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authortron <tron@openttd.org>2005-06-24 12:38:35 +0000
committertron <tron@openttd.org>2005-06-24 12:38:35 +0000
commit3154e7148d00f0203760aefbc6f8a5bd210cc30c (patch)
tree17004bd894946da466a10e50a86ff66225cf8896
parent3448729ff36ca9e91d91c256d9a5381ba901230b (diff)
downloadopenttd-3154e7148d00f0203760aefbc6f8a5bd210cc30c.tar.xz
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
-rw-r--r--ai.c43
-rw-r--r--ai.h16
-rw-r--r--ai_build.c14
-rw-r--r--ai_pathfinder.c2
-rw-r--r--ai_shared.c9
-rw-r--r--aircraft_cmd.c3
-rw-r--r--aircraft_gui.c15
-rw-r--r--airport_gui.c6
-rw-r--r--aystar.h2
-rw-r--r--bridge_gui.c4
-rw-r--r--clear_cmd.c30
-rw-r--r--depot.c4
-rw-r--r--depot.h4
-rw-r--r--disaster_cmd.c16
-rw-r--r--dock_gui.c19
-rw-r--r--dummy_land.c17
-rw-r--r--economy.c5
-rw-r--r--economy.h2
-rw-r--r--functions.h20
-rw-r--r--gui.h16
-rw-r--r--industry_cmd.c79
-rw-r--r--main_gui.c20
-rw-r--r--map.h2
-rw-r--r--misc_gui.c4
-rw-r--r--network_data.c2
-rw-r--r--network_data.h2
-rw-r--r--openttd.c2
-rw-r--r--openttd.h26
-rw-r--r--order_gui.c4
-rw-r--r--pathfind.c25
-rw-r--r--pathfind.h10
-rw-r--r--player.h2
-rw-r--r--players.c6
-rw-r--r--rail_cmd.c37
-rw-r--r--rail_gui.c47
-rw-r--r--road_cmd.c30
-rw-r--r--road_gui.c32
-rw-r--r--roadveh_cmd.c20
-rw-r--r--roadveh_gui.c8
-rw-r--r--ship_cmd.c29
-rw-r--r--ship_gui.c8
-rw-r--r--signs.c4
-rw-r--r--signs.h2
-rw-r--r--station.h8
-rw-r--r--station_cmd.c60
-rw-r--r--terraform_gui.c14
-rw-r--r--texteff.c10
-rw-r--r--town.h2
-rw-r--r--town_cmd.c72
-rw-r--r--train_cmd.c21
-rw-r--r--train_gui.c12
-rw-r--r--tree_cmd.c32
-rw-r--r--tunnelbridge_cmd.c43
-rw-r--r--unmovable_cmd.c24
-rw-r--r--variables.h2
-rw-r--r--vehicle.c4
-rw-r--r--vehicle.h12
-rw-r--r--viewport.c16
-rw-r--r--viewport.h2
-rw-r--r--water_cmd.c35
-rw-r--r--waypoint.c6
-rw-r--r--waypoint.h4
-rw-r--r--window.h4
63 files changed, 536 insertions, 495 deletions
diff --git a/ai.c b/ai.c
index 09ca26fc6..6315f34af 100644
--- a/ai.c
+++ b/ai.c
@@ -281,7 +281,6 @@ static void AiHandleReplaceTrain(Player *p)
Vehicle *v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
int veh;
- uint tile;
// wait until the vehicle reaches the depot.
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
@@ -291,6 +290,8 @@ static void AiHandleReplaceTrain(Player *p)
veh = AiChooseTrainToReplaceWith(p, v);
if (veh != -1) {
+ TileIndex tile;
+
BackupVehicleOrders(v, orderbak);
tile = v->tile;
@@ -310,7 +311,6 @@ static void AiHandleReplaceRoadVeh(Player *p)
Vehicle *v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
int veh;
- uint tile;
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT);
@@ -319,6 +319,8 @@ static void AiHandleReplaceRoadVeh(Player *p)
veh = AiChooseRoadVehToReplaceWith(p, v);
if (veh != -1) {
+ TileIndex tile;
+
BackupVehicleOrders(v, orderbak);
tile = v->tile;
@@ -338,7 +340,6 @@ static void AiHandleReplaceAircraft(Player *p)
Vehicle *v = p->ai.cur_veh;
int veh;
BackuppedOrders orderbak[1];
- uint tile;
if (!IsAircraftHangarTile(v->tile) && !(v->vehstatus&VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR);
@@ -347,6 +348,8 @@ static void AiHandleReplaceAircraft(Player *p)
veh = AiChooseAircraftToReplaceWith(p, v);
if (veh != -1) {
+ TileIndex tile;
+
BackupVehicleOrders(v, orderbak);
tile = v->tile;
@@ -1532,11 +1535,10 @@ static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, b
{
uint values[NUM_CARGO];
int w,h;
- uint tile2;
int rad;
for(;p->mode != 4;p++) if (p->mode == 1) {
- tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
+ TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
w = ((p->attr>>1) & 7);
h = ((p->attr>>4) & 7);
@@ -1833,7 +1835,7 @@ typedef struct AiRailPathFindData {
bool flag;
} AiRailPathFindData;
-static bool AiEnumFollowTrack(uint tile, AiRailPathFindData *a, int track, uint length, byte *state)
+static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length, byte *state)
{
if (a->flag)
return true;
@@ -2175,7 +2177,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
byte b;
int bit;
const byte *ptr;
- uint tile = p->ai.cur_tile_a;
+ TileIndex tile = p->ai.cur_tile_a;
int offs;
TileIndex tilenew;
@@ -2494,7 +2496,8 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by
if (p->mode == 4) {
return true;
} else if (p->mode == 1) {
- uint tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
+ TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
+
if (cargo & 0x80) {
GetProductionAroundTiles(values, tile2, 1, 1, rad);
return values[cargo & 0x7F] != 0;
@@ -2765,13 +2768,13 @@ static bool AiCheckRoadPathBetter(AiRoadFinder *arf, const byte *p)
}
-static bool AiEnumFollowRoad(uint tile, AiRoadEnum *a, int track, uint length, byte *state)
+static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint length, byte *state)
{
uint dist = DistanceManhattan(tile, a->dest);
- uint tile2;
if (dist <= a->best_dist) {
- tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
+ TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
+
if (IsTileType(tile2, MP_STREET) &&
(_map5[tile2]&0xF0) == 0) {
a->best_dist = dist;
@@ -2793,7 +2796,7 @@ static const uint16 _ai_road_table_and[4] = {
static bool AiCheckRoadFinished(Player *p)
{
AiRoadEnum are;
- uint tile;
+ TileIndex tile;
int dir = p->ai.cur_dir_a;
uint32 bits;
int i;
@@ -2824,7 +2827,7 @@ static bool AiCheckRoadFinished(Player *p)
}
-static bool AiBuildRoadHelper(uint tile, int flags, int type)
+static bool AiBuildRoadHelper(TileIndex tile, int flags, int type)
{
static const byte _road_bits[] = {
8+2,
@@ -2962,7 +2965,7 @@ static void AiBuildRoadConstruct(Player *p)
{
AiRoadFinder arf;
int i;
- uint tile;
+ TileIndex tile;
// Reached destination?
if (AiCheckRoadFinished(p)) {
@@ -3164,7 +3167,8 @@ static int AiGetStationIdFromRoadBlock(TileIndex tile, int id)
static void AiStateBuildRoadVehicles(Player *p)
{
const AiDefaultBlockData *ptr;
- uint tile,loco_id;
+ TileIndex tile;
+ uint loco_id;
int veh, i;
ptr = _road_default_block_data[p->ai.src.cur_building_rule]->data;
@@ -3236,7 +3240,8 @@ static void AiStateDeleteRoadBlocks(Player *p)
static bool AiCheckIfHangar(Station *st)
{
- uint tile = st->airport_tile;
+ TileIndex tile = st->airport_tile;
+
// HANGAR of airports
// 0x20 - hangar large airport (32)
// 0x41 - hangar small airport (65)
@@ -3348,7 +3353,6 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
{
uint values[NUM_CARGO];
int w,h;
- uint tile2;
int rad;
if (_patches.modified_catchment) {
@@ -3358,7 +3362,8 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
}
for(;p->mode==0;p++) {
- tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
+ TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
+
w = _airport_size_x[p->attr];
h = _airport_size_y[p->attr];
if (cargo & 0x80) {
@@ -3481,7 +3486,7 @@ static int AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
static void AiStateBuildAircraftVehicles(Player *p)
{
const AiDefaultBlockData *ptr;
- uint tile;
+ TileIndex tile;
int veh;
int i;
uint loco_id;
diff --git a/ai.h b/ai.h
index 479fd27aa..62cb617a7 100644
--- a/ai.h
+++ b/ai.h
@@ -240,20 +240,20 @@ AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFin
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo);
// ai_shared.c
-int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c);
-int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c);
-int AiNew_GetDirection(uint tile_a, uint tile_b);
+int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
+int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
+int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
// ai_build.c
-bool AiNew_Build_CompanyHQ(Player *p, uint tile);
-int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag);
-int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag);
+bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
+int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
+int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
int AiNew_PickVehicle(Player *p);
-int AiNew_Build_Vehicle(Player *p, uint tile, byte flag);
-int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag);
+int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
+int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag);
#endif
diff --git a/ai_build.c b/ai_build.c
index 84cc80f22..0b97a0eb9 100644
--- a/ai_build.c
+++ b/ai_build.c
@@ -11,7 +11,8 @@
// Build HQ
// Params:
// tile : tile where HQ is going to be build
-bool AiNew_Build_CompanyHQ(Player *p, uint tile) {
+bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile)
+{
if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ)))
return false;
DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
@@ -26,7 +27,8 @@ bool AiNew_Build_CompanyHQ(Player *p, uint tile) {
// numtracks : in case of AI_TRAIN: tracks of station
// direction : the direction of the station
// flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
-int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag) {
+int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
+{
if (type == AI_TRAIN)
return DoCommandByTile(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
@@ -41,7 +43,8 @@ int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtr
// tile_a : starting point
// tile_b : end point
// flag : flag passed to DoCommand
-int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag) {
+int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
+{
int bridge_type, bridge_len, type, type2;
// Find a good bridgetype (the best money can buy)
@@ -233,7 +236,8 @@ int AiNew_PickVehicle(Player *p) {
}
// Builds the best vehicle possible
-int AiNew_Build_Vehicle(Player *p, uint tile, byte flag) {
+int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
+{
int i = AiNew_PickVehicle(p);
if (i == -1) return CMD_ERROR;
@@ -243,7 +247,7 @@ int AiNew_Build_Vehicle(Player *p, uint tile, byte flag) {
return DoCommandByTile(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
}
-int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag)
+int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag)
{
static const byte _roadbits_by_dir[4] = {2,1,8,4};
int ret, ret2;
diff --git a/ai_pathfinder.c b/ai_pathfinder.c
index 53c6951a6..c9e75a22d 100644
--- a/ai_pathfinder.c
+++ b/ai_pathfinder.c
@@ -11,7 +11,7 @@
// Tests if a station can be build on the given spot
// TODO: make it train compatible
-static bool TestCanBuildStationHere(uint tile, byte dir)
+static bool TestCanBuildStationHere(TileIndex tile, byte dir)
{
Player *p = GetPlayer(_current_player);
diff --git a/ai_shared.c b/ai_shared.c
index bd85b3810..86e964086 100644
--- a/ai_shared.c
+++ b/ai_shared.c
@@ -5,7 +5,8 @@
#include "ai.h"
#include "vehicle.h"
-int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) {
+int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
+{
// 0 = vert
// 1 = horz
// 2 = dig up-left
@@ -46,7 +47,8 @@ int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) {
return 0;
}
-int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) {
+int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
+{
int x1, x2, x3;
int y1, y2, y3;
int r;
@@ -75,7 +77,8 @@ int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) {
}
// Get's the direction between 2 tiles seen from tile_a
-int AiNew_GetDirection(uint tile_a, uint tile_b) {
+int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b)
+{
if (TileY(tile_a) < TileY(tile_b)) return 1;
if (TileY(tile_a) > TileY(tile_b)) return 3;
if (TileX(tile_a) < TileX(tile_b)) return 2;
diff --git a/aircraft_cmd.c b/aircraft_cmd.c
index f17a36216..aa9f82225 100644
--- a/aircraft_cmd.c
+++ b/aircraft_cmd.c
@@ -844,7 +844,8 @@ static bool AircraftController(Vehicle *v)
// prevent going to 0,0 if airport is deleted.
