlockIfNeeded(MemoryPool *pool, uint index) +{ + while (index >= pool->total_items) { + if (!AddBlockToPool(pool)) + return false; + } + + return true; +} @@ -0,0 +1,53 @@ +#ifndef POOL_H +#define POOL_H + +typedef struct MemoryPool MemoryPool; + +/* The function that is called after a new block is added + start_item is the first item of the new made block */ +typedef void MemoryPoolNewBlock(uint start_item); + +/** + * Stuff for dynamic vehicles. Use the wrappers to access the MemoryPool + * please try to avoid manual calls! + */ +struct MemoryPool { + const char name[10]; //! Name of the pool (just for debugging) + + const uint max_blocks; //! The max amount of blocks this pool can have + const uint block_size_bits; //! The size of each block in bits + const uint item_size; //! How many bytes one block is + + MemoryPoolNewBlock *new_block_proc; + //!< Pointer to a function that is called after a new block is added + + uint current_blocks; //! How many blocks we have in our pool + uint total_items; //! How many items we now have in this pool + + byte **blocks; //! An array of blocks (one block hold all the items) +}; + +/** + * Those are the wrappers: + * CleanPool cleans the pool up, but you can use AddBlockToPool directly again + * (no need to call CreatePool!) + * AddBlockToPool adds 1 more block to the pool. Returns false if there is no + * more room + */ +void CleanPool(MemoryPool *array); +bool AddBlockToPool(MemoryPool *array); + +/** + * Adds blocks to the pool if needed (and possible) till index fits inside the pool + * + * @return Returns false if adding failed + */ +bool AddBlockIfNeeded(MemoryPool *array, uint index); + +static inline byte *GetItemFromPool(MemoryPool *pool, uint index) +{ + assert(index < pool->total_items); + return (pool->blocks[index >> pool->block_size_bits] + (index & ((1 << pool->block_size_bits) - 1)) * pool->item_size); +} + +#endif /* POOL_H */ @@ -277,6 +277,10 @@ SOURCE=.\pathfind.c # End Source File
# Begin Source File
+SOURCE=.\pool.c
+# End Source File
+
+# Begin Source File
SOURCE=.\players.c
# End Source File
@@ -514,6 +518,10 @@ SOURCE=.\pathfind.h # End Source File
# Begin Source File
+SOURCE=.\pool.h
+# End Source File
+
+# Begin Source File
SOURCE=.\player.h
# End Source File
diff --git a/ttd.vcproj b/ttd.vcproj index 04cfaf0b7..7b47ae23b 100644 --- a/ttd.vcproj +++ b/ttd.vcproj @@ -691,6 +691,9 @@ </FileConfiguration>
</File>
<File
+ RelativePath=".\pool.c">
+ </File>
+ <File
RelativePath=".\queue.c">
</File>
<File
@@ -1224,6 +1227,9 @@ RelativePath="player.h">
</File>
<File
+ RelativePath=".\pool.h">
+ </File>
+ <File
RelativePath=".\queue.h">
</File>
<File
|