diff options
author | rubidium <rubidium@openttd.org> | 2007-01-10 15:00:20 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-10 15:00:20 +0000 |
commit | 4c2b993d1ded0a76ea5de95a98884951cf983d7f (patch) | |
tree | 19fd2d766e78e387fca929a0a80d245f456b373f | |
parent | f3b4cf10b651e131ea37d8bdf0d1aa6e74405029 (diff) | |
download | openttd-4c2b993d1ded0a76ea5de95a98884951cf983d7f.tar.xz |
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
-rw-r--r-- | src/video/cocoa_v.m | 12 | ||||
-rw-r--r-- | src/video/dedicated_v.c | 12 | ||||
-rw-r--r-- | src/video/sdl_v.c | 12 | ||||
-rw-r--r-- | src/video/win32_v.c | 12 |
4 files changed, 21 insertions, 27 deletions
diff --git a/src/video/cocoa_v.m b/src/video/cocoa_v.m index 8ea16315a..46518445b 100644 --- a/src/video/cocoa_v.m +++ b/src/video/cocoa_v.m @@ -652,8 +652,8 @@ static bool QZ_PollEvent(void) static void QZ_GameLoop(void) { - uint32 next_tick = GetTick() + 30; - uint32 cur_ticks; + uint32 cur_ticks = GetTick(); + uint32 next_tick = cur_ticks + 30; uint32 pal_tick = 0; #ifdef _DEBUG uint32 et0, et, st0, st; @@ -680,6 +680,7 @@ static void QZ_GameLoop(void) CSleep(1); for (;;) { + uint32 prev_cur_ticks; // to check for wrapping InteractiveRandom(); // randomness while (QZ_PollEvent()) {} @@ -698,11 +699,8 @@ static void QZ_GameLoop(void) } cur_ticks = GetTick(); - if ((_fast_forward && !_pause) || cur_ticks > next_tick) - next_tick = cur_ticks; - - if (cur_ticks == next_tick) { - next_tick += 30; + if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) { + next_tick = cur_ticks + 30; _ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask); _shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask); diff --git a/src/video/dedicated_v.c b/src/video/dedicated_v.c index caa1c8963..764df3afd 100644 --- a/src/video/dedicated_v.c +++ b/src/video/dedicated_v.c @@ -223,10 +223,8 @@ static void DedicatedHandleKeyInput(void) static void DedicatedVideoMainLoop(void) { - uint32 next_tick; - uint32 cur_ticks; - - next_tick = GetTime() + 30; + uint32 cur_ticks = GetTime(); + uint32 next_tick = cur_ticks + 30; /* Signal handlers */ #ifdef UNIX @@ -268,15 +266,15 @@ static void DedicatedVideoMainLoop(void) } while (!_exit_game) { + uint32 prev_cur_ticks = cur_ticks; // to check for wrapping InteractiveRandom(); // randomness if (!_dedicated_forks) DedicatedHandleKeyInput(); cur_ticks = GetTime(); - - if (cur_ticks >= next_tick) { - next_tick += 30; + if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) { + next_tick = cur_ticks + 30; GameLoop(); _screen.dst_ptr = _dedicated_video_mem; diff --git a/src/video/sdl_v.c b/src/video/sdl_v.c index e88de85a5..3e776d29f 100644 --- a/src/video/sdl_v.c +++ b/src/video/sdl_v.c @@ -422,14 +422,15 @@ static void SdlVideoStop(void) static void SdlVideoMainLoop(void) { - uint32 next_tick = SDL_CALL SDL_GetTicks() + 30; - uint32 cur_ticks; + uint32 cur_ticks = SDL_CALL SDL_GetTicks(); + uint32 next_tick = cur_ticks + 30; uint32 pal_tick = 0; uint32 mod; int numkeys; Uint8 *keys; for (;;) { + uint32 prev_cur_ticks = cur_ticks; // to check for wrapping InteractiveRandom(); // randomness while (PollEvent() == -1) {} @@ -451,11 +452,8 @@ static void SdlVideoMainLoop(void) } cur_ticks = SDL_CALL SDL_GetTicks(); - if ((_fast_forward && !_pause) || cur_ticks > next_tick) - next_tick = cur_ticks; - - if (cur_ticks == next_tick) { - next_tick += 30; + if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) { + next_tick = cur_ticks + 30; _ctrl_pressed = !!(mod & KMOD_CTRL); _shift_pressed = !!(mod & KMOD_SHIFT); diff --git a/src/video/win32_v.c b/src/video/win32_v.c index 7588653f0..eab832ae5 100644 --- a/src/video/win32_v.c +++ b/src/video/win32_v.c @@ -786,11 +786,14 @@ static void CheckPaletteAnim(void) static void Win32GdiMainLoop(void) { MSG mesg; - uint32 next_tick = GetTickCount() + 30, cur_ticks; + uint32 cur_ticks = GetTickCount(); + uint32 next_tick = cur_ticks + 30; _wnd.running = true; for (;;) { + uint32 prev_cur_ticks = cur_ticks; // to check for wrapping + while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) { InteractiveRandom(); // randomness DispatchMessage(&mesg); @@ -810,11 +813,8 @@ static void Win32GdiMainLoop(void) } cur_ticks = GetTickCount(); - if ((_fast_forward && !_pause) || cur_ticks > next_tick) - next_tick = cur_ticks; - - if (cur_ticks == next_tick) { - next_tick += 30; + if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) { + next_tick = cur_ticks + 30; _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0; _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0; #ifdef _DEBUG |