{
- uint tile = st->airport_tile;
+ TileIndex tile = st->airport_tile;
+
if (tile == 0) tile = st->xy;
// xy of destination
x = TileX(tile) * 16;
diff --git a/aircraft_gui.c b/aircraft_gui.c
index c6c03f5c6..2fd970443 100644
--- a/aircraft_gui.c
+++ b/aircraft_gui.c
@@ -71,7 +71,7 @@ static void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selectio
}
}
-void CcBuildAircraft(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -206,7 +206,7 @@ static const WindowDesc _new_aircraft_desc = {
NewAircraftWndProc
};
-static void ShowBuildAircraftWindow(uint tile)
+static void ShowBuildAircraftWindow(TileIndex tile)
{
Window *w;
@@ -506,7 +506,8 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
StringID str;
{
- uint tile = v->tile;
+ TileIndex tile = v->tile;
+
if (IsTileType(tile, MP_STATION) &&
(_map5[tile] == 32 || _map5[tile] == 65) &&
v->vehstatus&VS_STOPPED)
@@ -626,7 +627,7 @@ void ShowAircraftViewWindow(Vehicle *v)
static void DrawAircraftDepotWindow(Window *w)
{
- uint tile;
+ TileIndex tile;
Vehicle *v;
int num,x,y;
@@ -677,7 +678,7 @@ static void DrawAircraftDepotWindow(Window *w)
static int GetVehicleFromAircraftDepotWndPt(Window *w, int x, int y, Vehicle **veh) {
uint xt,row,xm,ym;
Vehicle *v;
- uint tile;
+ TileIndex tile;
int pos;
xt = x / 74;
@@ -844,7 +845,7 @@ static const WindowDesc _aircraft_depot_desc = {
};
-void ShowAircraftDepotWindow(uint tile)
+void ShowAircraftDepotWindow(TileIndex tile)
{
Window *w;
@@ -1028,7 +1029,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
} break;
case 9: { /* Build new Vehicle */
- uint tile;
+ TileIndex tile;
if (!IsWindowOfPrototype(w, _player_aircraft_widgets))
break;
diff --git a/airport_gui.c b/airport_gui.c
index b77669f2d..a1cd6e0c0 100644
--- a/airport_gui.c
+++ b/airport_gui.c
@@ -19,7 +19,7 @@ static byte _selected_airport_type;
static void ShowBuildAirportPicker(void);
-void CcBuildAirport(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
@@ -27,12 +27,12 @@ void CcBuildAirport(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void PlaceAirport(uint tile)
+static void PlaceAirport(TileIndex tile)
{
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
}
-static void PlaceAir_DemolishArea(uint tile)
+static void PlaceAir_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, 4);
}
diff --git a/aystar.h b/aystar.h
index 56df61dce..adda33aba 100644
--- a/aystar.h
+++ b/aystar.h
@@ -27,7 +27,7 @@ enum{
typedef struct AyStarNode AyStarNode;
struct AyStarNode {
- uint tile;
+ TileIndex tile;
uint direction;
uint user_data[2];
};
diff --git a/bridge_gui.c b/bridge_gui.c
index b8f940df8..d3273757f 100644
--- a/bridge_gui.c
+++ b/bridge_gui.c
@@ -24,7 +24,7 @@ extern const PalSpriteID _bridge_sprites[MAX_BRIDGES];
extern const uint16 _bridge_speeds[MAX_BRIDGES];
extern const StringID _bridge_material[MAX_BRIDGES];
-void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
@@ -110,7 +110,7 @@ static const WindowDesc _build_road_bridge_desc = {
};
-void ShowBuildBridgeWindow(uint start, uint end, byte bridge_type)
+void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
{
int j = 0;
int32 ret;
diff --git a/clear_cmd.c b/clear_cmd.c
index d9cb1b5a9..cd2e175a3 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -82,7 +82,7 @@ static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
TerraformAddDirtyTile(ts, tile);
}
-static int TerraformProc(TerraformerState *ts, uint tile, int mode)
+static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
{
int r;
int32 ret;
@@ -130,7 +130,7 @@ static int TerraformProc(TerraformerState *ts, uint tile, int mode)
return 0;
}
-static bool TerraformTileHeight(TerraformerState *ts, uint tile, int height)
+static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
int nh;
TerraformerHeightMod *mod;
@@ -272,7 +272,7 @@ int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2)
for (count = ts.tile_table_count; count != 0; count--, ti++) {
uint z, t;
- uint tile = *ti;
+ TileIndex tile = *ti;
z = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,0));
t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,0));
@@ -417,7 +417,7 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
-static int32 ClearTile_Clear(uint tile, byte flags)
+static int32 ClearTile_Clear(TileIndex tile, byte flags)
{
static const int32 * _clear_price_table[] = {
NULL,
@@ -544,12 +544,12 @@ static uint GetSlopeTileh_Clear(TileInfo *ti)
return ti->tileh;
}
-static void GetAcceptedCargo_Clear(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
{
/* unused */
}
-static void AnimateTile_Clear(uint tile)
+static void AnimateTile_Clear(TileIndex tile)
{
/* unused */
}
@@ -642,7 +642,7 @@ void TileLoopClearHelper(TileIndex tile)
/* convert into snowy tiles */
-static void TileLoopClearAlps(uint tile)
+static void TileLoopClearAlps(TileIndex tile)
{
int k;
byte m5,tmp;
@@ -703,7 +703,7 @@ static void TileLoopClearAlps(uint tile)
MarkTileDirtyByTile(tile);
}
-static void TileLoopClearDesert(uint tile)
+static void TileLoopClearDesert(TileIndex tile)
{
if ( (_map5[tile] & 0x1C) == 0x14)
return;
@@ -722,7 +722,7 @@ static void TileLoopClearDesert(uint tile)
MarkTileDirtyByTile(tile);
}
-static void TileLoop_Clear(uint tile)
+static void TileLoop_Clear(TileIndex tile)
{
byte m5,m3;
@@ -777,7 +777,7 @@ static void TileLoop_Clear(uint tile)
void GenerateClearTile(void)
{
int i,j;
- uint tile,tile_new;
+ TileIndex tile;
uint32 r;
/* add hills */
@@ -796,6 +796,8 @@ void GenerateClearTile(void)
if (IsTileType(tile, MP_CLEAR)) {
j = ((r >> 16) & 0xF) + 5;
for(;;) {
+ TileIndex tile_new;
+
_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (2<<2));
do {
if (--j == 0) goto get_out;
@@ -808,12 +810,12 @@ get_out:;
} while (--i);
}
-static void ClickTile_Clear(uint tile)
+static void ClickTile_Clear(TileIndex tile)
{
/* not used */
}
-static uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
{
return 0;
}
@@ -832,7 +834,7 @@ static const StringID _clear_land_str[4+8-1] = {
STR_080D_GRASS,
};
-static void GetTileDesc_Clear(uint tile, TileDesc *td)
+static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
int i = (_map5[tile]>>2) & 7;
if (i == 0)
@@ -841,7 +843,7 @@ static void GetTileDesc_Clear(uint tile, TileDesc *td)
td->owner = GetTileOwner(tile);
}
-static void ChangeTileOwner_Clear(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Clear(TileIndex tile, byte old_player, byte new_player)
{
return;
}
diff --git a/depot.c b/depot.c
index 432405c2a..d62e2afdf 100644
--- a/depot.c
+++ b/depot.c
@@ -33,7 +33,7 @@ MemoryPool _depot_pool = { "Depots", DEPOT_POOL_MAX_BLOCKS, DEPOT_POOL_BLOCK_SIZ
*
* @return Returns the depot if the tile had a depot, else it returns NULL
*/
-Depot *GetDepotByTile(uint tile)
+Depot *GetDepotByTile(TileIndex tile)
{
Depot *depot;
@@ -73,7 +73,7 @@ Depot *AllocateDepot(void)
/**
* Delete a depot
*/
-void DoDeleteDepot(uint tile)
+void DoDeleteDepot(TileIndex tile)
{
Order order;
Depot *depot;
diff --git a/depot.h b/depot.h
index 99541ceee..d26a09cef 100644
--- a/depot.h
+++ b/depot.h
@@ -112,9 +112,9 @@ static inline DiagDirection GetDepotDirection(TileIndex tile, TransportType type
}
}
-Depot *GetDepotByTile(uint tile);
+Depot *GetDepotByTile(TileIndex tile);
void InitializeDepot(void);
Depot *AllocateDepot(void);
-void DoDeleteDepot(uint tile);
+void DoDeleteDepot(TileIndex tile);
#endif /* DEPOT_H */
diff --git a/disaster_cmd.c b/disaster_cmd.c
index ceaeee3e9..f5dcd1080 100644
--- a/disaster_cmd.c
+++ b/disaster_cmd.c
@@ -147,7 +147,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
Station *st;
int x,y;
byte z;
- uint tile;
+ TileIndex tile;
++v->tick_counter;
@@ -330,7 +330,7 @@ static void DisasterTick_UFO(Vehicle *v)
static void DestructIndustry(Industry *i)
{
- uint tile;
+ TileIndex tile;
for(tile=0; tile != MapSize(); tile++) {
if (IsTileType(tile, MP_INDUSTRY) && _map2[tile] == i->index) {
@@ -389,7 +389,7 @@ static void DisasterTick_2(Vehicle *v)
}
} else if (v->current_order.station == 0) {
int x,y;
- uint tile;
+ TileIndex tile;
int ind;
x = v->x_pos - 15*16;
@@ -460,7 +460,7 @@ static void DisasterTick_3(Vehicle *v)
}
} else if (v->current_order.station == 0) {
int x,y;
- uint tile;
+ TileIndex tile;
int ind;
x = v->x_pos - 15*16;
@@ -504,7 +504,8 @@ static void DisasterTick_4(Vehicle *v)
byte z;
Vehicle *u,*w;
Town *t;
- uint tile,tile_org;
+ TileIndex tile;
+ TileIndex tile_org;
v->tick_counter++;
@@ -638,7 +639,7 @@ static void DisasterTick_5_and_6(Vehicle *v)
{
uint32 r;
GetNewVehiclePosResult gp;
- uint tile;
+ TileIndex tile;
v->tick_counter++;
@@ -914,8 +915,9 @@ static void Disaster7_Init(void)
NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TILE_XY(1,1), 0);
{
- uint tile = i->xy;
+ TileIndex tile = i->xy;
TileIndexDiff step = TileOffsByDir(Random() & 3);
+
int count = 30;
do {
DisasterClearSquare(tile);
diff --git a/dock_gui.c b/dock_gui.c
index a150a70e9..2fcd7a890 100644
--- a/dock_gui.c
+++ b/dock_gui.c
@@ -16,7 +16,7 @@ static void ShowBuildDocksDepotPicker(void);
static byte _ship_depot_direction;
-void CcBuildDocks(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildDocks(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_02_SPLAT, tile);
@@ -24,38 +24,38 @@ void CcBuildDocks(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-void CcBuildCanal(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_02_SPLAT, tile);
}
-static void PlaceDocks_Dock(uint tile)
+static void PlaceDocks_Dock(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_AUTO | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE));
}
-static void PlaceDocks_Depot(uint tile)
+static void PlaceDocks_Depot(TileIndex tile)
{
DoCommandP(tile, _ship_depot_direction, 0, CcBuildDocks, CMD_BUILD_SHIP_DEPOT | CMD_AUTO | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT));
}
-static void PlaceDocks_Buoy(uint tile)
+static void PlaceDocks_Buoy(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_BUOY | CMD_AUTO | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE));
}
-static void PlaceDocks_DemolishArea(uint tile)
+static void PlaceDocks_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DemolishArea);
}
-static void PlaceDocks_BuildCanal(uint tile)
+static void PlaceDocks_BuildCanal(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_OR_Y);
}
-static void PlaceDocks_BuildLock(uint tile)
+static void PlaceDocks_BuildLock(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_LOCKS));
}
@@ -164,7 +164,8 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
break;
case WE_PLACE_PRESIZE: {
- uint tile_from, tile_to;
+ TileIndex tile_from;
+ TileIndex tile_to;
tile_from = tile_to = e->place.tile;
switch(GetTileSlope(tile_from, NULL)) {
diff --git a/dummy_land.c b/dummy_land.c
index 107647d9a..9f668ff08 100644
--- a/dummy_land.c
+++ b/dummy_land.c
@@ -18,43 +18,44 @@ static uint GetSlopeTileh_Dummy(TileInfo *ti) {
return ti->tileh;
}
-static int32 ClearTile_Dummy(uint tile, byte flags) {
+static int32 ClearTile_Dummy(TileIndex tile, byte flags)
+{
return_cmd_error(STR_0001_OFF_EDGE_OF_MAP);
}
-static void GetAcceptedCargo_Dummy(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Dummy(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
-static void GetTileDesc_Dummy(uint tile, TileDesc *td)
+static void GetTileDesc_Dummy(TileIndex tile, TileDesc *td)
{
td->str = STR_EMPTY;
td->owner = OWNER_NONE;
}
-static void AnimateTile_Dummy(uint tile)
+static void AnimateTile_Dummy(TileIndex tile)
{
/* not used */
}
-static void TileLoop_Dummy(uint tile)
+static void TileLoop_Dummy(TileIndex tile)
{
/* not used */
}
-static void ClickTile_Dummy(uint tile)
+static void ClickTile_Dummy(TileIndex tile)
{
/* not used */
}
-static void ChangeTileOwner_Dummy(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Dummy(TileIndex tile, byte old_player, byte new_player)
{
/* not used */
}
-static uint32 GetTileTrackStatus_Dummy(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_Dummy(TileIndex tile, TransportType mode)
{
return 0;
}
diff --git a/economy.c b/economy.c
index 261ed7186..e7dcfec64 100644
--- a/economy.c
+++ b/economy.c
@@ -47,7 +47,7 @@ void CheckSwitchToEuro(void)
void UpdatePlayerHouse(Player *p, uint score)
{
byte val;
- uint tile = p->location_of_house;
+ TileIndex tile = p->location_of_house;
if (tile == 0)
return;
@@ -792,7 +792,8 @@ void StartupEconomy(void)
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode)
{
- int tile, tile2;
+ TileIndex tile;
+ TileIndex tile2;
Industry *i;
Town *t;
Station *st;
diff --git a/economy.h b/economy.h
index 9ca38b1b9..e0666fb07 100644
--- a/economy.h
+++ b/economy.h
@@ -73,6 +73,6 @@ void DeleteSubsidyWithStation(uint16 index);
void RemoteSubsidyAdd(Subsidy *s_new);
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, byte cargo_type);
-uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount);
+uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount);
#endif /* ECONOMY_H */
diff --git a/functions.h b/functions.h
index c7ba1a9c6..a34525f28 100644
--- a/functions.h
+++ b/functions.h
@@ -64,14 +64,14 @@ void DrawRoadDepotSprite(int x, int y, int image);
/* water_land.c */
void DrawShipDepotSprite(int x, int y, int image);
-void TileLoop_Water(uint tile);
+void TileLoop_Water(TileIndex tile);
/* players.c */
bool CheckPlayerHasMoney(int32 cost);
void SubtractMoneyFromPlayer(int32 cost);
void SubtractMoneyFromPlayerFract(byte player, int32 cost);
bool CheckOwnership(byte owner);
-bool CheckTileOwnership(uint tile);
+bool CheckTileOwnership(TileIndex tile);
StringID GetPlayerNameString(byte player, byte index);
/* standard */
@@ -124,18 +124,18 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
void UndrawTextMessage(void);
void TextMessageDailyLoop(void);
-bool AddAnimatedTile(uint tile);
-void DeleteAnimatedTile(uint tile);
+bool AddAnimatedTile(TileIndex tile);
+void DeleteAnimatedTile(TileIndex tile);
void AnimateAnimatedTiles(void);
void InitializeAnimatedTiles(void);
/* tunnelbridge_cmd.c */
-bool CheckTunnelInWay(uint tile, int z);
+bool CheckTunnelInWay(TileIndex tile, int z);
bool CheckBridge_Stuff(byte bridge_type, int bridge_len);
uint32 GetBridgeLength(TileIndex begin, TileIndex end);
int CalcBridgeLenCostFactor(int x);
-typedef void CommandCallback(bool success, uint tile, uint32 p1, uint32 p2);
+typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
/* network.c */
@@ -148,7 +148,7 @@ bool NetworkServerStart(void);
bool NetworkClientConnectGame(const char* host, unsigned short port);
void NetworkReboot(void);
void NetworkDisconnect(void);
-void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
+void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
/* misc_cmd.c */
void PlaceTreesRandomly(void);
@@ -197,12 +197,12 @@ void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost);
void DrawFoundation(TileInfo *ti, uint f);
-bool CheckIfAuthorityAllows(uint tile);
-Town *ClosestTownFromTile(uint tile, uint threshold);
+bool CheckIfAuthorityAllows(TileIndex tile);
+Town *ClosestTownFromTile(TileIndex tile, uint threshold);
void ChangeTownRating(Town *t, int add, int max);
uint GetRoadBitsByTile(TileIndex tile);
-int GetTownRadiusGroup(Town *t, uint tile);
+int GetTownRadiusGroup(Town *t, TileIndex tile);
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
void ShowNetworkGiveMoneyWindow(byte player);
void ShowNetworkNeedGamePassword(void);
diff --git a/gui.h b/gui.h
index 6ea156678..2b081c457 100644
--- a/gui.h
+++ b/gui.h
@@ -5,9 +5,9 @@
/* main_gui.c */
