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author | ludde <ludde@openttd.org> | 2005-07-17 12:49:00 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-17 12:49:00 +0000 |
commit | 3ce9fb6bbd0169ace02f6510b151171d914d4414 (patch) | |
tree | 1cf3df059cae271dabad9928b48178f1c0cbec5b | |
parent | b76a0b81585415b36be3f5bf3285b6743a56e895 (diff) | |
download | openttd-3ce9fb6bbd0169ace02f6510b151171d914d4414.tar.xz |
(svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier.
-rw-r--r-- | functions.h | 6 | ||||
-rw-r--r-- | win32.c | 2 |
2 files changed, 7 insertions, 1 deletions
diff --git a/functions.h b/functions.h index 2387fa19d..74d6980f4 100644 --- a/functions.h +++ b/functions.h @@ -126,6 +126,12 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); + +// Used for profiling +#define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc(); +#define TOC(s) _xxx_ = rdtsc() - _xxx_; printf("%s: %d\n", s, _xxx_); } + + void SetDate(uint date); /* facedraw.c */ void DrawPlayerFace(uint32 face, int color, int x, int y); @@ -2038,7 +2038,7 @@ static int ParseCommandLine(char *line, char **argv, int max_argc) #if defined(_MSC_VER) -static uint64 _declspec(naked) rdtsc(void) +uint32 _declspec(naked) rdtsc(void) { _asm { rdtsc |