diff options
author | smatz <smatz@openttd.org> | 2009-02-05 15:28:01 +0000 |
---|---|---|
committer | smatz <smatz@openttd.org> | 2009-02-05 15:28:01 +0000 |
commit | 324b54132c0e1fc2466d31681b2f3b403f04b69a (patch) | |
tree | 5b9ccfc674e4f74f63159e84649530f69513d8c0 | |
parent | aa692a99a900066c48c78f162f355295507a4fb7 (diff) | |
download | openttd-324b54132c0e1fc2466d31681b2f3b403f04b69a.tar.xz |
(svn r15353) -Feature(tte): make it possible to have cities of various sizes
-rw-r--r-- | src/lang/english.txt | 2 | ||||
-rw-r--r-- | src/town_gui.cpp | 67 |
2 files changed, 38 insertions, 31 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 2a4b2a3d7..677a6311a 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -760,7 +760,9 @@ STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends STR_02A1_SMALL :{BLACK}Small STR_02A2_MEDIUM :{BLACK}Medium STR_02A3_LARGE :{BLACK}Large +STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random STR_SCENARIO_EDITOR_CITY :{BLACK}City +STR_SCENARIO_EDITOR_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when found STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size STR_02A5_TOWN_SIZE :{YELLOW}Town size: diff --git a/src/town_gui.cpp b/src/town_gui.cpp index d3612bb80..28b3a40d2 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -28,7 +28,8 @@ typedef GUIList<const Town*> GUITownList; -static uint _scengen_town_size = 1; // select medium-sized towns per default +static TownSize _scengen_town_size = TS_MEDIUM; // select medium-sized towns per default +static bool _scengen_city; static TownLayout _scengen_town_layout; static const Widget _town_authority_widgets[] = { @@ -603,33 +604,32 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) static void PlaceProc_Town(TileIndex tile) { - bool city = _scengen_town_size > (uint)TS_LARGE; - TownSize size = city ? TS_RANDOM : (TownSize)_scengen_town_size; - DoCommandP(tile, size | city << 2 | (_scengen_town_layout << 3), 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown); + DoCommandP(tile, _scengen_town_size | _scengen_city << 2 | _scengen_town_layout << 3, 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown); } static const Widget _scen_edit_town_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 146, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 161, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, -{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_SCENARIO_EDITOR_CITY, STR_SCENARIO_EDITOR_CITY_TOOLTIP}, -{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 93, 106, STR_TOWN_ROAD_LAYOUT, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 107, 118, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 107, 118, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 120, 131, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_LAYOUT_2X2_GRID}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 120, 131, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 133, 144, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT}, +{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 122, 133, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 135, 146, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 135, 146, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 148, 159, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT}, { WIDGETS_END}, }; @@ -642,9 +642,10 @@ private: TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_TOWNSIZE, - TSEW_SMALLTOWN, - TSEW_MEDIUMTOWN, - TSEW_LARGETOWN, + TSEW_SIZE_SMALL, + TSEW_SIZE_MEDIUM, + TSEW_SIZE_LARGE, + TSEW_SIZE_RANDOM, TSEW_CITY, TSEW_TOWNLAYOUT, TSEW_LAYOUT_ORIGINAL, @@ -657,10 +658,11 @@ private: public: ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { - this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN); + this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL); this->FindWindowPlacementAndResize(desc); _scengen_town_layout = _settings_game.economy.town_layout; this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL); + _scengen_city = false; } virtual void OnPaint() @@ -676,14 +678,10 @@ public: break; case TSEW_RANDOMTOWN: { - bool city = _scengen_town_size == 3; - /* cities will always have 'large size' * initial_city_size */ - TownSize size = city ? TS_RANDOM : (TownSize)_scengen_town_size; - this->HandleButtonClick(TSEW_RANDOMTOWN); _generating_world = true; UpdateNearestTownForRoadTiles(true); - const Town *t = CreateRandomTown(20, size, city, _scengen_town_layout); + const Town *t = CreateRandomTown(20, _scengen_town_size, _scengen_city, _scengen_town_layout); UpdateNearestTownForRoadTiles(false); _generating_world = false; @@ -706,10 +704,16 @@ public: _generating_world = false; break; - case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY: - this->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN); - _scengen_town_size = widget - TSEW_SMALLTOWN; - this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN); + case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM: + this->RaiseWidget(_scengen_town_size + TSEW_SIZE_SMALL); + _scengen_town_size = (TownSize)(widget - TSEW_SIZE_SMALL); + this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL); + this->SetDirty(); + break; + + case TSEW_CITY: + _scengen_city ^= true; + this->SetWidgetLoweredState(TSEW_CITY, _scengen_city); this->SetDirty(); break; @@ -738,14 +742,15 @@ public: virtual void OnPlaceObjectAbort() { this->RaiseButtons(); - this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN); + this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL); + this->SetWidgetLoweredState(TSEW_CITY, _scengen_city); this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL); this->SetDirty(); } }; static const WindowDesc _scen_edit_town_gen_desc = { - WDP_AUTO, WDP_AUTO, 160, 147, 160, 147, + WDP_AUTO, WDP_AUTO, 160, 162, 160, 162, WC_SCEN_TOWN_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_town_gen_widgets, |