void SetupColorsAndInitialWindow(void);
-void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2);
-void CcBuildCanal(bool success, uint tile, uint32 p1, uint32 p2);
-void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2);
+void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
+void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
+void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);
/* settings_gui.c */
void ShowGameOptions(void);
@@ -33,7 +33,7 @@ void ShowMessageHistory(void);
/* traintoolb_gui.c */
void ShowBuildRailToolbar(int index, int button);
-void PlaceProc_BuyLand(uint tile);
+void PlaceProc_BuyLand(TileIndex tile);
/* train_gui.c */
void ShowPlayerTrains(int player, int station);
@@ -61,10 +61,10 @@ void ShowPlayerAircraft(int player, int station);
/* terraform_gui.c */
void ShowTerraformToolbar(void);
-void PlaceProc_DemolishArea(uint tile);
-void PlaceProc_LowerLand(uint tile);
-void PlaceProc_RaiseLand(uint tile);
-void PlaceProc_LevelLand(uint tile);
+void PlaceProc_DemolishArea(TileIndex tile);
+void PlaceProc_LowerLand(TileIndex tile);
+void PlaceProc_RaiseLand(TileIndex tile);
+void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *we);
enum { // max 32 - 4 = 28 types
diff --git a/industry_cmd.c b/industry_cmd.c
index c21c80d91..cae8eb698 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -37,8 +37,8 @@ byte _industry_sound_ctr;
TileIndex _industry_sound_tile;
void ShowIndustryViewWindow(int industry);
-void BuildOilRig(uint tile);
-void DeleteOilRig(uint tile);
+void BuildOilRig(TileIndex tile);
+void DeleteOilRig(TileIndex tile);
typedef struct DrawIndustryTileStruct {
uint32 sprite_1;
@@ -401,7 +401,7 @@ static uint GetSlopeTileh_Industry(TileInfo *ti) {
return 0;
}
-static void GetAcceptedCargo_Industry(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
{
int m5 = _map5[tile];
int a;
@@ -416,7 +416,7 @@ static void GetAcceptedCargo_Industry(uint tile, AcceptedCargo ac)
if (a >= 0) ac[a] = 8;
}
-static void GetTileDesc_Industry(uint tile, TileDesc *td)
+static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
{
Industry *i = GetIndustry(_map2[tile]);
@@ -428,7 +428,7 @@ static void GetTileDesc_Industry(uint tile, TileDesc *td)
}
}
-static int32 ClearTile_Industry(uint tile, byte flags)
+static int32 ClearTile_Industry(TileIndex tile, byte flags)
{
Industry *i = GetIndustry(_map2[tile]);
@@ -459,7 +459,7 @@ static const byte _industry_min_cargo[] = {
5, 5, 5, 5, 5,
};
-static void TransportIndustryGoods(uint tile)
+static void TransportIndustryGoods(TileIndex tile)
{
Industry *i;
int type;
@@ -502,7 +502,7 @@ static void TransportIndustryGoods(uint tile)
}
-static void AnimateTile_Industry(uint tile)
+static void AnimateTile_Industry(TileIndex tile)
{
byte m,n;
@@ -661,14 +661,14 @@ static void AnimateTile_Industry(uint tile)
}
}
-static void MakeIndustryTileBiggerCase8(uint tile)
+static void MakeIndustryTileBiggerCase8(TileIndex tile)
{
TileInfo ti;
FindLandscapeHeight(&ti, TileX(tile) * 16, TileY(tile) * 16);
CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_CHIMNEY_SMOKE);
}
-static void MakeIndustryTileBigger(uint tile, byte size)
+static void MakeIndustryTileBigger(TileIndex tile, byte size)
{
byte b = (byte)((size + (1<<2)) & (3<<2));
@@ -713,7 +713,7 @@ static void MakeIndustryTileBigger(uint tile, byte size)
-static void TileLoopIndustryCase161(uint tile)
+static void TileLoopIndustryCase161(TileIndex tile)
{
int dir;
Vehicle *v;
@@ -738,7 +738,7 @@ static void TileLoopIndustryCase161(uint tile)
v->u.special.unk2 = dir;
}
-static void TileLoop_Industry(uint tile)
+static void TileLoop_Industry(TileIndex tile)
{
byte n;
@@ -847,24 +847,24 @@ static void TileLoop_Industry(uint tile)
}
-static void ClickTile_Industry(uint tile)
+static void ClickTile_Industry(TileIndex tile)
{
ShowIndustryViewWindow(_map2[tile]);
}
-static uint32 GetTileTrackStatus_Industry(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
{
return 0;
}
-static void GetProducedCargo_Industry(uint tile, byte *b)
+static void GetProducedCargo_Industry(TileIndex tile, byte *b)
{
Industry *i = GetIndustry(_map2[tile]);
b[0] = i->produced_cargo[0];
b[1] = i->produced_cargo[1];
}
-static void ChangeTileOwner_Industry(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Industry(TileIndex tile, byte old_player, byte new_player)
{
/* not used */
}
@@ -922,7 +922,7 @@ static bool IsBadFarmFieldTile2(TileIndex tile)
}
}
-static void SetupFarmFieldFence(uint tile, int size, byte type, int direction)
+static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int direction)
{
byte or, and;
@@ -947,7 +947,7 @@ static void SetupFarmFieldFence(uint tile, int size, byte type, int direction)
} while (--size);
}
-static void PlantFarmField(uint tile)
+static void PlantFarmField(TileIndex tile)
{
uint size_x, size_y;
uint32 r;
@@ -1008,7 +1008,8 @@ static void PlantFarmField(uint tile)
static void MaybePlantFarmField(Industry *i)
{
- uint tile;
+ TileIndex tile;
+
if (CHANCE16(1,8)) {
int x = (i->width>>1) + Random() % 31 - 16;
int y = (i->height>>1) + Random() % 31 - 16;
@@ -1027,7 +1028,7 @@ static void ChopLumberMillTrees(Industry *i)
{-1, 0}
};
- uint tile = i->xy;
+ TileIndex tile = i->xy;
int dir, a, j;
if ((_map_owner[tile] & 0x80) == 0)
@@ -1157,12 +1158,12 @@ void OnTick_Industry(void)
}
-static bool CheckNewIndustry_NULL(uint tile, int type)
+static bool CheckNewIndustry_NULL(TileIndex tile, int type)
{
return true;
}
-static bool CheckNewIndustry_Forest(uint tile, int type)
+static bool CheckNewIndustry_Forest(TileIndex tile, int type)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) < _opt.snow_line + 16U) {
@@ -1176,7 +1177,7 @@ static bool CheckNewIndustry_Forest(uint tile, int type)
extern bool _ignore_restrictions;
/* Oil Rig and Oil Refinery */
-static bool CheckNewIndustry_Oil(uint tile, int type)
+static bool CheckNewIndustry_Oil(TileIndex tile, int type)
{
if(_ignore_restrictions && _game_mode == GM_EDITOR)
return true;
@@ -1191,7 +1192,7 @@ static bool CheckNewIndustry_Oil(uint tile, int type)
return false;
}
-static bool CheckNewIndustry_Farm(uint tile, int type)
+static bool CheckNewIndustry_Farm(TileIndex tile, int type)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) + 16 >= _opt.snow_line) {
@@ -1202,7 +1203,7 @@ static bool CheckNewIndustry_Farm(uint tile, int type)
return true;
}
-static bool CheckNewIndustry_Plantation(uint tile, int type)
+static bool CheckNewIndustry_Plantation(TileIndex tile, int type)
{
if (GetMapExtraBits(tile) == 1) {
_error_message = STR_0239_SITE_UNSUITABLE;
@@ -1212,7 +1213,7 @@ static bool CheckNewIndustry_Plantation(uint tile, int type)
return true;
}
-static bool CheckNewIndustry_Water(uint tile, int type)
+static bool CheckNewIndustry_Water(TileIndex tile, int type)
{
if (GetMapExtraBits(tile) != 1) {
_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
@@ -1222,7 +1223,7 @@ static bool CheckNewIndustry_Water(uint tile, int type)
return true;
}
-static bool CheckNewIndustry_Lumbermill(uint tile, int type)
+static bool CheckNewIndustry_Lumbermill(TileIndex tile, int type)
{
if (GetMapExtraBits(tile) != 2) {
_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
@@ -1231,7 +1232,7 @@ static bool CheckNewIndustry_Lumbermill(uint tile, int type)
return true;
}
-static bool CheckNewIndustry_BubbleGen(uint tile, int type)
+static bool CheckNewIndustry_BubbleGen(TileIndex tile, int type)
{
if (GetTileZ(tile) > 32) {
return false;
@@ -1239,7 +1240,7 @@ static bool CheckNewIndustry_BubbleGen(uint tile, int type)
return true;
}
-typedef bool CheckNewIndustryProc(uint tile, int type);
+typedef bool CheckNewIndustryProc(TileIndex tile, int type);
static CheckNewIndustryProc * const _check_new_industry_procs[] = {
CheckNewIndustry_NULL,
CheckNewIndustry_Forest,
@@ -1251,7 +1252,7 @@ static CheckNewIndustryProc * const _check_new_industry_procs[] = {
CheckNewIndustry_BubbleGen,
};
-static bool CheckSuitableIndustryPos(uint tile)
+static bool CheckSuitableIndustryPos(TileIndex tile)
{
uint x = TileX(tile);
uint y = TileY(tile);
@@ -1264,7 +1265,7 @@ static bool CheckSuitableIndustryPos(uint tile)
return true;
}
-static Town *CheckMultipleIndustryInTown(uint tile, int type)
+static Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
{
Town *t;
Industry *i;
@@ -1311,15 +1312,15 @@ static const byte _industry_map5_bits[] = {
16, 16, 16, 16, 16, 16, 16,
};
-static bool CheckIfIndustryTilesAreFree(uint tile, const IndustryTileTable *it, int type, Town *t)
+static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, Town *t)
{
TileInfo ti;
- uint cur_tile;
_error_message = STR_0239_SITE_UNSUITABLE;
do {
- cur_tile = tile + ToTileIndexDiff(it->ti);
+ TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
+
if (!IsValidTile(cur_tile)) {
if (it->map5 == 0xff)
continue;
@@ -1397,7 +1398,7 @@ do_clear:
return true;
}
-static bool CheckIfTooCloseToIndustry(uint tile, int type)
+static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
{
Industry *i;
const IndustrySpec *spec;
@@ -1456,11 +1457,10 @@ static Industry *AllocateIndustry(void)
return NULL;
}
-static void DoCreateNewIndustry(Industry *i, uint tile, int type, const IndustryTileTable *it, Town *t, byte owner)
+static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, Town *t, byte owner)
{
const IndustrySpec *spec;
uint32 r;
- uint cur_tile;
int j;
i->xy = tile;
@@ -1509,7 +1509,7 @@ static void DoCreateNewIndustry(Industry *i, uint tile, int type, const Industry
i->prod_level = 0x10;
do {
- cur_tile = tile + ToTileIndexDiff(it->ti);
+ TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (it->map5 != 0xFF) {
byte size;
@@ -1536,7 +1536,8 @@ static void DoCreateNewIndustry(Industry *i, uint tile, int type, const Industry
for(j=0; j!=50; j++) {
int x = Random() % 31 - 16;
int y = Random() % 31 - 16;
- uint new_tile = TileAddWrap(tile, x, y);
+ TileIndex new_tile = TileAddWrap(tile, x, y);
+
if (new_tile != INVALID_TILE)
PlantFarmField(new_tile);
}
@@ -1604,7 +1605,7 @@ int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
-Industry *CreateNewIndustry(uint tile, int type)
+Industry *CreateNewIndustry(TileIndex tile, int type)
{
Town *t;
const IndustryTileTable *it;
diff --git a/main_gui.c b/main_gui.c
index 760f8f943..e8a4139e2 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -144,7 +144,7 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, Pla
}
-void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2)
+void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
@@ -1149,7 +1149,7 @@ static void AskResetLandscape(uint mode)
* @param tile The top-left tile where the terraforming will start
* @param mode 1 for raising, 0 for lowering land
*/
-static void CommonRaiseLowerBigLand(uint tile, int mode)
+static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
{
int sizex, sizey;
byte h;
@@ -1194,17 +1194,17 @@ static void CommonRaiseLowerBigLand(uint tile, int mode)
_generating_world = false;
}
-static void PlaceProc_RaiseBigLand(uint tile)
+static void PlaceProc_RaiseBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 1);
}
-static void PlaceProc_LowerBigLand(uint tile)
+static void PlaceProc_LowerBigLand(TileIndex tile)
{
CommonRaiseLowerBigLand(tile, 0);
}
-static void PlaceProc_RockyArea(uint tile)
+static void PlaceProc_RockyArea(TileIndex tile)
{
if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES))
return;
@@ -1213,7 +1213,7 @@ static void PlaceProc_RockyArea(uint tile)
SndPlayTileFx(SND_1F_SPLAT, tile);
}
-static void PlaceProc_LightHouse(uint tile)
+static void PlaceProc_LightHouse(TileIndex tile)
{
TileInfo ti;
@@ -1225,7 +1225,7 @@ static void PlaceProc_LightHouse(uint tile)
SndPlayTileFx(SND_1F_SPLAT, tile);
}
-static void PlaceProc_Transmitter(uint tile)
+static void PlaceProc_Transmitter(TileIndex tile)
{
TileInfo ti;
@@ -1455,7 +1455,7 @@ static void ToolbarScenGenLand(Window *w)
ShowEditorTerraformToolBar();
}
-void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
@@ -1463,7 +1463,7 @@ void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void PlaceProc_Town(uint tile)
+static void PlaceProc_Town(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
@@ -1655,7 +1655,7 @@ static bool AnyTownExists(void)
return false;
}
-extern Industry *CreateNewIndustry(uint tile, int type);
+extern Industry *CreateNewIndustry(TileIndex tile, int type);
static bool TryBuildIndustry(TileIndex tile, int type)
{
diff --git a/map.h b/map.h
index 348e22bc4..80e67cc09 100644
--- a/map.h
+++ b/map.h
@@ -45,7 +45,7 @@ typedef enum {
} Owner;
enum {
- INVALID_TILE = (uint32) -1
+ INVALID_TILE = (TileIndex)-1
};
enum {
diff --git a/misc_gui.c b/misc_gui.c
index 0f49dd739..624b122b5 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -30,7 +30,7 @@ typedef struct LandInfoData {
Town *town;
int32 costclear;
AcceptedCargo ac;
- uint tile;
+ TileIndex tile;
TileDesc td;
} LandInfoData;
@@ -115,7 +115,7 @@ static const WindowDesc _land_info_desc = {
LandInfoWndProc
};
-static void Place_LandInfo(uint tile)
+static void Place_LandInfo(TileIndex tile)
{
Player *p;
static LandInfoData lid;
diff --git a/network_data.c b/network_data.c
index b31407790..cbb0b6f04 100644
--- a/network_data.c
+++ b/network_data.c
@@ -396,7 +396,7 @@ void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
}
// Prepare a DoCommand to be send over the network
-void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
+void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
{
CommandPacket *c = malloc(sizeof(CommandPacket));
byte temp_callback;
diff --git a/network_data.h b/network_data.h
index 38a817d1a..8f198ae46 100644
--- a/network_data.h
+++ b/network_data.h
@@ -37,7 +37,7 @@ typedef struct CommandPacket {
uint32 cmd; /// command being executed
uint32 p1; /// parameter p1
uint32 p2; /// parameter p2
- uint32 tile; /// tile command being executed on ; always make it uint32, so it is bigmap compatible (TileIndex)
+ TileIndex tile; /// tile command being executed on
char text[80];
uint32 frame; /// the frame in which this packet is executed
byte callback; /// any callback function executed upon successful completion of the command
diff --git a/openttd.c b/openttd.c
index 82809c1bb..31d01626c 100644
--- a/openttd.c
+++ b/openttd.c
@@ -1181,7 +1181,7 @@ void BeforeSaveGame(void)
static void ConvertTownOwner(void)
{
- uint tile;
+ TileIndex tile;
for (tile = 0; tile != MapSize(); tile++) {
if (IsTileType(tile, MP_STREET)) {
diff --git a/openttd.h b/openttd.h
index c8776118e..a44ccdc95 100644
--- a/openttd.h
+++ b/openttd.h
@@ -116,7 +116,7 @@ typedef struct TileInfo {
uint tileh;
uint type;
uint map5;
- uint tile;
+ TileIndex tile;
uint z;
} TileInfo;
@@ -288,9 +288,9 @@ typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileInfo *ti);
-typedef int32 ClearTileProc(uint tile, byte flags);
-typedef void GetAcceptedCargoProc(uint tile, AcceptedCargo res);
-typedef void GetTileDescProc(uint tile, TileDesc *td);
+typedef int32 ClearTileProc(TileIndex tile, byte flags);
+typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
+typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/* GetTileTrackStatusProcs return a value that contains the possible tracks
* that can be taken on a given tile by a given transport. The return value is
* composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
@@ -310,18 +310,18 @@ typedef void GetTileDescProc(uint tile, TileDesc *td);
* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
* above.
