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author | smatz <smatz@openttd.org> | 2011-02-22 22:21:20 +0000 |
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committer | smatz <smatz@openttd.org> | 2011-02-22 22:21:20 +0000 |
commit | 58c7f5c4976c1422a08664e34485894c8e198109 (patch) | |
tree | e875389778a7966befb55129448f903235feab62 | |
parent | ee111ce1a4cffff6d6efaaec430614d2fc736dd5 (diff) | |
download | openttd-58c7f5c4976c1422a08664e34485894c8e198109.tar.xz |
(svn r22129) -Codechange: use simpler check to test if there any towns in the game
-rw-r--r-- | src/saveload/afterload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index c2ac41638..4acd05b70 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -682,7 +682,7 @@ bool AfterLoadGame() } /* make sure there is a town in the game */ - if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) { + if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) { SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO); /* Restore the signals */ ResetSignalHandlers(); |