*/
-typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode);
-typedef void GetProducedCargoProc(uint tile, byte *b);
-typedef void ClickTileProc(uint tile);
-typedef void AnimateTileProc(uint tile);
-typedef void TileLoopProc(uint tile);
-typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
+typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode);
+typedef void GetProducedCargoProc(TileIndex tile, byte *b);
+typedef void ClickTileProc(TileIndex tile);
+typedef void AnimateTileProc(TileIndex tile);
+typedef void TileLoopProc(TileIndex tile);
+typedef void ChangeTileOwnerProc(TileIndex tile, byte old_player, byte new_player);
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
* other bits that can be set? */
-typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
-typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
+typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
+typedef void VehicleLeaveTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef uint GetSlopeTilehProc(TileInfo *ti);
typedef struct {
@@ -521,7 +521,7 @@ enum SpecialStrings {
STR_SPEC_USERSTRING = 0xF801,
};
-typedef void PlaceProc(uint tile);
+typedef void PlaceProc(TileIndex tile);
VARDEF byte _savegame_sort_order;
diff --git a/order_gui.c b/order_gui.c
index 234c02826..a3c6ee2fe 100644
--- a/order_gui.c
+++ b/order_gui.c
@@ -183,7 +183,7 @@ static void DrawOrdersWindow(Window *w)
}
}
-static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
+static Order GetOrderCmdFromTile(Vehicle *v, TileIndex tile)
{
Order order;
Station *st;
@@ -301,7 +301,7 @@ static bool HandleOrderVehClick(Vehicle *v, Vehicle *u, Window *w)
return true;
}
-static void OrdersPlaceObj(Vehicle *v, uint tile, Window *w)
+static void OrdersPlaceObj(Vehicle *v, TileIndex tile, Window *w)
{
Order cmd;
Vehicle *u;
diff --git a/pathfind.c b/pathfind.c
index 99eb050a5..83afa7a9c 100644
--- a/pathfind.c
+++ b/pathfind.c
@@ -5,7 +5,7 @@
#include "pathfind.h"
// remember which tiles we have already visited so we don't visit them again.
-static bool TPFSetTileBit(TrackPathFinder *tpf, uint tile, int dir)
+static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
{
uint hash, val, offs;
TrackPathFinderLink *link, *new_link;
@@ -120,11 +120,11 @@ static const byte _otherdir_mask[4] = {
};
#ifdef DEBUG_TILE_PUSH
-extern void dbg_push_tile(uint tile, int track);
+extern void dbg_push_tile(TileIndex tile, int track);
extern void dbg_pop_tile();
#endif
-static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
+static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
{
uint bits;
int i;
@@ -211,7 +211,7 @@ static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 };
/* Returns the end tile and the length of a tunnel. The length does not
* include the starting tile (entry), it does include the end tile (exit).
*/
-FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction)
+FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, int direction)
{
FindLengthOfTunnelResult flotr;
int x,y;
@@ -246,7 +246,8 @@ FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction)
static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 };
-static uint SkipToEndOfTunnel(TrackPathFinder *tpf, uint tile, int direction) {
+static uint SkipToEndOfTunnel(TrackPathFinder *tpf, TileIndex tile, int direction)
+{
FindLengthOfTunnelResult flotr;
TPFSetTileBit(tpf, tile, 14);
flotr = FindLengthOfTunnel(tile, direction);
@@ -275,12 +276,12 @@ const byte _ffb_64[128] = {
48,56,56,58,56,60,60,62,
};
-static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
+static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, int direction)
{
uint bits;
int i;
RememberData rd;
- uint tile_org = tile;
+ TileIndex tile_org = tile;
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0) == 0) {
if ((_map5[tile] & 3) != direction || ((_map5[tile]>>2)&3) != tpf->tracktype)
@@ -370,7 +371,7 @@ static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
} while (bits != 0);
}
-void FollowTrack(uint tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
+void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
{
TrackPathFinder tpf;
@@ -513,7 +514,7 @@ static inline void HeapifyDown(NewTrackPathFinder *tpf)
// mark a tile as visited and store the length of the path.
// if we already had a better path to this tile, return false.
// otherwise return true.
-static bool NtpVisit(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
+static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
{
uint hash,head;
HashLink *link, *new_link;
@@ -587,7 +588,7 @@ static bool NtpVisit(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
return true;
}
-static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
+static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
{
uint hash,head,offs;
HashLink *link;
@@ -617,7 +618,7 @@ static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
// new more optimized pathfinder for trains...
-static void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
+static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, uint direction)
{
uint bits, tile_org;
int i;
@@ -744,7 +745,7 @@ popnext:
// new pathfinder for trains. better and faster.
-void NewTrainPathfind(uint tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache)
+void NewTrainPathfind(TileIndex tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache)
{
if (!_patches.new_pathfinding) {
FollowTrack(tile, 0x3000 | TRANSPORT_RAIL, direction, enum_proc, NULL, data);
diff --git a/pathfind.h b/pathfind.h
index 3ed755b9a..0543df461 100644
--- a/pathfind.h
+++ b/pathfind.h
@@ -5,7 +5,7 @@
//supported on all archs)
typedef struct TrackPathFinder TrackPathFinder;
-typedef bool TPFEnumProc(uint tile, void *data, int track, uint length, byte *state);
+typedef bool TPFEnumProc(TileIndex tile, void *data, int track, uint length, byte *state);
typedef void TPFAfterProc(TrackPathFinder *tpf);
@@ -55,14 +55,14 @@ struct TrackPathFinder {
TrackPathFinderLink links[0x400]; /* hopefully, this is enough. */
};
-void FollowTrack(uint tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data);
+void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data);
typedef struct {
- uint tile;
+ TileIndex tile;
int length;
} FindLengthOfTunnelResult;
-FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction);
+FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, int direction);
-void NewTrainPathfind(uint tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache);
+void NewTrainPathfind(TileIndex tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache);
#endif /* PATHFIND_H */
diff --git a/player.h b/player.h
index d4dbfd0bb..9bad57a09 100644
--- a/player.h
+++ b/player.h
@@ -187,7 +187,7 @@ typedef struct Player {
} Player;
void ChangeOwnershipOfPlayerItems(byte old_player, byte new_player);
-void GetNameOfOwner(byte owner, uint tile);
+void GetNameOfOwner(byte owner, TileIndex tile);
int64 CalculateCompanyValue(Player *p);
void InvalidatePlayerWindows(Player *p);
void AiDoGameLoop(Player *p);
diff --git a/players.c b/players.c
index 935101484..026bed851 100644
--- a/players.c
+++ b/players.c
@@ -248,7 +248,7 @@ void UpdatePlayerMoney32(Player *p)
p->player_money = (int32)p->money64;
}
-void GetNameOfOwner(byte owner, uint tile)
+void GetNameOfOwner(byte owner, TileIndex tile)
{
SetDParam(2, owner);
@@ -279,7 +279,7 @@ bool CheckOwnership(byte owner)
return false;
}
-bool CheckTileOwnership(uint tile)
+bool CheckTileOwnership(TileIndex tile)
{
byte owner = GetTileOwner(tile);
@@ -297,7 +297,7 @@ bool CheckTileOwnership(uint tile)
static void GenerateCompanyName(Player *p)
{
- uint tile;
+ TileIndex tile;
Town *t;
StringID str;
Player *pp;
diff --git a/rail_cmd.c b/rail_cmd.c
index 02856ab87..43999b604 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -21,7 +21,7 @@
extern uint16 _custom_sprites_base;
-void ShowTrainDepotWindow(uint tile);
+void ShowTrainDepotWindow(TileIndex tile);
/* Format of rail map5 byte.
* 00 abcdef => Normal rail
@@ -952,9 +952,9 @@ int32 CmdRemoveSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0));
}
-typedef int32 DoConvertRailProc(uint tile, uint totype, bool exec);
+typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec);
-static int32 DoConvertRail(uint tile, uint totype, bool exec)
+static int32 DoConvertRail(TileIndex tile, uint totype, bool exec)
{
if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile))
return CMD_ERROR;
@@ -972,9 +972,9 @@ static int32 DoConvertRail(uint tile, uint totype, bool exec)
return _price.build_rail / 2;
}
-extern int32 DoConvertStationRail(uint tile, uint totype, bool exec);
-extern int32 DoConvertStreetRail(uint tile, uint totype, bool exec);
-extern int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec);
+extern int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec);
+extern int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec);
+extern int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec);
/** Convert one rail type to the other. You can convert normal rail to
* monorail/maglev easily or vice-versa.
@@ -1026,7 +1026,7 @@ int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
return (cost == 0) ? CMD_ERROR : cost;
}
-static int32 RemoveTrainDepot(uint tile, uint32 flags)
+static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
{
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
@@ -1537,7 +1537,7 @@ typedef struct SetSignalsData {
} SetSignalsData;
-static bool SetSignalsEnumProc(uint tile, SetSignalsData *ssd, int track, uint length, byte *state)
+static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, uint length, byte *state)
{
// the tile has signals?
if (IsTileType(tile, MP_RAILWAY)) {
@@ -1697,7 +1697,7 @@ static void ChangeSignalStates(SetSignalsData *ssd)
// then mark the signals in the segment accordingly
for(i=0; i!=ssd->cur; i++) {
- uint tile = ssd->tile[i];
+ TileIndex tile = ssd->tile[i];
byte bit = _signals_table[ssd->bit[i]];
uint16 m2 = _map2[tile];
@@ -1745,7 +1745,7 @@ make_red:
}
-bool UpdateSignalsOnSegment(uint tile, byte direction)
+bool UpdateSignalsOnSegment(TileIndex tile, byte direction)
{
SetSignalsData ssd;
int result = -1;
@@ -1776,7 +1776,7 @@ bool UpdateSignalsOnSegment(uint tile, byte direction)
return (bool)result;
}
-void SetSignalsOnBothDir(uint tile, byte track)
+void SetSignalsOnBothDir(TileIndex tile, byte track)
{
static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3};
static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1};
@@ -1833,17 +1833,17 @@ static uint GetSlopeTileh_Track(TileInfo *ti)
return ti->tileh;
}
-static void GetAcceptedCargo_Track(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
-static void AnimateTile_Track(uint tile)
+static void AnimateTile_Track(TileIndex tile)
{
/* not used */
}
-static void TileLoop_Track(uint tile)
+static void TileLoop_Track(TileIndex tile)
{
byte a2;
byte rail;
@@ -1929,7 +1929,8 @@ modify_me:;
}
-static uint32 GetTileTrackStatus_Track(uint tile, TransportType mode) {
+static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode)
+{
byte m5, a;
uint16 b;
uint32 ret;
@@ -1974,7 +1975,7 @@ static uint32 GetTileTrackStatus_Track(uint tile, TransportType mode) {
return ret;
}
-static void ClickTile_Track(uint tile)
+static void ClickTile_Track(TileIndex tile)
{
if (IsTileDepotType(tile, TRANSPORT_RAIL))
ShowTrainDepotWindow(tile);
@@ -2011,7 +2012,7 @@ static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
}
}
-static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Track(TileIndex tile, byte old_player, byte new_player)
{
if (!IsTileOwner(tile, old_player)) return;
@@ -2032,7 +2033,7 @@ static const byte _enter_directions[4] = {5, 7, 1, 3};
static const byte _leave_directions[4] = {1, 3, 5, 7};
static const byte _depot_track_mask[4] = {1, 2, 1, 2};
-static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
+static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
{
byte fract_coord;
byte fract_coord_leave;
diff --git a/rail_gui.c b/rail_gui.c
index c3774ee77..f72b1354a 100644
--- a/rail_gui.c
+++ b/rail_gui.c
@@ -29,19 +29,19 @@ struct {
} _railstation;
-static void HandleStationPlacement(uint start, uint end);
+static void HandleStationPlacement(TileIndex start, TileIndex end);
static void ShowBuildTrainDepotPicker(void);
static void ShowBuildWaypointPicker(void);
static void ShowStationBuilder(void);
typedef void OnButtonClick(Window *w);
-void CcPlaySound1E(bool success, uint tile, uint32 p1, uint32 p2)
+void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_20_SPLAT_2, tile);
}
-static void GenericPlaceRail(uint tile, int cmd)
+static void GenericPlaceRail(TileIndex tile, int cmd)
{
DoCommandP(tile, _cur_railtype, cmd, CcPlaySound1E,
_remove_button_clicked ?
@@ -50,34 +50,34 @@ static void GenericPlaceRail(uint tile, int cmd)
);
}
-static void PlaceRail_N(uint tile)
+static void PlaceRail_N(TileIndex tile)
{
int cmd = _tile_fract_coords.x > _tile_fract_coords.y ? 4 : 5;
GenericPlaceRail(tile, cmd);
}
-static void PlaceRail_NE(uint tile)
+static void PlaceRail_NE(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_FIX_Y);
}
-static void PlaceRail_E(uint tile)
+static void PlaceRail_E(TileIndex tile)
{
int cmd = _tile_fract_coords.x + _tile_fract_coords.y <= 15 ? 2 : 3;
GenericPlaceRail(tile, cmd);
}
-static void PlaceRail_NW(uint tile)
+static void PlaceRail_NW(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_FIX_X);
}
-static void PlaceRail_AutoRail(uint tile)
+static void PlaceRail_AutoRail(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_RAILDIRS);
}
-static void PlaceExtraDepotRail(uint tile, uint16 extra)
+static void PlaceExtraDepotRail(TileIndex tile, uint16 extra)
{
byte b = _map5[tile];
@@ -94,7 +94,7 @@ static const uint16 _place_depot_extra[12] = {
};
-void CcRailDepot(bool success, uint tile, uint32 p1, uint32 p2)
+void CcRailDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
int dir = p2;
@@ -112,13 +112,13 @@ void CcRailDepot(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void PlaceRail_Depot(uint tile)
+static void PlaceRail_Depot(TileIndex tile)
{
DoCommandP(tile, _cur_railtype, _build_depot_direction, CcRailDepot,
CMD_BUILD_TRAIN_DEPOT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_100E_CAN_T_BUILD_TRAIN_DEPOT));
}
-static void PlaceRail_Waypoint(uint tile)
+static void PlaceRail_Waypoint(TileIndex tile)
{
if (!_remove_button_clicked) {
DoCommandP(tile, (_waypoint_count > 0) ? (0x100 + _cur_waypoint_type) : 0, 0, CcPlaySound1E, CMD_BUILD_TRAIN_WAYPOINT | CMD_MSG(STR_CANT_BUILD_TRAIN_WAYPOINT));
@@ -127,7 +127,7 @@ static void PlaceRail_Waypoint(uint tile)
}
}
-void CcStation(bool success, uint tile, uint32 p1, uint32 p2)
+void CcStation(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_20_SPLAT_2, tile);
@@ -135,7 +135,7 @@ void CcStation(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void PlaceRail_Station(uint tile)
+static void PlaceRail_Station(TileIndex tile)
{
if(_remove_button_clicked)
DoCommandP(tile, 0, 0, CcPlaySound1E, CMD_REMOVE_FROM_RAILROAD_STATION | CMD_MSG(STR_CANT_REMOVE_PART_OF_STATION));
@@ -150,7 +150,7 @@ static void PlaceRail_Station(uint tile)
}
}
-static void GenericPlaceSignals(uint tile)
+static void GenericPlaceSignals(TileIndex tile)
{
uint trackstat;
int i;
@@ -176,12 +176,12 @@ static void GenericPlaceSignals(uint tile)
}
}
-static void PlaceRail_Bridge(uint tile)
+static void PlaceRail_Bridge(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_OR_Y);
}
-void CcBuildRailTunnel(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildRailTunnel(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_20_SPLAT_2, tile);
@@ -191,23 +191,23 @@ void CcBuildRailTunnel(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void PlaceRail_Tunnel(uint tile)
+static void PlaceRail_Tunnel(TileIndex tile)
{
DoCommandP(tile, _cur_railtype, 0, CcBuildRailTunnel,
CMD_BUILD_TUNNEL | CMD_AUTO | CMD_MSG(STR_5016_CAN_T_BUILD_TUNNEL_HERE));
}
-void PlaceProc_BuyLand(uint tile)
+void PlaceProc_BuyLand(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcPlaySound1E, CMD_PURCHASE_LAND_AREA | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_5806_CAN_T_PURCHASE_THIS_LAND));
}
-static void PlaceRail_ConvertRail(uint tile)
+static void PlaceRail_ConvertRail(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_ConvertRailArea);
}
-static void PlaceRail_AutoSignals(uint tile)
+static void PlaceRail_AutoSignals(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_SIGNALDIRS);
}
@@ -473,7 +473,8 @@ static void BuildRailToolbWndProc(Window *w, WindowEvent *e)
break;
case WE_PLACE_PRESIZE: {
- uint tile = e->place.tile;
+ TileIndex tile = e->place.tile;
+
DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_BUILD_TUNNEL);
VpSetPresizeRange(tile, _build_tunnel_endtile==0?tile:_build_tunnel_endtile);
} break;
@@ -619,7 +620,7 @@ void ShowBuildRailToolbar(int index, int button)
/* TODO: For custom stations, respect their allowed platforms/lengths bitmasks!
* --pasky */
-static void HandleStationPlacement(uint start, uint end)
+static void HandleStationPlacement(TileIndex start, TileIndex end)
{
uint sx = TileX(start);
uint sy = TileY(start);
diff --git a/road_cmd.c b/road_cmd.c
index 27818d80c..9b6539de7 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -21,7 +21,7 @@ static bool _road_special_gettrackstatus;
void RoadVehEnterDepot(Vehicle *v);
-static bool HasTileRoadAt(uint tile, int i)
+static bool HasTileRoadAt(TileIndex tile, int i)
{
int mask;
byte b;
@@ -58,7 +58,7 @@ static bool HasTileRoadAt(uint tile, int i)
return HASBIT(b, i);
}
-static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
+static bool CheckAllowRemoveRoad(TileIndex tile, uint br, bool *edge_road)
{
int blocks;
byte owner;
@@ -479,7 +479,7 @@ do_clear:;
return cost;
}
-int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
+int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec)
{
// not a railroad crossing?
if (!IsLevelCrossing(tile)) return CMD_ERROR;
@@ -677,7 +677,8 @@ static int32 RemoveRoadDepot(uint tile, uint32 flags)
#define M(x) (1<<(x))
-static int32 ClearTile_Road(uint tile, byte flags) {
+static int32 ClearTile_Road(TileIndex tile, byte flags)
+{
int32 ret;
byte m5 = _map5[tile];
@@ -929,12 +930,12 @@ static uint GetSlopeTileh_Road(TileInfo *ti)
return ti->tileh;
}
-static void GetAcceptedCargo_Road(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
-static void AnimateTile_Road(uint tile)
+static void AnimateTile_Road(TileIndex tile)
{
if (IsLevelCrossing(tile)) {
MarkTileDirtyByTile(tile);
@@ -958,7 +959,7 @@ static const byte _town_road_types_2[5][2] = {
};
-static void TileLoop_Road(uint tile)
+static void TileLoop_Road(TileIndex tile)
{
Town *t;
int grp;
@@ -1041,9 +1042,9 @@ static void TileLoop_Road(uint tile)
}
}
-void ShowRoadDepotWindow(uint tile);
+void ShowRoadDepotWindow(TileIndex tile);
-static void ClickTile_Road(uint tile)
+static void ClickTile_Road(TileIndex tile)
{
if ((_map5[tile] & 0xF0) == 0x20) {
ShowRoadDepotWindow(tile);
@@ -1054,7 +1055,8 @@ static const byte _road_trackbits[16] = {
0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
};
-static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode) {
+static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
+{
if (mode == TRANSPORT_RAIL) {
if (!IsLevelCrossing(tile))
return 0;
@@ -1094,7 +1096,7 @@ static const StringID _road_tile_strings[] = {
STR_1814_ROAD,
};
-static void GetTileDesc_Road(uint tile, TileDesc *td)
+static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
{
int i = (_map5[tile] >> 4);
if (i == 0)
@@ -1107,7 +1109,7 @@ static const byte _roadveh_enter_depot_unk0[4] = {
8, 9, 0, 1
};
-static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y)
+static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
{
if (IsLevelCrossing(tile)) {
if (v->type == VEH_Train && (_map5[tile] & 4) == 0) {
@@ -1127,7 +1129,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y)
return 0;
}
-static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y)
+static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
{
if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) {
// Turn off level crossing lights
@@ -1136,7 +1138,7 @@ static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y)
}
}
-static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Road(TileIndex tile, byte old_player, byte new_player)
{
byte b;
diff --git a/road_gui.c b/road_gui.c
index b1c0bf3ef..a47c7ab8e 100644
--- a/road_gui.c
+++ b/road_gui.c
@@ -26,30 +26,30 @@ static byte _place_road_flag;
static byte _road_depot_orientation;
static byte _road_station_picker_orientation;
-void CcPlaySound1D(bool success, uint tile, uint32 p1, uint32 p2)
+void CcPlaySound1D(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_1F_SPLAT, tile);
}
-static void PlaceRoad_NE(uint tile)
+static void PlaceRoad_NE(TileIndex tile)
{
_place_road_flag = (_tile_fract_coords.y >= 8) + 4;
VpStartPlaceSizing(tile, VPM_FIX_X);
}
-static void PlaceRoad_NW(uint tile)
+static void PlaceRoad_NW(TileIndex tile)
{
_place_road_flag = (_tile_fract_coords.x >= 8) + 0;
VpStartPlaceSizing(tile, VPM_FIX_Y);
}
-static void PlaceRoad_Bridge(uint tile)
+static void PlaceRoad_Bridge(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_OR_Y);
}
-void CcBuildRoadTunnel(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildRoadTunnel(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_20_SPLAT_2, tile);
@@ -59,12 +59,12 @@ void CcBuildRoadTunnel(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void PlaceRoad_Tunnel(uint tile)
+static void PlaceRoad_Tunnel(TileIndex tile)
{
DoCommandP(tile, 0x200, 0, CcBuildRoadTunnel, CMD_BUILD_TUNNEL | CMD_AUTO | CMD_MSG(STR_5016_CAN_T_BUILD_TUNNEL_HERE));
}
-static void BuildRoadOutsideStation(uint tile, int direction)
+static void BuildRoadOutsideStation(TileIndex tile, int direction)
{
static const byte _roadbits_by_dir[4] = {2,1,8,4};
tile += TileOffsByDir(direction);
@@ -74,7 +74,7 @@ static void BuildRoadOutsideStation(uint tile, int direction)
}
}
-void CcRoadDepot(bool success, uint tile, uint32 p1, uint32 p2)
+void CcRoadDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
@@ -83,22 +83,22 @@ void CcRoadDepot(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void PlaceRoad_Depot(uint tile)
+static void PlaceRoad_Depot(TileIndex tile)
{
DoCommandP(tile, _road_depot_orientation, 0, CcRoadDepot, CMD_BUILD_ROAD_DEPOT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1807_CAN_T_BUILD_ROAD_VEHICLE));
}
-static void PlaceRoad_BusStation(uint tile)
+static void PlaceRoad_BusStation(TileIndex tile)
{
DoCommandP(tile, _road_station_picker_orientation, RS_BUS, CcRoadDepot, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1808_CAN_T_BUILD_BUS_STATION));
}
-static void PlaceRoad_TruckStation(uint tile)
+static void PlaceRoad_TruckStation(TileIndex tile)
{
DoCommandP(tile, _road_station_picker_orientation, RS_TRUCK, CcRoadDepot, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1809_CAN_T_BUILD_TRUCK_STATION));
}
-static void PlaceRoad_DemolishArea(uint tile)
+static void PlaceRoad_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, 4);
}
@@ -253,8 +253,9 @@ static void BuildRoadToolbWndProc(Window *w, WindowEvent *e) {
case WE_PLACE_MOUSEUP:
if (e->place.pt.x != -1) {
- uint start_tile = e->place.starttile;
- uint end_tile = e->place.tile;
+ TileIndex start_tile = e->place.starttile;
+ TileIndex end_tile = e->place.tile;
+
if (e->place.userdata == 0) {
ResetObjectToPlace();
ShowBuildBridgeWindow(start_tile, end_tile, 0x80);
@@ -270,7 +271,8 @@ static void BuildRoadToolbWndProc(Window *w, WindowEvent *e) {
break;
case WE_PLACE_PRESIZE: {
- uint tile = e->place.tile;
+ TileIndex tile = e->place.tile;
+
DoCommandByTile(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
VpSetPresizeRange(tile, _build_tunnel_endtile==0?tile:_build_tunnel_endtile);
break;
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 7cde8e1ed..f2458072c 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -282,7 +282,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
typedef struct RoadFindDepotData {
uint best_length;
- uint tile;
+ TileIndex tile;
byte owner;
} RoadFindDepotData;
@@ -291,7 +291,7 @@ static const byte _road_pf_directions[16] = {
2, 3, 3, 2, 3, 0, 255, 255,
};
-static bool EnumRoadSignalFindDepot(uint tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
+static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
{
tile += TileOffsByDir(_road_pf_directions[track]);
@@ -309,7 +309,7 @@ static bool EnumRoadSignalFindDepot(uint tile, RoadFindDepotData *rfdd, int trac
static Depot *FindClosestRoadDepot(Vehicle *v)
{
- uint tile = v->tile;
+ TileIndex tile = v->tile;
int i;
if (v->u.road.state == 255) { tile = GetVehicleOutOfTunnelTile(v); }
@@ -472,7 +472,7 @@ static void UpdateRoadVehDeltaXY(Vehicle *v)
static void ClearCrashedStation(Vehicle *v)
{
- uint tile = v->tile;
+ TileIndex tile = v->tile;
byte *b, bb;
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
@@ -584,7 +584,7 @@ static void RoadVehCrash(Vehicle *v)
static void RoadVehCheckTrainCrash(Vehicle *v)
{
- uint tile;
+ TileIndex tile;
if (v->u.road.state == 255)
return;
@@ -901,7 +901,7 @@ static byte RoadVehGetSlidingDirection(Vehicle *v, int x, int y)
typedef struct OvertakeData {
Vehicle *u, *v;
- uint tile;
+ TileIndex tile;
byte tilebits;
} OvertakeData;
@@ -1012,7 +1012,7 @@ typedef struct {
uint mindist;
} FindRoadToChooseData;
-static bool EnumRoadTrackFindDist(uint tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
+static bool EnumRoadTrackFindDist(TileIndex tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
{
uint dist = DistanceManhattan(tile, frd->dest);
if (dist <= frd->mindist) {
@@ -1026,13 +1026,13 @@ static bool EnumRoadTrackFindDist(uint tile, FindRoadToChooseData *frd, int trac
// Returns direction to choose
// or -1 if the direction is currently blocked
-static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir)
+static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
{
#define return_track(x) {best_track = x; goto found_best_track; }
uint16 signal;
uint bitmask;
- uint desttile;
+ TileIndex desttile;
FindRoadToChooseData frd;
int best_track;
uint best_dist, best_maxlen;
@@ -1317,7 +1317,7 @@ static void RoadVehController(Vehicle *v)
// switch to another tile
if (rd.x & 0x80) {
- uint tile = v->tile + TileOffsByDir(rd.x & 3);
+ TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
int dir = RoadFindPathToDest(v, tile, rd.x&3);
int tmp;
uint32 r;
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 9c3bcf8c9..bb97d9289 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -410,7 +410,7 @@ static void DrawNewRoadVehWindow(Window *w)
}
}
-void CcBuildRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -526,7 +526,7 @@ static void ShowBuildRoadVehWindow(TileIndex tile)
static void DrawRoadDepotWindow(Window *w)
{
- uint tile;
+ TileIndex tile;
Vehicle *v;
int num,x,y;
Depot *depot;
@@ -753,7 +753,7 @@ static const WindowDesc _road_depot_desc = {
RoadDepotWndProc
};
-void ShowRoadDepotWindow(uint tile)
+void ShowRoadDepotWindow(TileIndex tile)
{
Window *w;
@@ -909,7 +909,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
} break;
case 9: { /* Build new Vehicle */
- uint tile;
+ TileIndex tile;
if (!IsWindowOfPrototype(w, _player_roadveh_widgets))
break;
diff --git a/ship_cmd.c b/ship_cmd.c
index 98a6f6fb7..2f173b9c4 100644
--- a/ship_cmd.c
+++ b/ship_cmd.c
@@ -19,7 +19,8 @@
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
-static byte GetTileShipTrackStatus(uint tile) {
+static byte GetTileShipTrackStatus(TileIndex tile)
+{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
return r | r >> 8;
}
@@ -68,8 +69,10 @@ static Depot *FindClosestShipDepot(Vehicle *v)
{
Depot *depot;
Depot *best_depot = NULL;
- uint tile, dist, best_dist = (uint)-1;
- uint tile2 = v->tile;
+ uint dist;
+ uint best_dist = (uint)-1;
+ TileIndex tile;
+ TileIndex tile2 = v->tile;
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
@@ -342,7 +345,7 @@ static const TileIndexDiffC _ship_leave_depot_offs[] = {
static void CheckShipLeaveDepot(Vehicle *v)
{
- uint tile;
+ TileIndex tile;
int d;
uint m;
@@ -466,15 +469,15 @@ static void ShipArrivesAt(Vehicle *v, Station *st)
}
typedef struct {
- uint skiptile;
- uint dest_coords;
+ TileIndex skiptile;
+ TileIndex dest_coords;
uint best_bird_dist;
uint best_length;
} PathFindShip;
//extern void dbg_store_path();
-static bool ShipTrackFollower(uint tile, PathFindShip *pfs, int track, uint length, byte *state)
+static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
{
// Found dest?
if (tile == pfs->dest_coords) {
@@ -506,7 +509,7 @@ static const byte _ship_search_directions[6][4] = {
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
-static uint FindShipTrack(Vehicle *v, uint tile, int dir, uint bits, uint skiptile, int *track)
+static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
{
PathFindShip pfs;
int i, best_track;
@@ -561,14 +564,14 @@ bad:;
/* returns the track to choose on the next tile, or -1 when it's better to
* reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile */
-static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
+static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
{
assert(enterdir>=0 && enterdir<=3);
if (_patches.new_pathfinding_all) {
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
- uint src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
+ TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
byte trackdir = GetVehicleTrackdir(v);
assert (trackdir != 0xFF); /* Check that we are not in a depot */
@@ -588,7 +591,7 @@ static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
uint b;
uint tot_dist, dist;
int track;
- uint tile2;
+ TileIndex tile2;
tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
tot_dist = (uint)-1;
@@ -615,7 +618,7 @@ static const byte _new_vehicle_direction_table[11] = {
2, 3, 4,
};
-static int ShipGetNewDirectionFromTiles(uint new_tile, uint old_tile)
+static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
{
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
TileX(new_tile) - TileX(old_tile) + 1;
@@ -630,7 +633,7 @@ static int ShipGetNewDirection(Vehicle *v, int x, int y)
return _new_vehicle_direction_table[offs];
}
-static int GetAvailShipTracks(uint tile, int dir)
+static int GetAvailShipTracks(TileIndex tile, int dir)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
diff --git a/ship_gui.c b/ship_gui.c
index 2eb01cb74..392526dce 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -302,7 +302,7 @@ static void ShowShipDetailsWindow(Vehicle *v)
w->caption_color = v->owner;
}
-void CcBuildShip(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v;
if (!success) return;
@@ -602,7 +602,7 @@ void ShowShipViewWindow(Vehicle *v)
static void DrawShipDepotWindow(Window *w)
{
- uint tile;
+ TileIndex tile;
Vehicle *v;
int num,x,y;
Depot *depot;
@@ -825,7 +825,7 @@ static const WindowDesc _ship_depot_desc = {
ShipDepotWndProc
};
-void ShowShipDepotWindow(uint tile)
+void ShowShipDepotWindow(TileIndex tile)
{
Window *w;
@@ -1010,7 +1010,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
} break;
case 9: { /* Build new Vehicle */
- uint tile;
+ TileIndex tile;
if (!IsWindowOfPrototype(w, _player_ships_widgets))
break;
diff --git a/signs.c b/signs.c
index 707d55788..eb5c62826 100644
--- a/signs.c
+++ b/signs.c
@@ -186,7 +186,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
* Callback function that is called after a sign is placed
*
*/
-void CcPlaceSign(bool success, uint tile, uint32 p1, uint32 p2)
+void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
ShowRenameSignWindow(_new_sign_struct);
@@ -200,7 +200,7 @@ void CcPlaceSign(bool success, uint tile, uint32 p1, uint32 p2)
* sign-tool is selected
*
*/
-void PlaceProc_Sign(uint tile)
+void PlaceProc_Sign(TileIndex tile)
{
DoCommandP(tile, _current_player, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
}
diff --git a/signs.h b/signs.h
index 4451f8f89..4309a8458 100644
--- a/signs.h
+++ b/signs.h
@@ -55,7 +55,7 @@ VARDEF bool _sign_sort_dirty;
VARDEF uint16 *_sign_sort;
void UpdateAllSignVirtCoords(void);
-void PlaceProc_Sign(uint tile);
+void PlaceProc_Sign(TileIndex tile);
/* misc.c */
void ShowRenameSignWindow(SignStruct *ss);
diff --git a/station.h b/station.h
index a2d98614b..484aecd8f 100644
--- a/station.h
+++ b/station.h
@@ -187,7 +187,7 @@ VARDEF bool _global_station_sort_dirty;
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
-uint GetStationPlatforms(Station *st, uint tile);
+uint GetStationPlatforms(Station *st, TileIndex tile);
/* Station layout for given dimensions - it is a two-dimensional array
@@ -278,7 +278,8 @@ RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v, RoadStop *rs);
-static inline bool IsTrainStationTile(uint tile) {
+static inline bool IsTrainStationTile(TileIndex tile)
+{
return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
}
@@ -314,7 +315,8 @@ static inline bool IsBuoyTile(TileIndex tile) {
/* Get's the direction the station exit points towards. Ie, returns 0 for a
* station with the exit NE. */
-static inline byte GetRoadStationDir(uint tile) {
+static inline byte GetRoadStationDir(TileIndex tile)
+{
assert(IsRoadStationTile(tile));
return (_map5[tile] - 0x43) & 3;
}
diff --git a/station_cmd.c b/station_cmd.c
index 4ff8cfbe5..aad0cf6a2 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -62,7 +62,7 @@ MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POO
const byte _airport_size_x[] = {4, 6, 1, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1};
const byte _airport_size_y[] = {3, 6, 1, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1};
-void ShowAircraftDepotWindow(uint tile);
+void ShowAircraftDepotWindow(TileIndex tile);
extern void UpdateAirplanesOnNewStation(Station *st);
static void MarkStationDirty(Station *st)
@@ -172,7 +172,7 @@ static byte FindCatchmentRadius(Station *st)
#define CHECK_STATIONS_ERR ((Station*)-1)
-static Station *GetStationAround(uint tile, int w, int h, int closest_station)
+static Station *GetStationAround(TileIndex tile, int w, int h, int closest_station)
{
// check around to see if there's any stations there
BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
@@ -221,7 +221,7 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st)
}
}
-static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
+static bool CheckStationSpreadOut(Station *st, TileIndex tile, int w, int h)
{
StationID station_index = st->index;
uint i;
@@ -275,7 +275,8 @@ static Station *AllocateStation(void)
}
-static int CountMapSquareAround(uint tile, byte type, byte min, byte max) {
+static int CountMapSquareAround(TileIndex tile, byte type, byte min, byte max)
+{
static const TileIndexDiffC _count_square_table[] = {
{-3, -3}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0},
{-6, 1}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0},
@@ -300,7 +301,7 @@ static int CountMapSquareAround(uint tile, byte type, byte min, byte max) {
#define M(x) ((x) - STR_SV_STNAME)
-static bool GenerateStationName(Station *st, uint tile, int flag)
+static bool GenerateStationName(Station *st, TileIndex tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
0, /* 0 */
@@ -743,11 +744,11 @@ static void DeleteStationIfEmpty(Station *st) {
}
}
-static int32 ClearTile_Station(uint tile, byte flags);
+static int32 ClearTile_Station(TileIndex tile, byte flags);
// Tries to clear the given area. Returns the cost in case of success.
// Or an error code if it failed.
-int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
+int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
{
int32 cost = 0, ret;
@@ -820,7 +821,7 @@ int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dir
static bool CanExpandRailroadStation(Station *st, uint *fin, int direction)
{
uint curw = st->trainst_w, curh = st->trainst_h;
- uint tile = fin[0];
+ TileIndex tile = fin[0];
uint w = fin[1];
uint h = fin[2];
@@ -1019,7 +1020,7 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
if (flags & DC_EXEC) {
- int tile_delta;
+ TileIndexDiff tile_delta;
byte *layout_ptr;
StationID station_index = st->index;
StationSpec *statspec;
@@ -1072,7 +1073,7 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost;
}
-static bool TileBelongsToRailStation(Station *st, uint tile)
+static bool TileBelongsToRailStation(Station *st, TileIndex tile)
{
return IsTileType(tile, MP_STATION) && _map2[tile] == st->index && _map5[tile] < 8;
}
@@ -1081,7 +1082,7 @@ static void MakeRailwayStationAreaSmaller(Station *st)
{
uint w = st->trainst_w;
uint h = st->trainst_h;
- uint tile = st->train_tile;
+ TileIndex tile = st->train_tile;
uint i;
restart:
@@ -1152,7 +1153,7 @@ int32 CmdRemoveFromRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32
}
// determine the number of platforms for the station
-uint GetStationPlatforms(Station *st, uint tile)
+uint GetStationPlatforms(Station *st, TileIndex tile)
{
uint t;
int dir,delta;
@@ -1389,7 +1390,7 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
return cost;
}
-int32 DoConvertStationRail(uint tile, uint totype, bool exec)
+int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec)
{
const Station *st = GetStation(_map2[tile]);
if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
@@ -1786,7 +1787,7 @@ END_TILE_LOOP(tile_cur,w,h,tile)
static int32 RemoveAirport(Station *st, uint32 flags)
{
- uint tile;
+ TileIndex tile;
int w,h;
int32 cost;
@@ -1901,7 +1902,7 @@ static bool CheckShipsOnBuoy(Station *st)
static int32 RemoveBuoy(Station *st, uint32 flags)
{
- uint tile;
+ TileIndex tile;
if (_current_player >= MAX_PLAYERS) {
/* XXX: strange stuff */
@@ -2058,7 +2059,8 @@ int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
static int32 RemoveDock(Station *st, uint32 flags)
{
- uint tile1, tile2;
+ TileIndex tile1;
+ TileIndex tile2;
if (!CheckOwnership(st->owner))
return CMD_ERROR;
@@ -2194,12 +2196,12 @@ static uint GetSlopeTileh_Station(TileInfo *ti)
return 0;
}
-static void GetAcceptedCargo_Station(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Station(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
-static void GetTileDesc_Station(uint tile, TileDesc *td)
+static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
{
byte m5;
StringID str;
@@ -2220,7 +2222,8 @@ static void GetTileDesc_Station(uint tile, TileDesc *td)
}
-static uint32 GetTileTrackStatus_Station(uint tile, TransportType mode) {
+static uint32 GetTileTrackStatus_Station(TileIndex tile, TransportType mode)
+{
uint i = _map5[tile];
uint j = 0;
@@ -2247,7 +2250,7 @@ static uint32 GetTileTrackStatus_Station(uint tile, TransportType mode) {
return j;
}
-static void TileLoop_Station(uint tile)
+static void TileLoop_Station(TileIndex tile)
{
//FIXME -- GetTileTrackStatus_Station -> animated stationtiles
// hardcoded.....not good
@@ -2269,7 +2272,7 @@ static void TileLoop_Station(uint tile)
}
-static void AnimateTile_Station(uint tile)
+static void AnimateTile_Station(TileIndex tile)
{
byte m5 = _map5[tile];
//FIXME -- AnimateTile_Station -> not nice code, lots of things double
@@ -2310,7 +2313,7 @@ static void AnimateTile_Station(uint tile)
}
}
-static void ClickTile_Station(uint tile)
+static void ClickTile_Station(TileIndex tile)
{
// 0x20 - hangar large airport (32)
// 0x41 - hangar small airport (65)
@@ -2325,7 +2328,7 @@ static const byte _enter_station_speedtable[12] = {
215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0
};
-static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
+static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
{
StationID station_id;
byte dir;
@@ -2676,7 +2679,7 @@ int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
-uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
+uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount)
{
Station *around_ptr[8];
StationID around[8];
@@ -2813,7 +2816,7 @@ uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
return moved;
}
-void BuildOilRig(uint tile)
+void BuildOilRig(TileIndex tile)
{
Station *st;
int j;
@@ -2864,7 +2867,7 @@ void BuildOilRig(uint tile)
}
}
-void DeleteOilRig(uint tile)
+void DeleteOilRig(TileIndex tile)
{
Station *st = GetStation(_map2[tile]);
@@ -2878,7 +2881,7 @@ void DeleteOilRig(uint tile)
DeleteStation(st);
}
-static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Station(TileIndex tile, byte old_player, byte new_player)
{
if (!IsTileOwner(tile, old_player)) return;
@@ -2893,7 +2896,8 @@ static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
}
}
-static int32 ClearTile_Station(uint tile, byte flags) {
+static int32 ClearTile_Station(TileIndex tile, byte flags)
+{
byte m5 = _map5[tile];
Station *st;
diff --git a/terraform_gui.c b/terraform_gui.c
index 3ffde8407..78bbc1b10 100644
--- a/terraform_gui.c
+++ b/terraform_gui.c
@@ -12,7 +12,7 @@
#include "vehicle.h"
#include "signs.h"
-void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2)
+void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
@@ -21,7 +21,7 @@ void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-static void GenericRaiseLowerLand(uint tile, int mode)
+static void GenericRaiseLowerLand(TileIndex tile, int mode)
{
if (mode) {
DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE));
@@ -101,27 +101,27 @@ static const uint16 _terraform_keycodes[] = {
'O',
};
-void PlaceProc_DemolishArea(uint tile)
+void PlaceProc_DemolishArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DemolishArea);
}
-void PlaceProc_RaiseLand(uint tile)
+void PlaceProc_RaiseLand(TileIndex tile)
{
GenericRaiseLowerLand(tile, 1);
}
-void PlaceProc_LowerLand(uint tile)
+void PlaceProc_LowerLand(TileIndex tile)
{
GenericRaiseLowerLand(tile, 0);
}
-void PlaceProc_LevelLand(uint tile)
+void PlaceProc_LevelLand(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_LevelArea);
}
-static void PlaceProc_PlantTree(uint tile) {}
+static void PlaceProc_PlantTree(TileIndex tile) {}
static void TerraformClick_Lower(Window *w)
{
diff --git a/texteff.c b/texteff.c
index db3ee04c1..b13a27bec 100644
--- a/texteff.c
+++ b/texteff.c
@@ -320,12 +320,12 @@ void DrawTextEffects(DrawPixelInfo *dpi)
}
}
-void DeleteAnimatedTile(uint tile)
+void DeleteAnimatedTile(TileIndex tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
- if ( (TileIndex)tile == *ti) {
+ if (tile == *ti) {
/* remove the hole */
memmove(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
/* and clear last item */
@@ -336,12 +336,12 @@ void DeleteAnimatedTile(uint tile)
}
}
-bool AddAnimatedTile(uint tile)
+bool AddAnimatedTile(TileIndex tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
- if ( (TileIndex)tile == *ti || *ti == 0) {
+ if (tile == *ti || *ti == 0) {
*ti = tile;
MarkTileDirtyByTile(tile);
return true;
@@ -354,7 +354,7 @@ bool AddAnimatedTile(uint tile)
void AnimateAnimatedTiles(void)
{
TileIndex *ti;
- uint tile;
+ TileIndex tile;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
AnimateTile(tile);
diff --git a/town.h b/town.h
index b3e0d4da1..86b4adae2 100644
--- a/town.h
+++ b/town.h
@@ -127,7 +127,7 @@ enum {
RATING_BRIBE_DOWN_TO = -50 // XXX SHOULD BE SOMETHING LOWER?
};
-bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type);
+bool CheckforTownRating(TileIndex tile, uint32 flags, Town *t, byte type);
VARDEF uint16 *_town_sort;
diff --git a/town_cmd.c b/town_cmd.c
index f3f90382e..1ca61d6c6 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -52,9 +52,9 @@ enum {
// Local
static int _grow_town_result;
-static bool BuildTownHouse(Town *t, uint tile);
-static void ClearTownHouse(Town *t, uint tile);
-static void DoBuildTownHouse(Town *t, uint tile);
+static bool BuildTownHouse(Town *t, TileIndex tile);
+static void ClearTownHouse(Town *t, TileIndex tile);
+static void DoBuildTownHouse(Town *t, TileIndex tile);
typedef struct DrawTownTileStruct {
uint32 sprite_1;
@@ -150,7 +150,7 @@ static uint GetSlopeTileh_Town(TileInfo *ti)
return ti->tileh;
}
-static void AnimateTile_Town(uint tile)
+static void AnimateTile_Town(TileIndex tile)
{
int old;
int i;
@@ -188,7 +188,7 @@ static void AnimateTile_Town(uint tile)
static void UpdateTownRadius(Town *t);
-static bool IsCloseToTown(uint tile, uint dist)
+static bool IsCloseToTown(TileIndex tile, uint dist)
{
Town *t;
@@ -242,7 +242,7 @@ uint32 GetWorldPopulation(void)
return pop;
}
-static void MakeSingleHouseBigger(uint tile)
+static void MakeSingleHouseBigger(TileIndex tile)
{
byte b;
@@ -265,7 +265,7 @@ static void MakeSingleHouseBigger(uint tile)
MarkTileDirtyByTile(tile);
}
-static void MakeTownHouseBigger(uint tile)
+static void MakeTownHouseBigger(TileIndex tile)
{
uint flags = _house_more_flags[_map3_hi[tile]];
if (flags & 8) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
@@ -274,7 +274,7 @@ static void MakeTownHouseBigger(uint tile)
if (flags & 1) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1));
}
-static void TileLoop_Town(uint tile)
+static void TileLoop_Town(TileIndex tile)
{
int house;
Town *t;
@@ -330,12 +330,12 @@ static void TileLoop_Town(uint tile)
}
}
-static void ClickTile_Town(uint tile)
+static void ClickTile_Town(TileIndex tile)
{
/* not used */
}
-static int32 ClearTile_Town(uint tile, byte flags)
+static int32 ClearTile_Town(TileIndex tile, byte flags)
{
int house, rating;
int32 cost;
@@ -367,7 +367,7 @@ static int32 ClearTile_Town(uint tile, byte flags)
return cost;
}
-static void GetAcceptedCargo_Town(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
{
int type = _map3_hi[tile];
@@ -377,7 +377,7 @@ static void GetAcceptedCargo_Town(uint tile, AcceptedCargo ac)
ac[CT_FOOD] = _housetype_cargo_food[type];
}
-static void GetTileDesc_Town(uint tile, TileDesc *td)
+static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
{
td->str = _town_tile_names[_map3_hi[tile]];
if ((_map3_lo[tile] & 0xC0) != 0xC0) {
@@ -388,13 +388,13 @@ static void GetTileDesc_Town(uint tile, TileDesc *td)
td->owner = OWNER_TOWN;
}
-static uint32 GetTileTrackStatus_Town(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_Town(TileIndex tile, TransportType mode)
{
/* not used */
return 0;
}
-static void ChangeTileOwner_Town(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Town(TileIndex tile, byte old_player, byte new_player)
{
/* not used */
}
@@ -466,7 +466,7 @@ static byte GetTownRoadMask(TileIndex tile)
return r;
}
-static bool IsRoadAllowedHere(uint tile, int dir)
+static bool IsRoadAllowedHere(TileIndex tile, int dir)
{
uint k;
uint slope;
@@ -528,7 +528,7 @@ no_slope:
}
}
-static bool TerraformTownTile(uint tile, int edges, int dir)
+static bool TerraformTownTile(TileIndex tile, int edges, int dir)
{
int32 r;
@@ -541,7 +541,7 @@ static bool TerraformTownTile(uint tile, int edges, int dir)
return true;
}
-static void LevelTownLand(uint tile)
+static void LevelTownLand(TileIndex tile)
{
TileInfo ti;
@@ -560,15 +560,15 @@ static void LevelTownLand(uint tile)
#define IS_WATER_TILE(t) (IsTileType((t), MP_WATER) && _map5[(t)] == 0)
-static void GrowTownInTile(uint *tile_ptr, uint mask, int block, Town *t1)
+static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
{
uint16 r;
int a,b,rcmd;
- uint tmptile;
+ TileIndex tmptile;
TileInfo ti;
int i;
int j;
- uint tile = *tile_ptr;
+ TileIndex tile = *tile_ptr;
TILE_ASSERT(tile);
@@ -711,7 +711,7 @@ build_road_and_exit:
// Returns true if a house was built, or no if the build failed.
-static int GrowTownAtRoad(Town *t, uint tile)
+static int GrowTownAtRoad(Town *t, TileIndex tile)
{
uint mask;
int block = 5; // special case
@@ -772,7 +772,7 @@ static int GenRandomRoadBits(void)
// Returns true if a house was built, or no if the build failed.
bool GrowTown(Town *t)
{
- uint tile;
+ TileIndex tile;
const TileIndexDiffC *ptr;
TileInfo ti;
byte old_player;
@@ -1065,7 +1065,7 @@ int32 CmdBuildTown(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Town *CreateRandomTown(uint attempts)
{
- uint tile;
+ TileIndex tile;
TileInfo ti;
Town *t;
uint32 townnameparts;
@@ -1121,7 +1121,8 @@ void GenerateTowns(void)
}
}
-static bool CheckBuildHouseMode(Town *t1, uint tile, uint tileh, int mode) {
+static bool CheckBuildHouseMode(Town *t1, TileIndex tile, uint tileh, int mode)
+{
int b;
uint slope;
@@ -1143,7 +1144,7 @@ static bool CheckBuildHouseMode(Town *t1, uint tile, uint tileh, int mode) {
return DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR) != CMD_ERROR;
}
-int GetTownRadiusGroup(Town *t, uint tile)
+int GetTownRadiusGroup(Town *t, TileIndex tile)
{
uint dist;
int i,smallest;
@@ -1161,7 +1162,7 @@ int GetTownRadiusGroup(Town *t, uint tile)
return smallest;
}
-static bool CheckFree2x2Area(Town *t1, uint tile)
+static bool CheckFree2x2Area(Town *t1, TileIndex tile)
{
int i;
@@ -1185,7 +1186,7 @@ static bool CheckFree2x2Area(Town *t1, uint tile)
return true;
}
-static void DoBuildTownHouse(Town *t, uint tile)
+static void DoBuildTownHouse(Town *t, TileIndex tile)
{
int i;
uint bitmask;
@@ -1358,7 +1359,7 @@ static void DoBuildTownHouse(Town *t, uint tile)
// ENDING
}
-static bool BuildTownHouse(Town *t, uint tile)
+static bool BuildTownHouse(Town *t, TileIndex tile)
{
int32 r;
@@ -1374,14 +1375,15 @@ static bool BuildTownHouse(Town *t, uint tile)
}
-static void DoClearTownHouseHelper(uint tile)
+static void DoClearTownHouseHelper(TileIndex tile)
{
assert(IsTileType(tile, MP_HOUSE));
DoClearSquare(tile);
DeleteAnimatedTile(tile);
}
-static void ClearTownHouse(Town *t, uint tile) {
+static void ClearTownHouse(Town *t, TileIndex tile)
+{
uint house = _map3_hi[tile];
uint eflags;
@@ -1564,7 +1566,7 @@ static void TownActionRoadRebuild(Town *t, int action)
NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_GENERAL, 0), t->xy, 0);
}
-static bool DoBuildStatueOfCompany(uint tile)
+static bool DoBuildStatueOfCompany(TileIndex tile)
{
TileInfo ti;
byte old;
@@ -1616,7 +1618,7 @@ static void TownActionBuildStatue(Town *t, int action)
{-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0},
{ 0, 0}
};
- uint tile = t->xy;
+ TileIndex tile = t->xy;
const TileIndexDiffC *p;
SETBIT(t->statues, _current_player);
@@ -1811,7 +1813,7 @@ static void UpdateTownUnwanted(Town *t)
}
}
-bool CheckIfAuthorityAllows(uint tile)
+bool CheckIfAuthorityAllows(TileIndex tile)
{
Town *t;
@@ -1832,7 +1834,7 @@ bool CheckIfAuthorityAllows(uint tile)
}
-Town *ClosestTownFromTile(uint tile, uint threshold)
+Town *ClosestTownFromTile(TileIndex tile, uint threshold)
{
Town *t;
uint dist, best = threshold;
@@ -1892,7 +1894,7 @@ static const int _default_rating_settings [3][3] = {
{ 96, 384, 768}, // Hostile
};
-bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type)
+bool CheckforTownRating(TileIndex tile, uint32 flags, Town *t, byte type)
{
int modemod;
diff --git a/train_cmd.c b/train_cmd.c
index a01429b83..a01fafc7d 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -415,7 +415,7 @@ void DrawTrainEngineInfo(int engine, int x, int y, int maxw)
}
-static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
+static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
{
int32 value;
Vehicle *v;
@@ -1506,7 +1506,7 @@ int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
typedef struct TrainFindDepotData {
uint best_length;
- uint tile;
+ TileIndex tile;
byte owner;
/**
* true if reversing is necesarry for the train to get to this depot This
@@ -1515,7 +1515,7 @@ typedef struct TrainFindDepotData {
bool reverse;
} TrainFindDepotData;
-static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int track, uint length, byte *state)
+static bool TrainFindDepotEnumProc(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length, byte *state)
{
if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, tfdd->owner)) {
if ((_map5[tile] & ~0x3) == 0xC0) {
@@ -1543,7 +1543,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
{
int i;
TrainFindDepotData tfdd;
- uint tile = v->tile;
+ TileIndex tile = v->tile;
assert(!(v->vehstatus & VS_CRASHED));
@@ -1807,7 +1807,8 @@ typedef struct TrainTrackFollowerData {
byte best_track;
} TrainTrackFollowerData;
-static bool TrainTrackFollower(uint tile, TrainTrackFollowerData *ttfd, int track, uint length, byte *state){
+static bool TrainTrackFollower(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length, byte *state)
+{
if (IsTileType(tile, MP_RAILWAY) && (_map5[tile]&0xC0) == 0x40) {
// the tile has a signal
byte m3 = _map3_lo[tile];
@@ -1907,7 +1908,7 @@ unsigned int rdtsc()
/* choose a track */
-static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, TrackdirBits trackdirbits)
+static byte ChooseTrainTrack(Vehicle *v, TileIndex tile, int enterdir, TrackdirBits trackdirbits)
{
TrainTrackFollowerData fd;
uint best_track;
@@ -2384,7 +2385,7 @@ static const byte _new_vehicle_direction_table[11] = {
2, 3, 4,
};
-static int GetNewVehicleDirectionByTile(uint new_tile, uint old_tile)
+static int GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
{
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
TileX(new_tile) - TileX(old_tile) + 1;
@@ -2506,7 +2507,7 @@ static const byte _otherside_signal_directions[14] = {
5, 7, 7, 5, 7, 1,
};
-static void TrainMovedChangeSignals(uint tile, int dir)
+static void TrainMovedChangeSignals(TileIndex tile, int dir)
{
int i;
if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xC0) == 0x40) {
@@ -3005,7 +3006,7 @@ static const byte _breakdown_speeds[16] = {
static bool TrainCheckIfLineEnds(Vehicle *v)
{
- uint tile;
+ TileIndex tile;
uint x,y;
int t;
uint32 ts;
@@ -3208,7 +3209,7 @@ static bool ValidateTrainInDepot( uint data_a, uint data_b )
return (v->u.rail.track == 0x80 && (v->vehstatus | VS_STOPPED));
}
-void TrainEnterDepot(Vehicle *v, uint tile)
+void TrainEnterDepot(Vehicle *v, TileIndex tile)
{
SetSignalsOnBothDir(tile, _depot_track_ind[_map5[tile]&3]);
diff --git a/train_gui.c b/train_gui.c
index c23486799..70d3f31c9 100644
--- a/train_gui.c
+++ b/train_gui.c
@@ -108,7 +108,7 @@ void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number)
y += 10;
}
-void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v,*found;
@@ -136,7 +136,7 @@ void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
}
}
-void CcBuildLoco(bool success, uint tile, uint32 p1, uint32 p2)
+void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -304,7 +304,7 @@ static const WindowDesc _new_rail_vehicle_desc = {
NewRailVehicleWndProc
};
-static void ShowBuildTrainWindow(uint tile)
+static void ShowBuildTrainWindow(TileIndex tile)
{
Window *w;
@@ -354,7 +354,7 @@ static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip,
static void DrawTrainDepotWindow(Window *w)
{
- uint tile;
+ TileIndex tile;
Vehicle *v, *u;
int num,x,y,i, hnum;
Depot *depot;
@@ -701,7 +701,7 @@ static const WindowDesc _train_depot_desc = {
};
-void ShowTrainDepotWindow(uint tile)
+void ShowTrainDepotWindow(TileIndex tile)
{
Window *w;
@@ -1391,7 +1391,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
} break;
case 9: { /* Build new Vehicle */
- uint tile;
+ TileIndex tile;
if (!IsWindowOfPrototype(w, _player_trains_widgets))
break;
diff --git a/tree_cmd.c b/tree_cmd.c
index 52856fe69..db79efd5f 100644
--- a/tree_cmd.c
+++ b/tree_cmd.c
@@ -35,7 +35,7 @@ static int GetRandomTreeType(TileIndex tile, uint seed)
}
}
-static void PlaceTree(uint tile, uint32 r, byte m5_or)
+static void PlaceTree(TileIndex tile, uint32 r, byte m5_or)
{
int tree = GetRandomTreeType(tile, (r >> 24));
byte m5;
@@ -66,15 +66,16 @@ static void PlaceTree(uint tile, uint32 r, byte m5_or)
}
}
-static void DoPlaceMoreTrees(uint tile)
+static void DoPlaceMoreTrees(TileIndex tile)
{
int i = 1000;
int x,y;
- uint cur_tile;
int dist;
do {
uint32 r = Random();
+ TileIndex cur_tile;
+
x = (r & 0x1F) - 16;
y = ((r>>8) & 0x1F) - 16;
@@ -103,7 +104,7 @@ void PlaceTreesRandomly(void)
{
int i;
uint32 r;
- uint tile;
+ TileIndex tile;
i = ScaleByMapSize(1000);
do {
@@ -367,7 +368,8 @@ static uint GetSlopeTileh_Trees(TileInfo *ti) {
return ti->tileh;
}
-static int32 ClearTile_Trees(uint tile, byte flags) {
+static int32 ClearTile_Trees(TileIndex tile, byte flags)
+{
int num;
if (flags & DC_EXEC && _current_player < MAX_PLAYERS) {
@@ -386,12 +388,12 @@ static int32 ClearTile_Trees(uint tile, byte flags) {
return num * _price.remove_trees;
}
-static void GetAcceptedCargo_Trees(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Trees(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
-static void GetTileDesc_Trees(uint tile, TileDesc *td)
+static void GetTileDesc_Trees(TileIndex tile, TileDesc *td)
{
byte b;
StringID str;
@@ -405,7 +407,7 @@ static void GetTileDesc_Trees(uint tile, TileDesc *td)
td->str = str;
}
-static void AnimateTile_Trees(uint tile)
+static void AnimateTile_Trees(TileIndex tile)
{
/* not used */
}
@@ -417,7 +419,7 @@ static SoundFx _desert_sounds[] = {
SND_48_DISTANT_BIRD
};
-static void TileLoopTreesDesert(uint tile)
+static void TileLoopTreesDesert(TileIndex tile)
{
byte b;
@@ -436,7 +438,7 @@ static void TileLoopTreesDesert(uint tile)
}
}
-static void TileLoopTreesAlps(uint tile)
+static void TileLoopTreesAlps(TileIndex tile)
{
byte tmp, m2;
int k;
@@ -484,7 +486,7 @@ static void TileLoopTreesAlps(uint tile)
MarkTileDirtyByTile(tile);
}
-static void TileLoop_Trees(uint tile)
+static void TileLoop_Trees(TileIndex tile)
{
byte m5;
uint16 m2;
@@ -594,7 +596,7 @@ static void TileLoop_Trees(uint tile)
void OnTick_Trees(void)
{
uint32 r;
- uint tile;
+ TileIndex tile;
byte m;
int tree;
@@ -646,17 +648,17 @@ void OnTick_Trees(void)
}
}
-static void ClickTile_Trees(uint tile)
+static void ClickTile_Trees(TileIndex tile)
{
/* not used */
}
-static uint32 GetTileTrackStatus_Trees(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_Trees(TileIndex tile, TransportType mode)
{
return 0;
}
-static void ChangeTileOwner_Trees(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Trees(TileIndex tile, byte old_player, byte new_player)
{
/* not used */
}
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 51c71b20b..c9ba03938 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -11,7 +11,7 @@
#include "town.h"
#include "sound.h"
-extern void DrawCanalWater(uint tile);
+extern void DrawCanalWater(TileIndex tile);
static const byte _bridge_available_year[MAX_BRIDGES] = {
0, 0, 10, 0, 10, 10, 10, 10, 10, 10, 75, 85, 90
@@ -400,12 +400,10 @@ not_valid_below:;
return cost;
}
-static bool DoCheckTunnelInWay(uint tile, uint z, uint dir)
+static bool DoCheckTunnelInWay(TileIndex tile, uint z, uint dir)
{
+ TileIndexDiff delta = TileOffsByDir(dir);
TileInfo ti;
- int delta;
-
- delta = TileOffsByDir(dir);
do {
tile -= delta;
@@ -420,7 +418,7 @@ static bool DoCheckTunnelInWay(uint tile, uint z, uint dir)
return true;
}
-bool CheckTunnelInWay(uint tile, int z)
+bool CheckTunnelInWay(TileIndex tile, int z)
{
return DoCheckTunnelInWay(tile,z,0) &&
DoCheckTunnelInWay(tile,z,1) &&
@@ -593,7 +591,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
byte m5 = _map5[tile];
int delta = TileOffsByDir(m5 & 3);
uint len = 0;
- uint starttile = tile;
+ TileIndex starttile = tile;
Vehicle *v;
do {
@@ -617,7 +615,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
return tile;
}
-static int32 DoClearTunnel(uint tile, uint32 flags)
+static int32 DoClearTunnel(TileIndex tile, uint32 flags)
{
Town *t;
TileIndex endtile;
@@ -662,10 +660,10 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
return _price.clear_tunnel * (length + 1);
}
-static uint FindEdgesOfBridge(uint tile, uint *endtile)
+static TileIndex FindEdgesOfBridge(TileIndex tile, TileIndex *endtile)
{
int direction = _map5[tile] & 1;
- uint start;
+ TileIndex start;
// find start of bridge
for(;;) {
@@ -688,9 +686,9 @@ static uint FindEdgesOfBridge(uint tile, uint *endtile)
return start;
}
-static int32 DoClearBridge(uint tile, uint32 flags)
+static int32 DoClearBridge(TileIndex tile, uint32 flags)
{
- uint endtile;
+ TileIndex endtile;
Vehicle *v;
Town *t;
int direction;
@@ -811,7 +809,8 @@ clear_it:;
return ((((endtile - tile) >> (direction?8:0))&0xFF)+1) * _price.clear_bridge;
}
-static int32 ClearTile_TunnelBridge(uint tile, byte flags) {
+static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
+{
byte m5 = _map5[tile];
if ((m5 & 0xF0) == 0) {
@@ -829,7 +828,7 @@ static int32 ClearTile_TunnelBridge(uint tile, byte flags) {
return CMD_ERROR;
}
-int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
+int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
{
TileIndex endtile;
uint length;
@@ -1229,7 +1228,7 @@ static uint GetSlopeTileh_TunnelBridge(TileInfo *ti) {
}
-static void GetAcceptedCargo_TunnelBridge(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_TunnelBridge(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
@@ -1266,7 +1265,7 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
0,0,0,
};
-static void GetTileDesc_TunnelBridge(uint tile, TileDesc *td)
+static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
{
int delta;
@@ -1285,12 +1284,12 @@ static void GetTileDesc_TunnelBridge(uint tile, TileDesc *td)
}
-static void AnimateTile_TunnelBridge(uint tile)
+static void AnimateTile_TunnelBridge(TileIndex tile)
{
/* not used */
}
-static void TileLoop_TunnelBridge(uint tile)
+static void TileLoop_TunnelBridge(TileIndex tile)
{
if (_opt.landscape == LT_HILLY) {
if ( GetTileZ(tile) > _opt.snow_line) {
@@ -1315,13 +1314,13 @@ static void TileLoop_TunnelBridge(uint tile)
if ((_map5[tile] & 0xF8) == 0xC8) TileLoop_Water(tile);
}
-static void ClickTile_TunnelBridge(uint tile)
+static void ClickTile_TunnelBridge(TileIndex tile)
{
/* not used */
}
-static uint32 GetTileTrackStatus_TunnelBridge(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
{
uint32 result;
byte m5 = _map5[tile];
@@ -1368,7 +1367,7 @@ static uint32 GetTileTrackStatus_TunnelBridge(uint tile, TransportType mode)
return 0;
}
-static void ChangeTileOwner_TunnelBridge(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_TunnelBridge(TileIndex tile, byte old_player, byte new_player)
{
if (!IsTileOwner(tile, old_player)) return;
@@ -1404,7 +1403,7 @@ static const byte _tunnel_fractcoord_5[4] = {0x92, 0x89, 0x58, 0x25};
static const byte _tunnel_fractcoord_6[4] = {0x92, 0x89, 0x56, 0x45};
static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
-static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
+static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
{
int z;
int dir, vdir;
diff --git a/unmovable_cmd.c b/unmovable_cmd.c
index 501f1c551..b2b684ec0 100644
--- a/unmovable_cmd.c
+++ b/unmovable_cmd.c
@@ -58,7 +58,7 @@ int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
* @param p1 relocate HQ (set to some value, usually 1 or true)
* @param p2 unused
*/
- extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
+extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TILE_FROM_XY(x,y);
@@ -193,7 +193,7 @@ static uint GetSlopeTileh_Unmovable(TileInfo *ti)
return 0;
}
-static int32 ClearTile_Unmovable(uint tile, byte flags)
+static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
{
byte m5 = _map5[tile];
@@ -216,7 +216,7 @@ static int32 ClearTile_Unmovable(uint tile, byte flags)
return 0;
}
-static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
{
byte m5 = _map5[tile];
uint level; // HQ level (depends on company performance) in the range 1..5.
@@ -250,7 +250,7 @@ static const StringID _unmovable_tile_str[] = {
STR_5805_COMPANY_OWNED_LAND,
};
-static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
+static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
int i = _map5[tile];
if (i & 0x80) i = -1;
@@ -258,12 +258,12 @@ static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
td->owner = GetTileOwner(tile);
}
-static void AnimateTile_Unmovable(uint tile)
+static void AnimateTile_Unmovable(TileIndex tile)
{
/* not used */
}
-static void TileLoop_Unmovable(uint tile)
+static void TileLoop_Unmovable(TileIndex tile)
{
byte m5 = _map5[tile];
byte level; // HQ level (depends on company performance) in the range 1..5.
@@ -300,12 +300,12 @@ static void TileLoop_Unmovable(uint tile)
}
-static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
{
return 0;
}
-static void ClickTile_Unmovable(uint tile)
+static void ClickTile_Unmovable(TileIndex tile)
{
if (_map5[tile] & 0x80) {
ShowPlayerCompany(GetTileOwner(tile));
@@ -320,9 +320,9 @@ static const TileIndexDiffC _tile_add[] = {
};
/* checks, if a radio tower is within a 9x9 tile square around tile */
-static bool checkRadioTowerNearby(uint tile)
+static bool checkRadioTowerNearby(TileIndex tile)
{
- uint tile_s;
+ TileIndex tile_s;
tile_s = TILE_XY(TileX(tile) - 4, TileY(tile) - 4);
@@ -337,7 +337,7 @@ static bool checkRadioTowerNearby(uint tile)
void GenerateUnmovables(void)
{
int i,j;
- uint tile;
+ TileIndex tile;
uint32 r;
int dir;
uint h;
@@ -394,7 +394,7 @@ restart:
} while (--i);
}
-static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Unmovable(TileIndex tile, byte old_player, byte new_player)
{
if (!IsTileOwner(tile, old_player)) return;
diff --git a/variables.h b/variables.h
index 1b35d5d81..5d750aa50 100644
--- a/variables.h
+++ b/variables.h
@@ -313,7 +313,7 @@ VARDEF bool _rightclick_emulate;
// IN/OUT parameters to commands
VARDEF byte _yearly_expenses_type;
VARDEF TileIndex _terraform_err_tile;
-VARDEF uint _build_tunnel_endtile;
+VARDEF TileIndex _build_tunnel_endtile;
VARDEF bool _generating_world;
VARDEF int _new_town_size;
VARDEF uint _returned_refit_amount;
diff --git a/vehicle.c b/vehicle.c
index e9fb72694..05a1b502b 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1775,9 +1775,9 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
* other bits that can be set? */
-uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
+uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
{
- uint old_tile = v->tile;
+ TileIndex old_tile = v->tile;
uint32 result = _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
/* When vehicle_enter_tile_proc returns 8, that apparently means that
diff --git a/vehicle.h b/vehicle.h
index 5cd0f9db5..37aaf6de2 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -275,7 +275,7 @@ bool CanRefitTo(const Vehicle *v, CargoID cid_to);
void ViewportAddVehicles(DrawPixelInfo *dpi);
-void TrainEnterDepot(Vehicle *v, uint tile);
+void TrainEnterDepot(Vehicle *v, TileIndex tile);
void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building) ;
@@ -289,14 +289,14 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
-uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y);
+uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
void VehicleInTheWayErrMsg(Vehicle *v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
-bool UpdateSignalsOnSegment(uint tile, byte direction);
-void SetSignalsOnBothDir(uint tile, byte track);
+bool UpdateSignalsOnSegment(TileIndex tile, byte direction);
+void SetSignalsOnBothDir(TileIndex tile, byte track);
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y);
//uint GetVehicleWeight(Vehicle *v);
@@ -326,8 +326,8 @@ bool VehicleNeedsService(const Vehicle *v);
typedef struct GetNewVehiclePosResult {
int x,y;
- uint old_tile;
- uint new_tile;
+ TileIndex old_tile;
+ TileIndex new_tile;
} GetNewVehiclePosResult;
/**
diff --git a/viewport.c b/viewport.c
index 210370122..45615dee4 100644
--- a/viewport.c
+++ b/viewport.c
@@ -549,10 +549,10 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par
#ifdef DEBUG_TILE_PUSH
static int _num_push;
-static uint _pushed_tile[200];
+static TileIndex _pushed_tile[200];
static int _pushed_track[200];
-static uint _stored_tile[200];
+static TileIndex _stored_tile[200];
static int _stored_track[200];
static int _num_stored;
@@ -564,7 +564,7 @@ void dbg_store_path(void)
MarkWholeScreenDirty();
}
-void dbg_push_tile(uint tile, int track)
+void dbg_push_tile(TileIndex tile, int track)
{
_pushed_tile[_num_push] = tile;
_pushed_track[_num_push++] = track;
@@ -684,7 +684,7 @@ static void DrawTileSelection(const TileInfo *ti)
} else if (IsPartOfAutoLine(ti->x, ti->y)) { // autorail highlighting long line
int dir = _thd.drawstyle & ~0xF0;
- uint start = TILE_FROM_XY(_thd.selstart.x, _thd.selstart.y);
+ TileIndex start = TILE_FROM_XY(_thd.selstart.x, _thd.selstart.y);
int diffx, diffy;
int side;
@@ -1698,10 +1698,8 @@ static bool CheckClickOnWaypoint(ViewPort *vp, int x, int y)
static void CheckClickOnLandscape(ViewPort *vp, int x, int y)
{
Point pt = TranslateXYToTileCoord(vp,x,y);
- if (pt.x != -1) {
- uint tile = TILE_FROM_XY(pt.x, pt.y);
- ClickTile(tile);
- }
+
+ if (pt.x != -1) ClickTile(TILE_FROM_XY(pt.x, pt.y));
}
void HandleClickOnTrain(Vehicle *v);
@@ -1942,7 +1940,7 @@ void UpdateTileSelection(void)
}
// highlighting tiles while only going over them with the mouse
-void VpStartPlaceSizing(uint tile, int user)
+void VpStartPlaceSizing(TileIndex tile, int user)
{
_thd.userdata = user;
_thd.selend.x = TileX(tile) * 16;
diff --git a/viewport.h b/viewport.h
index 7a8c02a29..a92f66a6d 100644
--- a/viewport.h
+++ b/viewport.h
@@ -40,7 +40,7 @@ void SetRedErrorSquare(TileIndex tile);
void SetTileSelectSize(int w, int h);
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
-void VpStartPlaceSizing(uint tile, int user);
+void VpStartPlaceSizing(TileIndex tile, int user);
void VpStartPreSizing(void);
void VpSetPresizeRange(uint from, uint to);
void VpSetPlaceSizingLimit(int limit);
diff --git a/water_cmd.c b/water_cmd.c
index 31bbb70fa..4fe546cef 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -15,7 +15,7 @@
static void FloodVehicle(Vehicle *v);
-static bool IsClearWaterTile(uint tile)
+static bool IsClearWaterTile(TileIndex tile)
{
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
@@ -77,9 +77,9 @@ int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return cost + _price.build_ship_depot;
}
-static int32 RemoveShipDepot(uint tile, uint32 flags)
+static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
{
- uint tile2;
+ TileIndex tile2;
if (!CheckTileOwnership(tile))
return CMD_ERROR;
@@ -105,7 +105,7 @@ static int32 RemoveShipDepot(uint tile, uint32 flags)
}
// build a shiplift
-static int32 DoBuildShiplift(uint tile, int dir, uint32 flags)
+static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags)
{
int32 ret;
int delta;
@@ -134,7 +134,7 @@ static int32 DoBuildShiplift(uint tile, int dir, uint32 flags)
return _price.clear_water * 22 >> 3;
}
-static int32 RemoveShiplift(uint tile, uint32 flags)
+static int32 RemoveShiplift(TileIndex tile, uint32 flags)
{
TileIndexDiff delta = TileOffsByDir(_map5[tile] & 3);
@@ -151,7 +151,7 @@ static int32 RemoveShiplift(uint tile, uint32 flags)
return _price.clear_water * 2;
}
-static void MarkTilesAroundDirty(uint tile)
+static void MarkTilesAroundDirty(TileIndex tile)
{
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
@@ -251,7 +251,8 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return (cost == 0) ? CMD_ERROR : cost;
}
-static int32 ClearTile_Water(uint tile, byte flags) {
+static int32 ClearTile_Water(TileIndex tile, byte flags)
+{
byte m5 = _map5[tile];
uint slope;
@@ -339,7 +340,7 @@ static bool IsWateredTile(TileIndex tile)
}
// draw a canal styled water tile with dikes around
-void DrawCanalWater(uint tile)
+void DrawCanalWater(TileIndex tile)
{
uint wa;
@@ -447,12 +448,12 @@ static uint GetSlopeTileh_Water(TileInfo *ti)
return ti->tileh;
}
-static void GetAcceptedCargo_Water(uint tile, AcceptedCargo ac)
+static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
-static void GetTileDesc_Water(uint tile, TileDesc *td)
+static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
if (_map5[tile] == 0 && TilePixelHeight(tile) == 0)
td->str = STR_3804_WATER;
@@ -468,7 +469,7 @@ static void GetTileDesc_Water(uint tile, TileDesc *td)
td->owner = GetTileOwner(tile);
}
-static void AnimateTile_Water(uint tile)
+static void AnimateTile_Water(TileIndex tile)
{
/* not used */
}
@@ -602,7 +603,7 @@ static void FloodVehicle(Vehicle *v)
}
// called from tunnelbridge_cmd
-void TileLoop_Water(uint tile)
+void TileLoop_Water(TileIndex tile)
{
int i;
static const TileIndexDiffC _tile_loop_offs_array[][5] = {
@@ -641,7 +642,7 @@ void TileLoop_Water(uint tile)
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
static const byte _shipdepot_tracks[4] = {1,1,2,2};
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
-static uint32 GetTileTrackStatus_Water(uint tile, TransportType mode)
+static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
{
uint m5;
uint b;
@@ -671,9 +672,9 @@ static uint32 GetTileTrackStatus_Water(uint tile, TransportType mode)
return b + (b<<8);
}
-extern void ShowShipDepotWindow(uint tile);
+extern void ShowShipDepotWindow(TileIndex tile);
-static void ClickTile_Water(uint tile)
+static void ClickTile_Water(TileIndex tile)
{
byte m5 = _map5[tile] - 0x80;
@@ -684,7 +685,7 @@ static void ClickTile_Water(uint tile)
}
}
-static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
+static void ChangeTileOwner_Water(TileIndex tile, byte old_player, byte new_player)
{
if (!IsTileOwner(tile, old_player)) return;
@@ -695,7 +696,7 @@ static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
}
}
-static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y)
+static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
return 0;
}
diff --git a/waypoint.c b/waypoint.c
index f66e9e993..64bfa73cd 100644
--- a/waypoint.c
+++ b/waypoint.c
@@ -129,7 +129,7 @@ void MakeDefaultWaypointName(Waypoint *wp)
}
/* Find a deleted waypoint close to a tile. */
-static Waypoint *FindDeletedWaypointCloseTo(uint tile)
+static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
{
Waypoint *wp, *best = NULL;
uint thres = 8, cur_dist;
@@ -243,7 +243,7 @@ void WaypointsDailyLoop(void)
}
/* Remove a waypoint */
-int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
+int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
{
Waypoint *wp;
@@ -335,7 +335,7 @@ int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/* This hacks together some dummy one-shot Station structure for a waypoint. */
-Station *ComposeWaypointStation(uint tile)
+Station *ComposeWaypointStation(TileIndex tile)
{
Waypoint *wp = GetWaypointByTile(tile);
static Station stat;
diff --git a/waypoint.h b/waypoint.h
index a7f9f968a..1b4c53a67 100644
--- a/waypoint.h
+++ b/waypoint.h
@@ -53,8 +53,8 @@ static inline bool IsRailWaypoint(byte m5)
return (m5 & 0xFC) == 0xC4;
}
-int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove);
-Station *ComposeWaypointStation(uint tile);
+int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove);
+Station *ComposeWaypointStation(TileIndex tile);
Waypoint *GetWaypointByTile(TileIndex tile);
void ShowRenameWaypointWindow(Waypoint *cp);
void DrawWaypointSprite(int x, int y, int image, int railtype);
diff --git a/window.h b/window.h
index 96074d9f3..145137eb4 100644
--- a/window.h
+++ b/window.h
@@ -84,8 +84,8 @@ union WindowEvent {
struct {
byte event;
Point pt;
- uint tile;
- uint starttile;
+ TileIndex tile;
+ TileIndex starttile;
int userdata;
} place;